250004DD00 - Copper Necklace of Fate[E] 250004DD01 - An old, small copper chain necklace. 250004DE00 - Gleaming Conical Hat[e] 250004DE01 - 250004DF00 - Enduring Leather Shoulder Guards of Fate[p] 250004DF01 - 250004E000 - Shining Dwarf Leather Shoulder Guards[ps] 250004E001 - 250004E100 - Enduring Elven Leather Shoulder Guards[ps] 250004E101 - 250004E200 - Scale Shoulder Guards of Might[p] 250004E201 - 250004E300 - Dwarf Steel Shoulder Guards of Might[p] 250004E301 - 250004E400 - Reinforced Leather Armband of Defence[E] 250004E401 - Three thick leather strands were brought together to form this ancient armband. 250004E500 - Reinforced Silver Necklace of Defence[E] 250004E501 - A silver necklace crafted in ancient times by the Elves. 250004E600 - Reinforced Beryl Ring of Defence[E] 250004E601 - A silver ring with a beryl setting. 250004E700 - Reinforced Silver Earring of Defence[E] 250004E701 - An ancient silver earring. 250004E800 - Reinforced Silver Necklace of Defence[E] 250004E801 - A large silver necklace. 250004E900 - Reinforced Copper Ring of Defence[E] 250004E901 - An old copper ring. 250004EA00 - Reinforced Gold Armband of Defence[E] 250004EA01 - A golden armband inlaid with silver runes. 250004EB00 - Brimmed Hat of Fate[e] 250004EB01 - 250004EC00 - Cowl of Determination[e] 250004EC01 - 250004ED00 - Hood of Determination[e] 250004ED01 - 250004EE00 - Gleaming Flat Cap[e] 250004EE01 - 250004EF00 - Reinforced Scale Jacket of Might[E] 250004F000 - Scale Jacket of Fate[E] 250004F100 - Chainmail Jacket of Vigour[E] 250004F200 - Scale Breastplate of Vigour[E] 250004F300 - Tough Scale Breastplate[E] 250004F400 - Chainmail Chestpiece of Might[E] 250004F500 - Reinforced Dwarf Steel Jacket of Vigour[E] 250004F600 - Tough Dwarf Steel Jacket[E] 250004F700 - Dwarf Steel Jacket of Fleetness[s] 250004F800 - Dwarf Steel Breastplate of Might[E] 250004F900 - Dwarf Steel Breastplate of Fate[E] 250004FA00 - Dwarf Steel Breastplate of Might[E] 250004FB00 - Shining Quilted Waistcoat[E] 250004FC00 - Shining Padded Waistcoat[E] 250004FD00 - Padded Waistcoat of Might[E] 250004FE00 - Quilted Shirt of Vigour[E] 250004FF00 - Padded Jacket of Will[E] 2500050000 - Quilted Shirt of Vigour[E] 2500050100 - Quilted Jacket of Determination[E] 2500050200 - Padded Shirt of Fleetness[s] 2500050300 - Shining Padded Jacket[E] 2500050400 - Shining Dwarf Quilted Waistcoat[E] 2500050500 - Dwarf Padded Waistcoat of Might[E] 2500050600 - Dwarf Padded Waistcoat of Vigour[E] 2500050700 - Dwarf Quilted Shirt of Fate[E] 2500050800 - Dwarf Padded Jacket of Might[E] 2500050900 - Shining Dwarf Quilted Shirt[E] 2500050A00 - Dwarf Quilted Jacket of Vigour[E] 2500050B00 - Dwarf Padded Shirt of Might[E] 2500050C00 - Dwarf Padded Jacket of Fate[E] 2500050D00 - Elven Quilted Waistcoat of Might[v] 2500050E00 - Elven Padded Waistcoat of Determination[v] 2500050F00 - Elven Padded Waistcoat of Might[v] 2500051000 - Elven Quilted Shirt of Fate[v] 2500051100 - Elven Padded Jacket of Might[v] 2500051200 - Elven Quilted Shirt of Vigour[v] 2500051300 - Elven Quilted Jacket of Fleetness[vs] 2500051400 - Shining Elven Padded Shirt[E] 2500051500 - Elven Padded Jacket of Fleetness[vs] 2500051600 - Leather Shirt of Vigour[E] 2500051700 - Leather Shirt of Fleetness[s] 2500051800 - Leather Shirt of Fate[E] 2500051900 - Leather Jacket of Fate[E] 2500051A00 - Leather Jacket of Vigour[E] 2500051B00 - Shining Leather Jacket[E] 2500051C00 - Dwarf Leather Shirt of Fate[E] 2500051D00 - Dwarf Leather Shirt of Fleetness[s] 2500051E00 - Dwarf Leather Shirt of Vigour[E] 2500051F00 - Dwarf Leather Jacket of Determination[E] 2500052000 - Shining Dwarf Leather Jacket[E] 2500052100 - Reinforced Dwarf Leather Jacket of Determination[E] 2500052200 - Elven Leather Shirt of Might[v] 2500052300 - Shining Elven Leather Shirt[E] 2500052400 - Elven Leather Shirt of Might[v] 2500052500 - Shining Elven Leather Jacket[E] 2500052600 - Elven Leather Jacket of Vigour[v] 2500052700 - Reinforced Elven Leather Jacket of Vigour[E] 2500052800 - Chainmail Leggings of Courage[p] 2500052900 - Scale Leggings of Might[p] 2500052A00 - Scale Leggings of Determination[p] 2500052B00 - Dwarf Steel Leggings of Might[p] 2500052C00 - Dwarf Steel Leggings of Courage[p] 2500052D00 - Dwarf Steel Leggings of Might[p] 2500052E00 - Quilted Leggings of Fleetness[p] 2500052F00 - Quilted Leggings of Courage[p] 2500053000 - Quilted Leggings of Vigour[p] 2500053100 - Dwarf Quilted Leggings of Vigour[p] 2500053200 - Dwarf Quilted Leggings of Determination[p] 2500053300 - Dwarf Quilted Leggings of Fleetness[ps] 2500053400 - Elven Quilted Leggings of Vigour[p] 2500053500 - Elven Quilted Leggings of Determination[p] 2500053600 - Elven Quilted Leggings of Might[p] 2500053700 - Leather Leggings of Might[p] 2500053800 - Leather Leggings of Courage[p] 2500053900 - Leather Leggings of Vigour[p] 2500053A00 - Dwarf Leather Leggings of Might[p] 2500053B00 - Shining Dwarf Leather Leggings[ps] 2500053C00 - Dwarf Leather Leggings of Fate[p] 2500053D00 - Elven Leather Leggings of Might[p] 2500053E00 - Elven Leather Leggings of Might[p] 2500053F00 - Elven Leather Leggings of Determination[p] 2500054000 - Enduring Elven Cloth Shoulder Pads of Might[p] 2500054100 - Enduring Elven Cloth Shoulder Pads of Vigour[p] 2500054200 - Enduring Elven Cloth Shoulder Pads of Fate[p] 2500054300 - Chainmail Shoes of Fleetness[ps] 2500054400 - Scale Shoes of Vigour[p] 2500054500 - Scale Shoes of Vigour[p] 2500054600 - Chainmail Boots of Might[p] 2500054700 - Scale Boots of Might[p] 2500054800 - Scale Boots of Determination[p] 2500054900 - Dwarf Steel Shoes of Vigour[p] 2500054A00 - Shining Dwarf Steel Shoes[ps] 2500054B00 - Dwarf Steel Shoes of Fleetness[ps] 2500054C00 - Dwarf Steel Boots of Might[p] 2500054D00 - Shining Dwarf Steel Boots[ps] 2500054E00 - Dwarf Steel Boots of Fleetness[p] 2500054F00 - Elven Steel Shoes of Fleetness[ps] 2500055000 - Elven Steel Shoes of Might[p] 2500055100 - Treated Elven Steel Shoes[ps] 2500055200 - Elven Steel Boots of Vigour[p] 2500055300 - Elven Steel Boots of Vigour[p] 2500055400 - Elven Steel Boots of Might[p] 2500055500 - Padded Shoes of Might[p] 2500055600 - Padded Shoes of Fate[p] 2500055700 - Padded Shoes of Vigour[p] 2500055800 - Dwarf Padded Shoes of Vigour[p] 2500055900 - Shining Dwarf Padded Shoes[ps] 2500055A00 - Dwarf Padded Shoes of Determination[p] 2500055B00 - Elven Padded Shoes of Fate[p] 2500055C00 - Elven Padded Shoes of Vigour[p] 2500055D00 - Elven Padded Shoes of Determination[p] 2500055E00 - Leather Shoes of Fleetness[ps] 2500055F00 - Leather Shoes of Fate[p] 2500056000 - Leather Shoes of Fleetness[ps] 2500056100 - Treated Leather Boots[ps] 2500056200 - Leather Boots of Might[p] 2500056300 - Treated Leather Boots[ps] 2500056400 - Dwarf Leather Shoes of Vigour[p] 2500056500 - Dwarf Leather Shoes of Fleetness[ps] 2500056600 - Shining Dwarf Leather Shoes[ps] 2500056700 - Reinforced Dwarf Leather Boots of Fleetness[p] 2500056800 - Dwarf Leather Boots of Vigour[p] 2500056900 - Treated Dwarf Leather Boots[ps] 2500056A00 - Elven Leather Shoes of Determination[p] 2500056B00 - Elven Leather Shoes of Vigour[p] 2500056C00 - Shining Elven Leather Shoes[ps] 2500056D00 - Reinforced Elven Leather Boots of Vigour[p] 2500056E00 - Elven Leather Boots of Might[p] 2500056F00 - Elven Leather Boots of Vigour[p] 2500057000 - Chainmail Gloves of Might[p] 2500057100 - Scale Gloves of Fate[p] 2500057200 - Chainmail Gloves of Determination[p] 2500057300 - Chainmail Gauntlets of Courage[p] 2500057400 - Scale Gauntlets of Courage[p] 2500057500 - Chainmail Gauntlets of Fleetness[p] 2500057600 - Dwarf Steel Gloves of Might[p] 2500057700 - Dwarf Steel Gloves of Might[p] 2500057800 - Dwarf Steel Gloves of Rallying[p] 2500057900 - Dwarf Steel Gauntlets of Might[p] 2500057A00 - Gleaming Dwarf Steel Gauntlets[ps] 2500057B00 - Dwarf Steel Gauntlets of Might[p] 2500057C00 - Elven Steel Gloves of Rallying[p] 2500057D00 - Elven Steel Gloves of Rallying[p] 2500057E00 - Elven Steel Gloves of Might[p] 2500057F00 - Elven Steel Gauntlets of Rallying[p] 2500058000 - Elven Steel Gauntlets of Fleetness[p] 2500058100 - Elven Steel Gauntlets of Vigour[p] 2500058200 - Padded Gloves of Rallying[p] 2500058300 - Padded Gloves of Rallying[p] 2500058400 - Padded Gloves of Determination[p] 2500058500 - Dwarf Padded Gloves of Might[p] 2500058600 - Dwarf Padded Gloves of Might[p] 2500058700 - Dwarf Padded Gloves of Rallying[p] 2500058800 - Elven Padded Gloves of Fate[p] 2500058900 - Elven Padded Gloves of Rallying[p] 2500058A00 - Elven Padded Gloves of Fleetness[ps] 2500058B00 - Leather Gloves of Might[p] 2500058C00 - Leather Gloves of Determination[p] 2500058D00 - Leather Gloves of Courage[p] 2500058E00 - Leather Gauntlets of Courage[p] 2500058F00 - Leather Gauntlets of Might[p] 2500059000 - Leather Gauntlets of Might[p] 2500059100 - Gleaming Dwarf Leather Gloves[ps] 2500059200 - Dwarf Leather Gloves of Fate[p] 2500059300 - Dwarf Leather Gloves of Courage[p] 2500059400 - Dwarf Leather Gauntlets of Vigour[p] 2500059500 - Dwarf Leather Gauntlets of Fleetness[p] 2500059600 - Gleaming Dwarf Leather Gauntlets[ps] 2500059700 - Elven Leather Gloves of Might[p] 2500059800 - Elven Leather Gloves of Rallying[p] 2500059900 - Elven Leather Gloves of Vigour[p] 2500059A00 - Gleaming Elven Leather Gauntlets[ps] 2500059B00 - Elven Leather Gauntlets of Rallying[p] 2500059C00 - Elven Leather Gauntlets of Determination[p] 2500059D00 - Scale Shoulder Pads of Fate[p] 2500059E00 - Chainmail Shoulder Pads of Vigour[p] 2500059F00 - Scale Shoulder Guards of Fleetness[p] 250005A000 - Chainmail Shoulder Guards of Fate[p] 250005A100 - Dwarf Steel Shoulder Pads of Fleetness[ps] 250005A200 - Dwarf Steel Shoulder Pads of Fate[p] 250005A300 - Shining Dwarf Steel Shoulder Guards[ps] 250005A400 - Dwarf Steel Shoulder Guards of Determination[p] 250005A500 - Cloth Shoulder Pads of Vigour[p] 250005A600 - Cloth Shoulder Pads of Determination[p] 250005A700 - Cloth Shoulder Pads of Fate[p] 250005A800 - Tough Dwarf Cloth Shoulder Pads[ps] 250005A900 - Dwarf Cloth Shoulder Pads of Vigour[p] 250005AA00 - Dwarf Cloth Shoulder Pads of Vigour[p] 250005AB00 - Elven Cloth Shoulder Pads of Determination[p] 250005AC00 - Elven Cloth Shoulder Pads of Determination[p] 250005AD00 - Tough Elven Cloth Shoulder Pads[p] 250005AE00 - Shining Leather Shoulder Pads[ps] 250005AF00 - Shining Leather Shoulder Pads[ps] 250005B000 - Enduring Leather Shoulder Pads of Vigour[p] 250005B100 - Enduring Leather Shoulder Guards of Fate[p] 250005B200 - Shining Leather Shoulder Guards[ps] 250005B300 - Enduring Leather Shoulder Guards of Determination[p] 250005B400 - Enduring Dwarf Leather Shoulder Pads of Fate[p] 250005B500 - Shining Dwarf Leather Shoulder Pads[ps] 250005B600 - Enduring Dwarf Leather Shoulder Pads of Might[p] 250005B700 - Shining Dwarf Leather Shoulder Guards[ps] 250005B800 - Enduring Dwarf Leather Shoulder Guards of Determination[p] 250005B900 - Enduring Dwarf Leather Shoulder Guards of Might[p] 250005BA00 - Shining Elven Leather Shoulder Pads[ps] 250005BB00 - Enduring Elven Leather Shoulder Pads of Vigour[p] 250005BC00 - Pointed Hat of Vigour[e] 250005BC01 - 250005BD00 - Enduring Elven Leather Shoulder Pads of Fleetness[ps] 250005BE00 - Pole Axe of Vigour[E] 250005BE01 - 250005BF00 - Enduring Elven Leather Shoulder Guards of Fate[p] 250005C000 - Swift Grey-wood Long Bow of Skill[E] 250005C001 - 250005C002 - Slightly reduces ranged skill induction time. 250005C100 - Shining Elven Leather Shoulder Guards[ps] 250005C200 - Metal Club of the Goblin-wars[s] 250005C201 - 250005C300 - Shining Elven Leather Shoulder Guards[ps] 250005C400 - Bear Knife of Fleetness[s] 250005C401 - 250005C500 - Silver Necklace of Rallying[E] 250005C501 - A silver necklace crafted in ancient times by the Elves. 250005C600 - Gleaming Long-bladed Spear[E] 250005C601 - 250005C700 - Silver Necklace of Rallying[E] 250005C701 - A large silver necklace. 250005C800 - Swift Shortsword[E] 250005C801 - 250005C900 - Steel Kite Shield of Determination[E] 250005CA00 - Dwarf Steel Jacket of Might[E] 250005CA01 - 250005CB00 - Shining Light Dwarf-shield[E] 250005CC00 - Dwarf Padded Waistcoat of Absorption[E] 250005CC01 - 250005CD00 - Long Spiked Hand Axe of Fleetness[s] 250005CE00 - Dwarf Leather Shirt of Vigour[E] 250005CE01 - 250005CF00 - Swift Oak Bow[v] 250005D000 - Shining Dwarf-make Steel Leggings[ps] 250005D001 - 250005D100 - Battle Pick of Fleetness[s] 250005D200 - Dwarf Padded Leggings of Might[p] 250005D201 - 250005D300 - Steel Spiked Mace of Ruin[e] 250005D400 - Dwarf Leather Leggings of Fleetness[p] 250005D401 - 250005D500 - Shining Studded Stave[E] 250005D600 - Heavy Spiked War Axe[E] 250005D601 - 250005D700 - Swift Longsword of Might[E] 250005D800 - Wooden Long Bow[E] 250005D801 - 250005D900 - Gleaming Great Sword of Extermination[E] 250005DA00 - Spiked Poleaxe[E] 250005DA01 - 250005DB00 - Long War Axe of Vigour[E] 250005DC00 - Spiked War Hammer[E] 250005DC01 - 250005DD00 - Birch Short Bow of the Goblin-wars[s] 250005DE00 - Flat-headed Mace[E] 250005DE01 - 250005DF00 - Slender Club of Fate[E] 250005E000 - Kindle Stave of Fate[E] 250005E001 - 250005E100 - Boot Knife of Fate[E] 250005E200 - Heavy Spiked War Axe[E] 250005E201 - 250005E300 - Gleaming Heavy Pointed Hammer[E] 250005E400 - Wooden Long Bow[E] 250005E401 - 250005E500 - Steel Battle Spear[E] 250005E600 - Spiked Poleaxe[E] 250005E601 - 250005E700 - Shining Spiked Hatchet[E] 250005E800 - Spiked War Hammer of Strengthening[E] 250005E801 - 250005E900 - Gleaming Spiked Poleaxe[E] 250005EA00 - Flat-headed Mace[E] 250005EA01 - 250005EB00 - Gleaming Stalwart Hammer[E] 250005EC00 - Kindle Stave[E] 250005EC01 - 250005ED00 - Swift Heavy Bantam Hammer of Fleetness[s] 250005EE00 - Shining Elven Steel Jacket[E] 250005EE01 - 250005EF00 - Longsword of Determination[E] 250005F000 - Elven Padded Waistcoat of Fate[v] 250005F001 - 250005F100 - Great Sword of Vigour[E] 250005F200 - Shining Elven Leather Shirt[E] 250005F201 - 250005F300 - Shining Elven Steel Leggings[ps] 250005F301 - 250005F400 - Elven Quilted Leggings of Vigour[p] 250005F401 - 250005F500 - Elven Leather Leggings of Determination[p] 250005F501 - 250005F600 - Sapphire Earring of Determination[E] 250005F601 - An ancient earring with a sapphire setting. 250005F700 - Gold Ring of Fate[E] 250005F701 - A simple gold ring with Elven marks running along the top. 250005F800 - Iron Armband of Might[v] 250005F801 - An ancient iron armband forged by the dwarves. 250005F900 - Beaded Necklace of Determination[E] 250005F901 - An elaborate beaded necklace. 250005FA00 - Gleaming Woollen Hat[e] 250005FA01 - 250005FB00 - Quilted Shirt of Determination[E] 250005FB01 - 250005FC00 - Padded Jacket of Determination[E] 250005FC01 - 250005FD00 - Dwarf Quilted Shirt of Vigour[E] 250005FD01 - 250005FE00 - Dwarf Quilted Jacket of Might[E] 250005FE01 - 250005FF00 - Elven Padded Shirt of Absorption[v] 250005FF01 - 2500060000 - Shining Elven Padded Jacket[E] 2500060001 - 2500060100 - Leather Jacket of Determination[E] 2500060101 - 2500060200 - Dwarf Leather Jacket of Fleetness[s] 2500060201 - 2500060300 - Reinforced Elven Leather Jacket[E] 2500060301 - 2500060400 - Scale Breastplate of Might[E] 2500060401 - 2500060500 - Dwarf Steel Breastplate of Absorption[E] 2500060501 - 2500060600 - Elven Steel Breastplate of Vigour[v] 2500060601 - 2500060700 - Gold Armband of Fleetness[E] 2500060701 - A golden armband inlaid with silver runes. 2500060800 - Chainmail Shoes of Determination[p] 2500060801 - 2500060900 - Padded Shoes of Determination[p] 2500060901 - 2500060A00 - Leather Shoes of Fleetness[p] 2500060A01 - 2500060B00 - Chainmail Gloves of Determination[p] 2500060B01 - 2500060C00 - Padded Gloves of Fate[p] 2500060C01 - 2500060D00 - Leather Gloves of Might[p] 2500060D01 - 2500060E00 - Dwarf Wedge Shield of Fate[E] 2500060E01 - A large dwarf-shield built to be extremely durable. 2500060F00 - Robe of Fate[e] 2500060F01 - 2500061000 - Double-Bladed Axe of Inspiration[E] 2500061001 - 2500061100 - Demoralize: Opponent's morale is transferred to you some of the time. 2500061101 - Demoralize 2500061102 - 2500061200 - Great Square Bat of Vigour[E] 2500061201 - 2500061300 - Embellished Crossbow of Bluffing[v] 2500061301 - 2500061302 - Slightly reduces threat during ranged combat. 2500061400 - Swift Spiked Poleaxe[E] 2500061401 - 2500061500 - Stalwart Hammer of Wounding[E] 2500061501 - 2500061600 - Heavy Pointed Hammer of Ruin[E] 2500061601 - 2500061700 - Kindle Stave[E] 2500061701 - 2500061800 - Great Sword of Wounding[E] 2500061801 - 2500061900 - Spiked Hand Axe of Ruin[E] 2500061901 - 2500061A00 - Great Slender Club of Ruin[E] 2500061A01 - 2500061B00 - Swift Poleaxe[E] 2500061B01 - 2500061C00 - Stalwart Hammer[E] 2500061C01 - 2500061D00 - Swift Heavy Flat-headed Hammer[E] 2500061D01 - 2500061E00 - Gleaming Kindle Stave 2500061E01 - 2500061F00 - Gild-hilt Great Sword of Strengthening[E] 2500061F01 - 2500062000 - Weaken: Opponent's power is transferred to you some of the time. 2500062001 - Weaken 2500062002 - 2500062100 - Talon Round Shield of Might[E] 2500062101 - 2500062200 - Shining Dwarf Steel Shoes[ps] 2500062201 - 2500062300 - Dwarf Padded Shoes of Fate[p] 2500062301 - 2500062400 - Dwarf Leather Shoes of Determination[p] 2500062401 - 2500062500 - Dwarf Steel Gloves of Fate[p] 2500062501 - 2500062600 - Gleaming Dwarf Padded Gloves[p] 2500062601 - 2500062700 - Dwarf Leather Gloves of Vigour[p] 2500062701 - 2500062800 - Headsman's Axe of Ruin[E] 2500062801 - 2500062900 - Swift Grey-wood Long Bow of the Hunter[E] 2500062901 - 2500062A00 - Metal Club[E] 2500062A01 - 2500062B00 - Bear Knife[E] 2500062B01 - 2500062C00 - Thrusting Spear[E] 2500062C01 - 2500062D00 - Dark-steel Sword of Might[E] 2500062D01 - 2500062E00 - Headsman's Axe[E] 2500062E01 - 2500062F00 - Grey-wood Long Bow[E] 2500062F01 - 2500063000 - Hat of the Crossroads[ns] 2500063001 - Hat crafted by Men of Gondor to the east. 2500063100 - Jacket of Gondolin[n] 2500063101 - Gilded armour of ancient Elf-masters. 2500063200 - Boots of Dragonscale[p] 2500063201 - Armour as tough as stone, crafted by dwarf-hands. 2500063300 - Gloves of the Mark[p] 2500063301 - Armour crafted by Men of Rohan. 2500063400 - Leggings of Moria[p] 2500063401 - Armour expertly crafted by the dwarves of Khazad-dûm. 2500063500 - Axe of Falling Silver[n] 2500063501 - As much a work of art as a fine weapon for war, its edge holding the shining light of the finest silver. 2500063600 - Spear of the Marish[n] 2500063601 - A spear forged for war by the Hobbit-folk of the Marish, a race known for adopting the crafting skills of Men. 2500063700 - Cuirass of Dragonscale[n] 2500063701 - Armour as tough as stone, crafted by dwarf-hands. 2500063800 - Gauntlets of Moria[p] 2500063801 - Armour expertly crafted by the dwarves of Khazad-dûm. 2500063900 - Leggings of Edoras[ps] 2500063901 - Armour crafted by Men of Rohan. 2500063A00 - Necklace of the Rising Sun[n] 2500063A01 - Wrought in the moment between dusk and darkness, emblazoned with the power of both day and night. 2500063B00 - Shoulders of Khazad-dûm[p] 2500063B01 - Armour of dwarf-make of Moria. 2500063C00 - Robe of Lothlórien[n] 2500063C01 - Robe of Elf-make, strong yet light-weight, offering both warmth and greater protection. 2500063D00 - Dagger of the Serpent[n] 2500063D01 - Great care was taken to inscribe this craftsman's blade, able to strike like the serpent from the shadows. 2500063E00 - Hammer of Zirak-zigil[n] 2500063E01 - Forged beneath the great mountain upon which was built Durin's Spire, crafted by Dwarf-masters. 2500063F00 - Great Hammer of Rohan[n] 2500063F01 - Used by the Rohirrim with great effectiveness from horseback, finely crafted and balanced for use while on foot, as well. 2500064000 - Armband of the Steward[v] 2500064001 - A symbol of strength and authority, finely crafted for elite soldiers of Minas Tirith to the east. 2500064100 - Shield of the Dragon[n] 2500064101 - Crafted of iron and braced with steel by Dwarf-masters, hardened to be as dragon scale. 2500064200 - Gwathul[n] 2500064201 - Dark Wind, swift and deadly, a perfectly balanced halberd of Elf-make. 2500064300 - Demoralize: Opponent's morale is transferred to you some of the time. 2500064301 - Demoralize 2500064302 - 2500064400 - Ice-blade of Forochel[n] 2500064401 - Forged in the great northern wastes, its length infused with the cold bite of harsh climes. 2500064500 - Sword of the Eastfold[n] 2500064501 - Crafted for the Captains of the Riddermark; long of reach, yet finely balanced for use from the saddle or on foot. 2500064600 - Boots of Gondolin[p] 2500064601 - Gilded armour of ancient Elf-masters. 2500064700 - Gloves of Ithilien[p] 2500064701 - Armour crafted by Men of Ithilien. 2500064800 - Hood of Khazad-dûm[n] 2500064801 - Hat of dwarf-make. 2500064900 - Great Axe of the Silverlode[n] 2500064901 - Finely crafted of steel inlaid with the finest shimmering silver, the power of the mighty river flows through its length. 2500064A00 - Butterbur's Cudgel[n] 2500064A01 - Strong and battle-hardened, named in jest out of respect for the tavern-master of Bree. 2500064B00 - Crossbow of the Rising Moon[n] 2500064B01 - Created in the glorious past of Minas Ithil, this finely tooled crossbow retains the glory of the once-proud city. 2500064B02 - Reduces ranged skill induction time. 2500064C00 - Earring of Earthfire[n] 2500064C01 - Crafted by Dwarf-hands of gold and inlaid with shimmering opal, possessed of an inner-flame. 2500064D00 - Shoulders of Mirath[p] 2500064D01 - Glittering armour of dwarf-make. 2500064E00 - Staff of the Westfarthing[n] 2500064E01 - Carved in distant parts of Shire, hardened wood enhanced with steel and iron, infused with the power of the distant sea. 2500064F00 - Celnellos[n] 2500064F01 - 2500065000 - Ethstyrk[n] 2500065001 - This helm, crafted in the halls of the Lonely Mountain, fits very comfortably upon the head, allowing the wearer to relax. 2500065100 - Doronolf[n] 2500065101 - This Silvan spear came originally from the Great Greenwood before the shadow came to the forest. The sight of it heartened the Elves of the wood. 2500065200 - Collúr[n] 2500065201 - 2500065300 - Candaith's Leather Leggings[n] 2500065301 - 2500065400 - Candaith's Scale Leggings[n] 2500065401 - 2500065500 - Rigul's Bane[n] 2500065501 - 2500065600 - Baingarab[n] 2500065601 - 2500065700 - travel_exit (info) 2500065701 - Private Instance: Retake Weathertop 2500065702 - Instance: Retake Weathertop 2500065703 - travel_exit (desc) 2500065800 - Bûb-hosh[mn] 2500065900 - Muz[mn] 2500065A00 - Healing 2500065B00 - Rigûl[mn] 2500065B01 - ... 2500065C00 - Forceful Slash 2500065D00 - Frenzy 2500065E00 - Frenzy 2500065E01 - In a terrible frenzy. 2500065F00 - Intimidating Roar 2500066000 - Silences target. 2500066001 - Silenced 2500066002 - Some skills requiring voice cannot be used. 2500066100 - Chilled 2500066101 - 2500066200 - Aura of Command 2500066300 - DNT - Aura of Command 2500066301 - 2500066400 - Aura of Command 2500066401 - The Uruk's presence inspires nearby Orcs to greater strength and fury. 2500066500 - Unsettled 2500066600 - Unsettled 2500066601 - 2500066700 - Lesser Dread 2500066800 - Decreases Will and Fate 2500066801 - Minor Fright 2500066802 - Decreases Will and Fate 2500066900 - Chilled 2500066A00 - Dread 2500066B00 - Decreases Will and Fate 2500066B01 - Fright 2500066B02 - Decreases Will and Fate 2500066C00 - Suppressed Trauma 2500066D00 - Suppressed Fear 2500066D01 - Such trauma can only be suppressed before it fully manifests. 2500066E00 - 2500066E01 - Induce Rooted 2500066E02 - 2500066F00 - Mountain-troll[mn] 2500067000 - a weak melee attack 2500067100 - Ignite flammable target 2500067101 - 2500067200 - Seared 2500067201 - 2500067300 - a moderate melee attack 2500067400 - Melee Fire Med Bleed 2500067500 - Thrown Distance No Move 2500067600 - Hurled Club 2500067700 - Melee Knockback 2500067800 - Knockaway 2500067900 - Stomp 2500067A00 - 2500067A01 - Induce Stunned 2500067A02 - 2500067B00 - Wild Attack 2500067C00 - Wild Attack 2500067D00 - Loading Instance 2500067D01 - Finished loading 2500067D02 - Failed to load instance 2500067E00 - White Hand Messenger[mn] 2500067F00 - Candaith's Spare Bow[n] 2500067F01 - Since you returned Candaith's Bow, he has let you have the spare he fashioned while he waited. 2500067F02 - Slightly reduces threat during combat. 2500068000 - White Hand Archer[m]
Xabrina
2500068100 - Rune-covered Rock[E] 2500068101 - A slightly charred rune-covered rock. It seems that someone was trying to leave a message. 2500068102 - ...[E] 2500068200 - 'You are a friend to Ost Guruth and the Eglain, but there is much to be done.' 2500068201 - 2500068202 - Frideric the Elder[mn] 2500068300 - 'Kekkonen will accept the offer from this tribe you help, these Eglain. You have shown the Jorthkyn that there is strength in the little people who dwell here. \n\n'Return to your folk and tell them that they may come to us, and we will speak with them and be friends.\n\n'Go to their rocks to the north and give them my words.' 2500068301 - 'You have proven a choice unmatched, 2500068302 - . We have found new allies in this world and will work with them to form a bulwark against the evil creeping here.\n\n'Now we can focus our attention towards the Red Swamp in the north.' 2500068303 - 'Kekkonen asks that you make his words known to the tribe you help. Go to them, north of the Tornstones, and tell them.' 2500068304 - A Brokered Peace 2500068305 - 'Your help has brought us friends in the dark. The Jorthkyn thank you, 2500068306 - .' 2500068307 - With the migration of Orcs and goblins to the western Lone-lands, the Eglain attempted to rekindle old trade relations with an Elf from Rivendell to the east. However, they encountered great, lumbering beasts upon the Road and dared not continue forwards. 2500068308 - 'Your aid has brought us allies against the shadow rising in these land. Thank you, 2500068309 - .' 250006830A - Speak with Frideric the Elder 250006830B - Frideric the Elder awaits word from you at Ost Guruth, north of the Tornstones.\n\nAfter assisting the Earth-kin, Kekkonen sent you to speak with Frideric and let him know that they wish to become allies. 2500068400 - 'We have many troubles here. I hope that you may help us against them.' 2500068401 - Hunulf and Gadaric Munce agree that your efforts have aided their people, and they believe you should meet with their leader. 2500068402 - 'My brother and I agree that you are a proven ally, 2500068403 - . Though there is much to do here in Annunlos, I would ask that you find your way to the east. There are others of my kind who will want to speak with you. \n\n'Where Nain Enidh meets Talath Gaun, look to the north, for there you will find Ost Guruth, the home of the Eglain. Our people are not accustomed to visitors, and they will not treat with you in a manner to which you are used. Do not be deterred by their hesitance. They are unused to outsiders, but they have need of adventurers willing to help with their troubles.\n\n'Speak with Frideric the Elder and tell him of the deeds you have performed on behalf of Hunulf Munce and his brother Gadaric, and Frideric will explain the threat facing our people.' 2500068404 - The ruins of Ost Guruth lie near the Great East Road, where Nain Enidh meets Talath Gaun.\n\nHunulf Munce, convinced you could be of great assistance to his people, has asked you to go to the home of the Eglain, Ost Guruth, and speak with Frideric the Elder. 2500068405 - 'Hail to you, 2500068406 - . I am Frideric, Elder of the Eglain. I know of your deeds. We are already in your debt.\n\n'You have done much to assist the people of the Eglain, and I thank you for your efforts. As Gadaric and Hunulf explained, the passage of Black Riders out of the west brought a shadow to our home. Orcs came from the south, careful not to cross paths with the Orcs from the north and their dwarf-allies. The half-orcs have long been a threat, as well as the spiders, but the Wargs and crebain all came with the Orcs and goblins.\n\n'Worse still, a kind of troll -- Jorthkyn, or Earth-kin, they call themselves -- sought refuge from the Trollshaws over the Last Bridge. They are not violent, but they have trailed evil with them. There is also another matter, but I will not yet speak of that to you. In time, perhaps, you will learn of this greatest danger to the Eglain.' 2500068407 - 'I am pleased to know you. You are a proven warrior and ally to the Eglain. Journey to Ost Guruth and speak with Frideric the Elder and make yourself useful to all of my people.' 2500068408 - 'I wish you well, 2500068409 - . My people await the arrival of a hero who can free us from the terror that plagues us.' 250006840A - 'You are a better ally than that Ranger. He only sits and watches.' 250006840B - Talk to Frideric the Elder at Ost Guruth 250006840C - 'The goblins and Wargs will consider carefully before attacking the Eglain again, I think.' 250006840D - 'My brother and I thank you for all you have done.' 250006840E - Earned Trust 250006840F - 'May you serve Ost Guruth as well as you served the Munces!' 2500068410 - 'Welcome to Ost Guruth! Your name and deeds precede you.' 2500068500 - ' 2500068501 - , if you are to assist us, then you must know what has transpired thus far.\n\n'Hana, a girl within our encampment, visited the swamp to the north and east. She discovered an ancient relic lying out upon one of the ruins. We collect that which the ruins offer, as you know, and she thought nothing of consequences, as we have never seen reprisal.\n\n'On this day there was something different in the swamp, something stirred and frightened the girl so that she now has fits in her sleep. I fear for her, friend. Will you find Hana and speak with her to discover what visions plague her dreams?' 2500068502 - 'Did Frideric send you? He worries too much now that my sister is away. Ever since I took the statue of the lady they have treated me differently. Even the visitor in brown robes treats me differently. They fuss about saying that they must protect me. I do not know how they can protect me from my dreams. \n\n'It is true I am frightened come the morning. I hear the swamp calling me at night. The Woman makes the nerbyg in the swamp sing to me. She is trying to bring me to her, and that is why my sister left...to find her and stop her.\n\n'She is a bad person. I know she means me harm because her songs sing of blood and death. It is the nerbyg, they sing for her. I don't tell anyone, but I can hear the nerbyg singing my name even now.' 2500068503 - 'Speak with Hana, 2500068504 - , for her mind is troubled.' 2500068505 - Hana's Dream 2500068506 - Frideric asked that you speak with Hana the Young in Ost Guruth. Since visiting the swamp north-east of Ost Guruth, the girl has had terrible dreams. 2500068507 - You have spoken to Hana the Young 2500068508 - Find and speak with Hana in Ost Guruth 2500068509 - Hana can be found within Ost Guruth, near the tower at the end of the main avenue.\n\nFrideric the Elder informed you that Hana the Young took an object from the swamp and that her dreams since that time fill her with terror. He asked that you speak with the girl to discover what her nightmares entail. 2500068600 - 'Your first efforts against the Orcs in the South proved more than capable. Already, I have seen some faces through the camp bearing smiles where once there were none.\n\n'I am grateful for your assistance, truly, but I would ask another favour of you now. The Orcs train beasts of war which have discovered our scouts, injuring some and slaying others. These stalkers strike fear into the hearts of my people, and if we can show them courage, we can further the work you have begun.\n\n'I speak of the Wargs, roaming the lands south and west of Ost Guruth, especially in the areas surrounding Ost Cyrn. The Orcs mark the beasts that they favour by scarring their paws. Gather such scarred paws from this foe, and we will show the Eglain there is little to fear from this enemy.' 2500068601 - 'A fine collection -- one that shall inspire the people assuredly. They will know that this foe can be brought low, and that you are the hero who has done so.\n\n'The stretch of road will be somewhat safer, I think, and perhaps we can afford to send runners to Hunulf and Gadaric Munce with supplies for trade. Your efforts inspire and assist us all, 2500068602 - .' 2500068603 - 'Too many have seen the fangs of the Wargs for them to know anything more than fear. We must show them that the threat can be tamed.' 2500068604 - Iron-jaws 2500068605 - Orcs bearing the standard of Angmar poured into the Lone-lands from the North and have occupied Ost Cyrn, a ruin south-west of Ost Guruth. 2500068606 - Collected scarred Warg-paws ( 2500068607 - / 2500068608 - ) 2500068609 - Bring the Warg-paws to Grimdeal at Ost Guruth 250006860A - Wargs stalk the stretches of land to the south and west of Ost Guruth, especially in the areas surrounding Ost Cyrn.\n\nGrimdeal has asked you to hunt the Wargs for their paws to prove to the Eglain that the fear they inspire can be overcome. 250006860B - Collect scarred Warg-paws ( 250006860C - / 250006860D - ) 2500068700 - Scarred Warg-paw[e] 2500068701 - Scarred paws cut from Wargs stalking the Lone-lands. 2500068702 - Scarred Warg-paws[ps] 2500068800 - 'You are a fine friend to the Eglain as is proven by your deeds on behalf of Hunulf and Gadaric Munce. This is why I feel that I can share my concerns with you. Orcs came from the North and moved beneath cover of night into Ost Cyrn, the ruin beyond the road to the south and west. If you have spoken to Refr Quicksilver, then you know that these Orcs are in league with the dwarves occupying Thandobel.\n\n'The threat of Orcs so close to Ost Guruth shakes the confidence of my people. We have suffered so much recently, and the rise of these ravening hordes has upset my people greatly.\n\n'If you are willing to assist us, I would ask that you go to Ost Cyrn and make war upon the Orcs to show the Eglain that there are folk willing to aid us. What say you?' 2500068801 - 'Though it will travel slowly, the news of your victory will spread, and the Eglain will come to know you.\n\n'I offer you my thanks for all that you have done and hope that you will continue to aid us into the future.' 2500068802 - 'If you are willing to aid us, you may help in the restoration of the Eglain's courage.' 2500068803 - Man-slayers 2500068804 - Orcs bearing the standard of Angmar poured into the Lone-lands from the North and have occupied Ost Cyrn, a ruin south-west of Ost Guruth. 2500068805 - Speak with Frideric the Elder 2500068806 - The Orcs can be found in the ruins of Ost Cyrn, south-west of Ost Guruth.\n\nGrimdeal asked that you help defend the Eglain by assaulting the Orcs of Ost Cyrn. 2500068807 - Grimdeal awaits word of your success at Ost Guruth, north-east of Ost Cyrn.\n\nYou should return to Grimdeal with word of your victory. 2500068900 - 'You have strength within you to inspire and deliver hope where there is none. You have proven this time and again.\n\n'I ask now that you again assail Ost Cyrn and tear their heart from them. Within the walls of the ruin there is a taskmaster who drives the Orcs with fear and strength of arms. His evil knows no bounds, and his reign is unyielding. However, we have learned that his force is limited in arms, and if we can defeat the taskmaster and steal enough of the Orcs' weapons, they may collapse upon themselves.\n\n'Go to Ost Cyrn and collect weapons from the Orcs you face. If you find their leader, slay him.' 2500068901 - 'We shall see if the Orcs are able to rally behind another, or if they falter as we hope. Regardless, this has been a great victory.\n\n'Your deeds will be recounted throughout the Eglain, and you will be known to all. I offer you my gratitude and the gratitude of my people.\n\n'We wish to honour all that you have done for us, 2500068902 - . As we have not much to offer, I hope this will suffice.' 2500068903 - 'We may yet strike a blow against the Orcs that will aid not only the Eglain, but all of Eriador. Please see to the task I have given you and defeat the Orc-leader at Ost Cyrn.' 2500068904 - 'We may yet strike a blow against the Orcs that will aid not only the Eglain, but all of Eriador. Please see to the task I have given you and defeat the leader of the Orcs at Ost Cyrn. You should also ensure that they are without as many weapons as possible.' 2500068905 - Master of the Lash 2500068906 - 'We thank you for your assistance against the Orcs.' 2500068907 - Orcs bearing the standard of Angmar poured into the Lone-lands from the North and have occupied Ost Cyrn, a ruin south-west of Ost Guruth. 2500068908 - Deliver the swords to Grimdeal at Ost Guruth 2500068909 - The Orcs' leader and their weapons may be found somewhere within the ruins of Ost Cyrn, south-west of Ost Guruth.\n\nGrimdeal believes that if you can slay the leader of the Orcs and steal their weapons, they will collapse in upon themselves, and the Lone-lands will be freed from their threat. 250006890A - Grimdeal awaits your return at Ost Guruth, north-east of Ost Cyrn.\n\nYou should return at once to Grimdeal, bringing him the Orc-swords you collected as evidence of your victory. 2500068A00 - Orc-sword[v] 2500068A01 - A poorly-crafted Orc-sword. 2500068A02 - Orc-swords[ps] 2500068B00 - Collect boar-haunches ( 2500068B01 - / 2500068B02 - ) 2500068B03 - 'Our paths cross again, 2500068B04 - . There is something I would like to ask of you, a favour that may prove dangerous. Our trades were not limited entirely to Bree-town in the west. We have, in our time, traded with an Elf from the east as well.\n\n'When the raids in the west began we sent some of our kindred eastward to rekindle our trade with the Elf, but they returned after seeing great, lumbering creatures near the road east.\n\n'The creatures did not attack and acted in an intelligent manner. I hope to gather goods for them to offer as a promise of peace with them. If you are willing, I will need meat from the boars roaming to the east and fur from the Wargs nearby.' 2500068B05 - 'Aye, these will do nicely. They will fill our stores in time and allow us to part with some of the meats we have treated and the furs will prove that we share a common enemy.\n\n'We have prepared the offering already, but needed to replenish our stock before moving forwards.' 2500068B06 - 'Wargs can be found surrounding us to the south, west and east of Ost Guruth. The boars are to the east along the Great East Road toward the Last Bridge. Gather the meat and furs and return to me.' 2500068B07 - An Offering of Peace 2500068B08 - With the migration of Orcs and goblins to the western Lone-lands, the Eglain attempted to rekindle old trade relations with an Elf from the east. However, they encountered great, lumbering beasts upon the Road and dared not continue forwards. 2500068B09 - Collected Warg-furs ( 2500068B0A - / 2500068B0B - ) 2500068B0C - Collected boar-haunches ( 2500068B0D - / 2500068B0E - ) 2500068B0F - Deliver the fur and haunches to Frideric 2500068B10 - Boars wander to the east between Ost Guruth and the Last Bridge, and Wargs wander the area near Ost Guruth along Great East Road. Frideric resides at the Eglain Ruin-hold of Ost Guruth, north of the Great East Road in the Lone-lands.\n\nFrideric asked you to help him gather a peace offering of boar-haunches and Warg-fur for the strange creatures living near the Last Bridge at the eastern end of the Great East Road. 2500068B11 - Collect Warg-furs ( 2500068B12 - / 2500068B13 - ) 2500068C00 - Warg-fur[e] 2500068C01 - Warg-fur collected for Frideric the Elder. 2500068C02 - Warg-furs[es] 2500068D00 - Haunch of Boar-meat[e] 2500068D01 - Boar-meat collected for Frideric the Elder. 2500068D02 - Haunches of Boar-meat[ps] 2500068E00 - 'We have salted-meats and furs collected from the Wargs. We would like to offer these to the creatures, in hopes that they are not hostile.\n\n'I ask you to be cautious, because this could prove very dangerous. We do not know what the creatures are, but we know they are not trolls. \n\n'Search to the south of the Great East Road, south and a little eastward of here, near the Tornstones. You should find a small encampment of the creatures there. Seek out their leader and offer him the supplies on our behalf.' 2500068E01 - 'What is this, little stranger? It smells of meats and furs. You say it is a gift to the Jorthkyn?\n\n'Kekkonen accepts the gift, little one, yet we cannot give anything in return. We cannot give help to others until we have no more troubles. We are chased from our home and must find a place that is safe.' 2500068E02 - 'We know that the creatures have made quick enemies of the Orcs and Wargs. So we hope that this offering will show them that we are not their enemy, and in truth, would prefer to be their allies. You will find them near the Tornstones, south and east of Ost Guruth.' 2500068E03 - 'Little one, we do not mean harm to any, and peace is yours. Leave us to our own troubles. They are not yours.' 2500068E04 - An Offering of Peace, Part II 2500068E05 - With the migration of Orcs and goblins to the western Lone-lands, the Eglain attempted to rekindle old trade relations with an Elf from Rivendell to the east. However, they encountered great, lumbering beasts upon the Road and dared not continue forwards. 2500068E06 - Deliver the salted-meats and furs to the creatures' leader 2500068E07 - The creatures' encampment is south of the Great East Road near the Tornstones, south and a little east of Ost Guruth.\n\nFrideric the Elder provided you with a crate of salted meats and furs to deliver as a peace offering to the creatures near the Tornstones. 2500068F00 - Furs and Salted Meat[p] 2500068F01 - Fur and salted-meat packaged as an offering to the creatures living south along the Great East Road at the Tornstones. 2500068F02 - ...[es] 2500069000 - 'There is a place where you can find shelter for the night. The innkeeper is an old man now, and the locals are a stern and morose lot, but the beds are warm, and the wine is cold. \n\n'Travel west along the east-west road that brought you here. The Forsaken Inn is by that road.\n\n'I know a man called Candac who might be found at the Inn. If you happen to go there, bid him greetings from Frideric.' 2500069001 - 'Frideric is in good health, then? I am glad to hear that. He and his kin have been through much turmoil in recent months.' 2500069002 - 'If you find yourself at The Forsaken Inn, pass on my greetings to Candac.' 2500069003 - Ost Guruth to The Forsaken Inn 2500069004 - There's an inn by the road from Ost Guruth where you can find food and shelter and perhaps employment. 2500069005 - The Forsaken Inn can be found along the road to the west.\n\nGo to the Forsaken Inn and talk to Candac Brightwood. 2500069100 - 'There is a place you should know of, a place full of great corruption and grave danger. It is called Agamaur, the Red Swamp. The water of this place is red as blood, blood which leaks from a wound called Garth Agarwen.\n\n'Yet there are those who have dared the heart of Agamaur. Perhaps you will be able to aid them. Some of my kindred, the Eglain, have encamped in the midst of the darkness, and I would bid you go to their aid. Speak with Eriac the Strong, and I am sure you will find he can make use of your strength.\n\n'Agamaur is east of here, and north. Find the Red Pass in the Haragmar swamp, and you shall find your way to Agamaur.' 2500069101 - 'You come from Frideric? Then you are welcome. There are many threats here against which you will be able to test your strength.' 2500069102 - To Agamaur 2500069103 - Agamaur is a place full of foul corruption and grave danger, home to a terrible evil. 2500069104 - Agamaur is east and north of Ost Guruth. It lies beyond the Red Pass in the Haragmar swamp.\n\nFrideric has bid you journey to Agamaur to speak with Eriac the Strong. 2500069200 - 'I thank you for all you've done for us. Without your help this town would be a smouldering ruin and all of us would be killed or captured by the Orcs.\n\n'There's a settlement to the south-east called Ost Guruth. A brave elder called Frideric and his people, the Eglain make it their home. They too know the horrors of the Orcs.\n\n'If you are able to help them as you did us, Frideric would reward you. Find him and wish him well from the good folk of Trestlebridge.' 2500069201 - 'You are the one who helped battle the Orcs at the Trestlespan? Then perhaps you can be of use to the Eglain....' 2500069202 - 'The folk down in the Lone-lands -- the Eglain, I think they call themselves -- are a strange lot. They don't take to living in cities very well.' 2500069203 - Trestlebridge to Ost Guruth 2500069204 - Frideric the Elder tribesman of the Eglain is under threat of attack by the Orc hordes. 2500069205 - Head down the Greenway from Trestlebridge and then east along the east-west road.\n\nGo to Ost Guruth and talk to Frideric the Elder. 2500069300 - 'My patrons have needs as does my family, here to help?' 2500069301 - 2500069302 - Candac Brightwood[mn] 2500069400 - You have delivered Lily's letter 2500069401 - Lily Sandheaver, a well-to-do hobbit of Bree, collects pottery gathered from old ruins in the Lone-lands. She is waiting for her latest delivery, but it has not arrived. 2500069402 - 'Hello there. I am in need of assistance from one not too familiar with the upper class here in Bree-town. I collect pottery from the ruins of the kingdom of Arnor... well, to be honest, I purchase the pottery. It is a sign of my standing, and for years I have had a greater and higher quality collection than that dreadful Mirabella Underhill!\n\n'The man from whom I purchase the pottery is named Candac Brightwood. I haven't heard from him for a dreadfully long time and am worried about my next delivery. And about Mr. Brightwood's well-being, of course. I need someone to carry a letter to Candac at the Forsaken Inn. Look for the inn along the Great East Road, just past the Midgewater Marshes.\n\n'Mirabella will visit me soon, and if I have nothing new to show her, I will look a fool! You don't want that, do you?' 2500069403 - Candac Brightwood is at the Forsaken Inn, east of the Midgewater Marshes along the Great East Road.\n\nCandac Brightwood supplies Lily Sandheaver with pottery and other collectibles from the ruins of the kingdom of Arnor. Lily gave you a letter for Candac and sent you to The Forsaken Inn to deliver it and inquire about the delay. 2500069404 - 'You bring a letter from Mrs. Sandheaver? Of course you do. If only she understood what is happening here. Allow me to explain. I make coin trading with the Munce brothers -- you will see them about the inn. They find relics amongst the ruins in the Lone-lands and trade them to myself and others who visit this place for foodstuffs and supplies.\n\n'For years, our trade went uninterrupted, but recent events have caused the trade to cease altogether, and there is nothing to sell to the collectors in Bree-town.\n\n'The Munces cannot reach the ruins any longer. Their livelihood is threatened, as is ours. All Mrs. Sandheaver sees is that she will not have new Arnorian collectibles with which to impress her friends, while the Munces and their people may lose their lives.' 2500069405 - 'Quickly, deliver that letter. I must have those new plates from Candac. I will not be the subject of mockery from the insufferable Mirabella Underhill!' 2500069406 - 'Hello there, 2500069407 - . I am Candac Brightwood. Have you come looking for treasures?' 2500069408 - 'If you ask me, Mrs. Sandheaver is being unreasonable.' 2500069409 - 'The Munces are having trouble gathering the pottery my customers need.' 250006940A - Deliver Lily's letter to Candac 250006940B - 'Candac had better deliver the pottery I need, and soon!' 250006940C - 'I am running out of time in which to receive the delivery from Candac! How terrible!' 250006940D - Candac's Delay 2500069500 - Letter to Candac[E] 2500069501 - A letter to Candac Brightwood at The Forsaken Inn. 2500069502 - ...[E] 2500069600 - Received a letter to Candac 2500069601 - Lily Sandheaver awaits Candac's latest delivery at the foot of Bree-hill in the town of Bree. 2500069602 - 'Mrs. Sandheaver awaits delivery of her latest conversation pieces, and I needn't make her wait any longer. I do not have enough to pay a proper courier at the moment, but when the delivery is complete, I am sure Mrs. Sandheaver will send me the payment I am due.\n\n'The pottery you collected needs to be delivered to Lily. Would you be willing to take these to Bree?\n\n'If you would, take this bundle and deliver it to Lily Sandheaver at the crossroads leading up Bree-hill, west of the Prancing Pony. She will give you payment, which I trust you will bring to me. I will then divide it fairly and give to you your share. Do we have a deal, 2500069603 - ?' 2500069604 - Lily Sandheaver lives in her home at the corner of the road in Bree that leads up Bree-hill.\n\nCandac Brightwood, unable to pay a proper messenger, has asked you to make his most recent delivery to Lily Sandheaver. 2500069605 - 'Oh, these will do nicely! Mirabella Underhill will be so jealous.\n\n'Candac nearly let me down, but if you say that there was good cause for the delay, I have no reason to doubt you. I shall let this incident slip my mind.\n\n'Of course, there is the matter of payment. Please, take this back to Mr. Brightwood with my thanks.' 2500069606 - Candac Brightwood is at the Forsaken Inn, located on the Great East Road through the Lone-lands.\n\nCandac Brightwood sent you to deliver a bundle of old pottery to Lily Sandheaver, for which Mrs. Sandheaver paid you. You should return to Candac with the payment. 2500069607 - 'Lily Sandheaver is at the crossroads leading up Bree-hill, west of the Prancing Pony. She will give you payment for the delivery. You'll bring the payment to me directly, will you not?' 2500069608 - 'Candac is trustworthy. I know that he will find a way to get me those relics.' 2500069609 - 'These could be in better condition, but they will do well enough to humiliate Mirabella Underhill!' 250006960A - 'You have done me a great service, 250006960B - , and I won't forget it! You should also speak with the Munces. They need assistance from honourable folk like yourself.\n\n'Were I taught to wield a weapon, I would join you in aiding them, but, alas... I am but a humble trader. There is little else for which I am suited!\n\n'May your travels be safe, 250006960C - . I know that mine will be!' 250006960D - 'Thank you, 250006960E - ! These relics are most lovely indeed!' 250006960F - 'What happened to my payment, 2500069610 - ?' 2500069611 - Deliver bundled artifacts to Lily Sandheaver 2500069612 - 'Thanks for making that delivery!' 2500069613 - Deliver the letter from Mrs. Sandheaver to Candac 2500069614 - 'You're a great 2500069615 - , my friend. You've been a big help!' 2500069616 - Candac's Delivery 2500069700 - Bundled Artifacts[ps] 2500069701 - A bundle of artifacts for delivery to Lily Sandheaver on Bree-hill, in Bree-town. 2500069702 - ...[e] 2500069800 - Collected pottery shards ( 2500069801 - / 2500069802 - ) 2500069803 - Candac Brightwood buys pottery and other trinkets from the Munces at The Forsaken Inn, but they are having trouble gathering enough pieces with the goblins creeping into the Lone-lands. 2500069804 - 'I will tell you of my troubles, traveller, and see if you can lend me some assistance. The Munces supply me with pottery and other trinkets found throughout the ruins in the Lone-lands. They count themselves folk of these lands, these Eglain, and they depend on such trade for their livelihood. Goblins have overrun the ruins where they are accustomed to gathering the pieces! They cannot collect the pottery shards I require, and I find my deliveries impossible to fulfill! If I cannot send a delivery of pottery to Mrs. Sandheaver in the town of Bree, I will not be paid!\n\n'There is a valley beneath the ruins of Minas Eriol, south-east of The Forsaken Inn, where wolves have been known to prowl. There may be some shattered bits of pottery there and perhaps some whole pieces, as well. If you can bring me some, I will see you paid for your efforts.\n\n'Do be careful... the Lone-lands never cease to be dangerous, especially in these troubled times.' 2500069805 - Ancient bits of pottery may be found in the valley beneath the ruins of Minas Eriol, south-east of The Forsaken Inn. Candac Brightwood is at The Forsaken Inn.\n\nCandac Brightwood has asked you to search for bits of pottery with which he can continue his trade. 2500069806 - 'You have my thanks, 2500069807 - . With these fragments of pottery, I will be able to continue my trade; I and my customers, such as the vocal Mrs. Sandheaver, will each be happy!\n\n'I do fear for the Eglain, though. Scavengers they may be, but they have a right to make a living as they see fit, and the increase in danger across the Lone-lands threatens that right.\n\n'If need be, I could return to Bree and take up my father's axe and become a woodsman. For the people living here in this unforgiving stretch of the wild, there is no such work to be found.' 2500069808 - Candac Brightwood is at The Forsaken Inn.\n\nCandac Brightwood has asked you to search for bits of pottery with which he can continue his trade. 2500069809 - 'Have you found those pottery-bits I asked for?' 250006980A - 'The valley is southeast of the Forsaken Inn, and curves beneath the ruins of Minas Eriol that grace the surrounding hills.' 250006980B - 'Sometimes I fear for the Eglain.' 250006980C - 'The Lone-lands are full of danger. That's why I stay at the inn whenever possible!' 250006980D - Collect pottery shards ( 250006980E - / 250006980F - ) 2500069810 - 'Candac has not yet delivered the pottery I need!' 2500069811 - Bring pottery shards to Candac Brightwood 2500069812 - 'I am at the end of my wits with that irresponsible Candac!' 2500069813 - Candac's Obligation 2500069900 - Arnorian Pottery [n] 2500069901 - Unbroken and unmarred by time, these pottery pieces were removed from Arnorian ruins. Candac Brightwood, at The Forsaken Inn, awaits the return of these items. 2500069902 - Arnorian Pottery[p] 2500069A00 - Brightwood's Waistcoat[n] 2500069A01 - 2500069B00 - 'Greetings! What can I do for you this fine day?' 2500069B01 - Grocer 2500069B02 - 2500069B03 - Lily Sandheaver[fn] 2500069C00 - Candac's Helmet[n] 2500069C01 - 2500069D00 - Candac's Wall[n] 2500069D01 - 2500069E00 - 'Listen well to what I have to say.' 2500069E01 - 2500069E02 - Gadaric Munce[mn] 2500069F00 - Collected Warg-tails ( 2500069F01 - / 2500069F02 - ) 2500069F03 - Collected Warg-tail ( 2500069F04 - / 2500069F05 - ) 2500069F06 - The goblins in Annunlos used Wargs, evil beasts of war, to hunt members of the Eglain in the ruins of Minas Eriol. Gadaric wants vengeance on the foul beasts for the murders of his people. 2500069F07 - 'My people suffered such horrors as Wargs tore through the ruins before the lashes of their masters. Ferocious and unyielding, the beasts devoured many members of my tribe, even as they lay dying.\n\n'The beasts must be punished, and my people must find their strength again. The Wargs dwell now among the ruins of Minas Eriol, the home they stole from my people! We must humiliate the enemy, take their tails, and show them they are weak.\n\n'Hunt down the Wargs, collect their tails, and bring them to me so I can see smiles once more upon the faces of those few that remain of my people!' 2500069F08 - Wargs can be found among the ruins of Minas Eriol to the south-east of The Forsaken Inn.\n\nGadaric Munce believes that taking the tails of the Wargs who murdered his people will renew the will of the Eglain and humiliate the Wargs and their goblin-masters. 2500069F09 - 'This was a fitting end for such vicious creatures as these cruel Wargs. My people will be heartened to know they have allies like you in the Lone-lands. We will find some way to repay our debt to you, 2500069F0A - .' 2500069F0B - 'Perhaps I will make a necklace of these Warg-tails you have brought to me.' 2500069F0C - 'Foul creatures, the Wargs. They are tied to the goblins that overran Minas Eriol -- servants, pets, or perhaps allies. They grumble low, and sometimes I think they speak.\n\n'I cannot face these foes and escape with my life, but I feel sure that you can. Claim the tails of these brutal Wargs, and return to me so I can give heart to my people once more.' 2500069F0D - 'Minas Eriol weeps at every step taken by Warg or goblin within its crumbling walls.' 2500069F0E - Bring Warg-tails to Gadaric Munce 2500069F0F - Collect Warg-tails ( 2500069F10 - / 2500069F11 - ) 2500069F12 - Hunters Become Prey 250006A000 - Warg-tail[e] 250006A001 - Warg-tails taken in vengeance for the people the beasts slew within the ruins of the Lone-lands. 250006A002 - Warg-tails[ps] 250006A100 - Defeated White Hand Guards ( 250006A101 - / 250006A102 - ) 250006A103 - Defeated White Hand Spear-throwers ( 250006A104 - / 250006A105 - ) 250006A106 - Defeated White Hand Thrasher 250006A107 - Gadaric Munce desires that vengeance be visited upon the goblins who drove his people from the ruins of Minas Eriol. 250006A108 - You have spoken to Gadaric Munce 250006A109 - 'Our people suffered an attack that cost many lives, and who knows how many more will be dead of starvation before the year is spent? The goblins must pay for this foul treachery.\n\n'You carry yourself as one familiar with battle. Would you go to the ruins of Minas Eriol, south-east of this inn and destroy the goblins you find there? The Eglain deserve vengeance.' 250006A10A - Goblins can be found in the ruins of Minas Eriol, south-east of The Forsaken Inn.\n\nGoblins slaughtered many of the Eglain, and Gadaric Munce wants to revisit these losses upon the evil creatures. He bade you go to the ruins where the attack took place and defeat any goblins you find there. 250006A10B - 'Thank you, 250006A10C - . Terror spreads into our homes, and we are powerless to stand against these foes. We are not warriors, but gatherers and craftsmen.\n\n'Many of our tribe are old, sick, or very young; not all are as capable as my brother and I. We were sent to search the Lone-lands for aid. The Ranger to the north is of no use to us. He sits and watches the Orcs and their crebain even as goblins slay my people here in the south.\n\n'You have done much to earn my trust, and I shall speak well of you to my brother.' 250006A10D - Gadaric Munce is at The Forsaken Inn.\n\nYou found your prey within the ruins and dispatched them, avenging those of the Eglain slain at the hands of the goblins. Gadaric Munce will wish to hear of your victory. 250006A10E - 'Savage killers, the goblins slay without conscience and dig through the ruins, disturbing the rest of the dead. They must be destroyed. Make haste and drive them from Minas Eriol, south-east of this inn, I beg you.' 250006A10F - 'The goblins have paid for the slaughter of my people, but it will never be enough.' 250006A110 - 'Minas Eriol must not remain a home for the goblins!' 250006A111 - Defeat White Hand Guards ( 250006A112 - / 250006A113 - ) 250006A114 - Defeat White Hand Spear-throwers ( 250006A115 - / 250006A116 - ) 250006A117 - Defeat White Hand Thrasher 250006A118 - Talk to Gadaric Munce 250006A119 - Vengeance for the Lost 250006A200 - Munce's Gauntlets[n] 250006A201 - 250006A300 - Munce's Axe[n] 250006A301 - 250006A400 - Munce's Cape[n] 250006A401 - 250006A500 - White Hand Guard[m] 250006A600 - White Hand Spear-thrower[m] 250006A700 - a mighty thrown attack 250006A800 - Thrown Root 250006AA00 - White Hand Thrasher[m] 250006AB00 - Melee Med Bleed 250006AC00 - Serious Wound 250006AC01 - 250006AD00 - Battle Cry 250006AE00 - 'Your assistance is crucial.' 250006AE01 - 250006AE02 - Hunulf Munce[mn] 250006AF00 - 'Freedom at last!' 250006AF01 - 'Leofwenna is alive?\n\n'My friend, you cannot understand the joy this brings me. You have given me a great gift this day, and I shall never forget what you have done.\n\n'Please, take this. It is a gift with much meaning, my friend.' 250006AF02 - 'We will need to use caution, the Goblins are blood-thirsty and unforgiving. I will follow you as best I can, I hope that my wounds do not hamper us too much, friend.' 250006AF03 - A Daring Rescue 250006AF04 - 'We must take care.' 250006AF05 - Leofwenna has been killed. You have failed 250006AF06 - 'Thank you for freeing Leofwenna...I had thought her dead!' 250006AF07 - You have led Leofwenna to safety 250006AF08 - 'The minstrels of the Eglain will sing your praises for years to come!' 250006AF09 - You have spoken to Hunulf Munce 250006AF0A - The arch leading from the ruins lies to the west.\n\nLeofwenna has asked you to escort her to the arch leading out of the ruins and to freedom. She is in the area east beyond the first of the goblin camps south-east of The Forsaken Inn. 250006AF0B - Gadaric Munce is at The Forsaken Inn, north-west of the ruins.\n\nLeofwenna suggested you seek Gadaric Munce, and that he would reward you for assisting her. 250006AF0C - 'We must make our way across the bridge, through the goblins.' 250006AF0D - 'Wait a moment! We must use caution from here...the goblins grow plentiful ahead.'
Xabrina
250006AF0E - 'Watch your footing on the bridge ahead, unless you wish to face the spiders.' 250006AF0F - Talk to Leofwenna 250006AF10 - Safely escort Leofwenna from the ruins 250006AF11 - 'I need your help to escape this place.' 250006AF12 - Talk to Gadaric Munce 250006AF13 - 'I owe you my freedom. If you meet Gadaric Munce, tell him that I am safe.' 250006AF14 - 'Let us show these vermin our strength!' 250006AF15 - Leofwenna was trapped in the ruins in the south-east when the goblins overran the Eglain's camp there. She has been hiding among the ruins since that time and is need of assistance. 250006AF16 - 'We cannot risk the valley...the spiders are too strong.' 250006AF17 - 'At the foot of the stairs, we turn west toward freedom!' 250006AF18 - 'He will find a way to reward you for your assistance.' 250006AF19 - ' 250006AF1A - , you are real...my eyes are not deceived! I am Leofwenna of the Eglain. I have been trapped here for weeks, wounded and unable to make my way out past the goblins.\n\n'My people were overrun by the goblins and were forced to flee. I defended them as best I could, saving some who reached the archway to the west, but my wounds were grievous, and I was fortunate to find this hiding place. I have been luckier still that the goblins that have gone missing thanks to my blade were not missed and had food, though ill fare it was.\n\n'I am still weak and cannot make my way from this place on my own. Will you aid me? You need only take me as far as the archway to the west.' 250006B000 - 'I am Gadaric Munce. A member of the Eglain. I trade artifacts found in the Lone-lands to collectors in Bree in return for food and other necessities. Until recently, our trade has been brisk, but darkness has come to these lands and our people, the Eglain, face starvation and deal with murder.\n\n'Goblins have crept into the Lone-lands and have made trade difficult; they attacked us, murdering many of our number and seized many of our trade-goods. Ruins of ancient Arnor overlook a large valley to the south-east of The Forsaken Inn. Minas Eriol, that place is called, and it was long dear to my people. Would you go there and retrieve our trade-bundles from the crates that remain and return to me?\n\n'The crates are all that remain of our last collection.' 250006B001 - 'Your efforts are much appreciated, 250006B002 - . Long ago, my people left the bustle of city-life behind, instead choosing to live our lives here in the place of our ancestors.\n\n'We took the name Eglain -- the Forsaken -- and lived here in peace with nature, taking only what the ruins offered to us. There was peace, and we did not think to fear for it. But then...a Ranger and some others crossed the Last Bridge into the Trollshaws, and evil has spread in their wake.\n\n'From the north came goblins and dwarves in league with Orcs -- unheard of, but true. From the south, Orcs bearing a symbol of a White Hand spread into Annunlos. All of these foes ravaged the land and drove us from the ruins where we once lived in peace.' 250006B003 - 'Your deeds have been of service to the Eglain.' 250006B004 - 'Take care when you enter Minas Eriol to the southeast, for the goblins are ferocious.' 250006B005 - A Greater Theft 250006B006 - 'You are a friend to the Eglain, 250006B007 - .' 250006B008 - Gadaric Munce is a member of the Eglain, a tribe of Men living in the Lone-lands. They make their livelihood by trading with travellers through the Lone-lands. 250006B009 - Collected trade-bundles ( 250006B00A - / 250006B00B - ) 250006B00C - Bring the trade-bundles to Gadaric Munce 250006B00D - Gadaric's crates can be found within the ruins of Minas Eriol, south-east of The Forsaken Inn, where Gadaric waits for your return.\n\nIn an effort to assist the Gadaric of the Eglain, you agreed to collect the trade-goods that were left behind at Minas Eriol when the goblins attacked. 250006B00E - Collect trade-bundles ( 250006B00F - / 250006B010 - ) 250006B100 - Trade-bundle[e] 250006B101 - Wrapped bundles of artifacts prepared for trade. 250006B102 - Trade-bundles[ps] 250006B200 - You collected the Statue of a Maiden 250006B201 - You successfully delivered the statue 250006B202 - As the goblins descended on the Eglain in Minas Eriol, the tribe left something very important behind, hidden in the deepest ruins. 250006B203 - 'Thank you, friend. I will see this delivered. Return to Hunulf.' 250006B204 - ' 250006B205 - , if you have time, I would ask for assistance in a manner of great importance. As the goblins tore through our ranks, we salvaged one find and hid it deep within the ruins of Minas Eriol, at a place called Ost Laden. It is a statue, retrieved from marshy swamp-land, and we hoped to keep it safe from harm, but a recent visitor to Ost Guruth made mention that the statue lay at the heart of problems facing us.\n\n'If you are willing, we need to collect this statue. You will find it in the goblin camps that now lie furthest east in ruins of Minas Eriol, across the bridge to the west. I fear the goblins may have already found it, so search any goblins you may slay there.\n\n'When you have found the statue, return it to me.' 250006B206 - The goblins of Minas Eriol are in possession of the statue.\n\nHunulf directed you to seek out the greatest discovery made by the Eglain, a statue dredged from the swamps of the Lone-lands. 250006B207 - 'You see the beauty of this statue now. I have not seen such beauty among Man or Elf. Aric, another of our number claims that she is a maiden separated from her sisters. \n\n'I do not know if the tales woven by our stonespeaker are true, but I know that this statue shows a female of beauty unseen in the world. I thank you for making this recovery.' 250006B208 - Hunulf Munce is at the Forsaken Inn, northwest of Minas Eriol.\n\nYou delivered the statue safely into the hands of the Eglain. You should return to the Forsaken Inn and tell Hunulf Munce of your success. 250006B209 - 'That statue may be very important to the safety of my people.' 250006B20A - 'To be clear, 250006B20B - , the statue was my responsibility. It was discovered deep within the swamp of Agamaur far to the east and north of this place and was one of many items meant for trade. There is something about the statue though that makes its appeal greater than any other find we have made.\n\n'Likely, one of the goblins has taken the item up for itself. It may prove very difficult to find the statue, but it is the greatest piece we have yet to find and is a necessary recovery for us.' 250006B20C - 'You surprise me, 250006B20D - , with your bravery and force of will.' 250006B20E - 'You surprise me, 250006B20F - , with your bravery and force of will.' 250006B210 - Deliver the Statue of The Maiden to Hunulf Munce 250006B211 - Collect the Statue of a Maiden 250006B212 - Our Greatest Find 250006B400 - Collected Vile-fang Eyes ( 250006B401 - / 250006B402 - ) 250006B403 - Collected Shadow-weaver Eyes ( 250006B404 - / 250006B405 - ) 250006B406 - Spiders in the valley beneath Minas Eriol have preyed upon the Eglain for a long time. 250006B407 - 'Long has evil flourished in the dark places of the world, and creatures spawned in those shadows come forth to trouble the Eglain.\n\n'Spiders, a kind which we call Vile-fang and Shadow-weaver, make their home in the valley beneath the ruins of Minas Eriol, northwest from this camp. Their staring eyes ensnare all who gaze upon them. Pluck out their eyes and you remove their power.\n\n'If you are willing to face them, I would ask that you find the spiders beneath Minas Eriol and take their eyes from them, black as pitch and crimson as blood.' 250006B408 - Spiders can be found in the valley beneath Minas Eriol, northwest of the Eglain overlook.\n\nHunulf Munce believes that you can take the eyes from the Moor-web spiders beneath Minas Eriol, depriving them of their strength. 250006B409 - 'You have proven a great friend to my people, 250006B40A - . I will keep these for now.\n\n'My brother and I were sent to the west in search of assistance. The Eglain are in grave danger and need more assistance than our kin can provide. Already there is one who visits us, following Black Riders out of the west, but even he has been given pause upon seeing the red waters of the swamp near our home.\n\n'We face a danger greater than the Orcs, goblins, and evil dwarves together. I will leave the rest for my elders to explain. You have earned this reward, friend.' 250006B40B - 'The spiders' eyes are shut, and the Eglain will fear them no more.' 250006B40C - 'Spiders have long stalked our people, dwelling in darkness and striking unseen. The spiders in the valley beneath Minas Eriol, to the northwest, are no different. Will you not help us?' 250006B40D - 'You bring hope to my people, 250006B40E - .' 250006B40F - Bring spider-eyes to Hunulf Munce 250006B410 - Collect Vile-fang Eyes ( 250006B411 - / 250006B412 - ) 250006B413 - Collect Shadow-weaver Eyes ( 250006B414 - / 250006B415 - ) 250006B416 - Weavers Beneath the Ruins 250006B500 - Crimson Moor-web Eye[e] 250006B501 - A crimson eye taken from a Moor-web spider. 250006B502 - Crimson Moor-web Eyes[ps] 250006B600 - Inky Moor-web Eye[v] 250006B601 - An eye black as pitch taken from a Moor-web spider. 250006B602 - Inky Moor-web Eyes[ps] 250006B700 - Rescuer's Blade[n] 250006B701 - 250006B800 - Rescuer's Hands[n] 250006B801 - 250006B900 - Leofwenna[fn] 250006BA00 - Moor-web Weaver[m] 250006BB00 - Snaring Web 250006BB01 - .. 250006BD00 - Rallying Call 250006BD01 - .. 250006BE00 - Vampiric Bite 250006BE01 - .. 250006BF00 - Draining Bite 250006BF01 - 250006C000 - 250006C001 - Success! 250006C002 - Interrupted! 250006C100 - Shadow-weaver Eye Cutter[n] 250006C101 - 250006C200 - Hunulf's Dagger[n] 250006C201 - 250006C300 - Munce's Padded Boots[n] 250006C301 - 250006C400 - Munce's Shoulder Pads[n] 250006C401 - 250006C500 - Munce's Shoulder Guards[n] 250006C501 - 250006C600 - Vile Moor-web[m] 250006C700 - Susceptibility to poison 250006C800 - Lowers resistance to poison. 250006C801 - Susceptibility to Poison 250006C802 - Lowers resistance to poison. 250006C900 - Munce's Ring[n] 250006C901 - 250006CA00 - Munce's Masher[n] 250006CA01 - 250006CC00 - 'Much to be done here in the swamp.' 250006CC01 - 250006CC02 - Elsa the Bold[fn] 250006CD00 - Collected relics from Agamaur ( 250006CD01 - / 250006CD02 - ) 250006CD03 - The Eglain depend upon the trade of ancient relics for food and other necessities of life. Arienh believes that Garth Agarwen holds such a wealth of relics that her people will be sustained for many years. 250006CD04 - 'Hail, 250006CD05 - ! Word has reached our small band here of your assistance to Elsa and Eriac. We think well of you and your deeds.\n\n'As you know, the Eglain depend upon the trade of ancient relics for food and other necessities. I can think of no better place in these swamps to find the relics of the old kingdoms than here in Garth Agarwen. The wealth of relics within could sustain my people for years to come. Should you venture beyond these doors, but not too deeply into the barrows, fortress, or arboretum, I would ask that you remain watchful for small trinkets amongst debris. My people could make use of anything you may find.\n\n'This task, of course, would not go unrewarded. Be careful upon your journeys, friend.' 250006CD06 - Arienh is encamped at the entrance to the area called Garth Agarwen. She asked that you search the areas outside of the barrows, arboretum, and fortress of Garth Agarwen for trinkets that will help provide for the Eglain.\n\nArienh asked that you watch for relics of the ancient days as you venture within Garth Agarwen. 250006CD07 - 'Sometimes, my friend, it is a pleasant surprise not to be proven wrong. There are more, you say? Yes, 250006CD08 - , the wealth of this place would serve my people well.\n\n'First, however, we must ensure that the Red-maid is destroyed. There are enough relics among the other ruins to help feed my people, but Agamaur's corruption will surely swallow them should the Red-maid's evil remain unchecked.' 250006CD09 - Elsa the Bold is in the Eglain camp in the southern reaches of Agamaur.\n\nElsa asked that you watch for relics of the ancient days as you ventured within Garth Agarwen. You found a good many, which she will be glad to receive. 250006CD0A - 'The relics you brought will help my people obtain a goodly amount of food and supplies. Thank you.' 250006CD0B - 'I am not certain where you will find the ruins, but remember: do not disturb the tombs of the dead. We take only what is found on the open ground. To do otherwise is succumb to wickedness.' 250006CD0C - 'Garth Agarwen still holds much wealth for the Eglain, but first we must deal with the Red-maid.' 250006CD0D - 'You are a true friend to the Eglain, 250006CD0E - .' 250006CD0F - Return the relics to Arienh 250006CD10 - Collect relics from Agamaur ( 250006CD11 - / 250006CD12 - ) 250006CD13 - Relics of Rhudaur 250006CE00 - Artifact[e] 250006CE01 - A collection of artifacts. Some broken and some whole. Perhaps there is value in these objects. 250006CE02 - Artifacts[ps] 250006CF00 - Necklace of Rhudaur[n] 250006CF01 - 250006D000 - Guard of the Eglain[n] 250006D001 - 250006D100 - Ruin-pile[E] 250006D101 - A collection of ruined and possible whole artifacts. 250006D102 - Ruin-piles[s] 250006D200 - 'Greetings.' 250006D201 - Grocer 250006D202 - 250006D203 - Hana the Young[fn] 250006D300 - 'We came upon the maiden in the waters north beyond the wall. She was draped in vines and tattered robes and smiled beautifully before she cringed and shook the water apart and drove us from the swamp.\n\n'She cornered me, though for only a moment, before my sister found me, but I saw the hatred in her eyes. She means me harm and sends the nerbyg to call me to her.\n\n'Will you help me? Can you help me? The nerbyg are in the east, in the Bloodmire, rubbing their legs and singing the song she sang to me, calling for me to come. Please, help me. Bring me their legs so that I know they will no longer sing my name.' 250006D301 - Hana looks over the legs and casts them into a nearby fire.\n\n'They are silent now. I cannot hear them chirping. For your help, 250006D302 - , I wish there was more I could do in return. Please, take this with my gratitude.' 250006D303 - 'Thank you, 250006D304 - . My sleep shall ever more be fitless.' 250006D305 - 'Each night, the songs creep into my sleep and I dream of men at war, of blood spilt in the swamp. I awake before the image grows too grim, but I awake with the taste of blood in my throat.' 250006D306 - Noisome Neighbours 250006D307 - Since visiting Agamaur, the swamp north-east of Ost Guruth, Hana the Young has had terrible dreams. She spoke mysteriously about a Woman in the swamp and the song of the nerbyg. 250006D308 - Collected norbog-legs ( 250006D309 - / 250006D30A - ) 250006D30B - Deliver the norbog-legs to Hana the Young 250006D30C - Nerbyg can be found in Haragmar, the southern reaches of the Red Swamp, in a place called the Circle of Blood.\n\nHana claims that the Woman her people found in the swamp wishes to harm her and uses the nerbyg to call to her and draw her forth from Ost Guruth. Hana has asked you to slay the insects and bring her their legs so that she will know they can no longer call to her. 250006D30D - Collect norbog-legs ( 250006D30E - / 250006D30F - ) 250006D400 - Norbog-leg[e] 250006D401 - Taken from the norbog which plague the swamp east of Ruin-hold. 250006D402 - Norbog-legs[ps] 250006D500 - Manadlos[n] 250006D501 - 250006D600 - Hana's Gloves[n] 250006D601 - 250006D700 - Hana's Helmet[n] 250006D701 - 250006D800 - 'We have come far from home out of fear.' 250006D801 - Ettern Chieftain 250006D802 - Kekkonen[mn] 250006D900 - 'We are pursued by our past from our home in the north and east. We fled as the darkness rose around us and came here to find peace. But peace will not come to us, not while the enemy follows us south. We stay here now, away from the forest and bog, ever in the sun to shield ourselves from darkness. At night, the trolls will roam free.\n\n'If we could confront the darkness and defeat it, we could, perhaps, make friends of others who wish not to succumb to the shadow of evil. You have helped the tribe who wishes our friendship...perhaps you would help the Jorthkyn, too?\n\n'Would you fight the trolls for us, make them go away? They hide in the bog, far to the south and east of here, at a place that Elf-folk call Harloeg. You are very tiny...but you should be fine on your own.' 250006D901 - 'You are possessed of strength beyond what I believed of such little people. You have earned our trust and given us hope. We honour you, and we give you our thanks and more.' 250006D902 - 'We are pursued, though we have gone far from our home.' 250006D903 - Pursued by the Past 250006D904 - With the migration of Orcs and goblins to the western Lone-lands, the Eglain attempted to rekindle old trade relations with an Elf from Rivendell to the east. However, they encountered great, lumbering beasts upon the Road and dared not continue forwards. 250006D905 - Defeated trolls in Harloeg ( 250006D906 - / 250006D907 - ) 250006D908 - Defeat trolls in Harloeg ( 250006D909 - / 250006D90A - ) 250006D90B - The trolls dwell in a place called Harloeg, far to the south-east of the Tornstones.\n\nTrolls pursued the Earth-kin from the Ettenmoors far to the north-east and have taken residence in the far south-east corner of the Grimfens in the southern Lone-lands. Kekkonen, the Earth-kin chieftain, asked you to assist his people by destroying the trolls which pursued the fragile remnants of his people into the Lone-lands. 250006D90C - The Earth-kin encampment is near the Tornstones, far to the north-west of Harloeg, south of the Great East Road.\n\nReturn to the Earth-kin camp near the Tornstones and speak with Kekkonen. He waits to hear how you fared against the Trolls in the Grimfens. 250006DA00 - Leggings of the Earth-kin[n] 250006DA01 - 250006DB00 - Kekkonen's Bow[n] 250006DB01 - 250006DB02 - Slightly reduces ranged skill induction time. 250006DC00 - Earth-kin Earring[n] 250006DC01 - 250006DD00 - Kekkonen's Hammer[n] 250006DD01 - 250006DE00 - Frideric's Shoes[n] 250006DE01 - 250006DF00 - Diplomat's Cloak[n] 250006DF01 - 250006E000 - Diplomat Leggings[n] 250006E001 - 250006E100 - Diplomat's Ward[n] 250006E101 - 250006E200 - Angered Tarkrîp[mv] 250006E300 - Dreadful Tarkrîp[m] 250006E400 - Frideric's Jacket[n] 250006E401 - 250006E500 - Hunter of Tarkrîp[n] 250006E501 - 250006E600 - Tarkrîp Slaughterer[m] 250006E700 - 'The evil spreading through this swamp must be stopped.' 250006E701 - Eriac the Strong[mn] 250006E800 - 'Prove yourself fit to help rid us of the armies that are being raised here. The strange creature, Ivar, has the power to summon evil spirits and instill them in the remains of the dead, of which this swamp is not lacking. We cannot let this happen. This evil cannot be allowed to grow in power.\n\n'In the southwestern reaches of Agamaur there lie many ruins teeming with wights. Lurking in those ruins there must be the gaunt-men who command them! If you kill the gaunt-men protectors, the curses binding the wights might be broken.\n\n'I do not know if this will succeed, but it cannot be a bad thing for creatures such as the gaunt-men to be removed from the Enemy's service.' 250006E801 - 'Very well done, 250006E802 - ! I can only hope that it is enough to undo the evil that has been done here. Perhaps stronger measures are needed...do you think you are prepared for a greater challenge?' 250006E803 - 'Are the gaunt-men so powerful that you cannot destroy them? Please, it may be the only way to stop the creatures they lead.' 250006E804 - Angmar's Dead 250006E805 - You were able to defeat a number of the darkwater, but the corrupted swamp is not lacking in water. There are other threats in the swamp also growing, such as the army of wights Ivar is raising. 250006E806 - The gaunt-men protectors who command the wights might be lurking in the ruins in the southwestern reaches of Agamaur.\n\nProve your valour to Eriac. He has set you the task of dealing with the gaunt-men who lead Ivar's wights in the hopes that the curses binding the wights might be broken. 250006E807 - Eriac awaits you at the Eglain camp in the southern reaches of Agamaur.\n\nEriac set you to the task of killing the gaunt-men protectors, a task which you proved equal to. You should return to Eriac with your report. 250006E900 - Defeated Reykur 250006E901 - Ivar left a captain in command of the wights, more powerful than the protectors. 250006E902 - ' 250006E903 - , there is a terror in this swamp leading the dead foe here. Reykur remains in command of the wight-army, and they are not broken. According to Radagast the Brown, he is one of Ivar's most trusted minions. Slay him, and the wights will be without guidance.\n\n'I have no doubt you will find Reykur skulking in the ruins beyond the wights' camp. Since you have proven able to slay his underlings, he will be more cautious and make you come to him.\n\n'Be wary, but do not delay. This threat must be brought to an end.' 250006E904 - Reykur will likely be found at the furthest chambers of the ruins where the wights are encamped.\n\nEriac has asked you to kill the gaunt-man Reykur, Ivar's captain among the wights. Because of your victory over other wights, Eriac believes Reykur may be waiting for you. 250006E905 - 'You are a legend already among the Eglain. I am impressed with your prowess, 250006E906 - . Please take this as a token of my appreciation.' 250006E907 - Eriac awaits you at the Eglan-camp in the southern reaches of Agamaur.\n\nYou have killed Reykur, throwing the remnant of the wight-army into confusion. Eriac will want to hear of your success. 250006E908 - 'Reykur must be defeated if the wights are to be weakened.' 250006E909 - ' 250006E90A - the Wight-slayer! Hail and well met!' 250006E90B - 'We may have hope of driving the evil out of this swamp yet!' 250006E90C - Defeat Reykur 250006E90D - 'Reykur never stood a chance against you.' 250006E90E - Talk to Eriac at the Eglan-camp in Agamaur 250006E90F - Cutting off the Hand 250006EA00 - 'Your presence is welcome, 250006EA01 - . I fear for my people's safety. The old ones you brought to our aid foray against the enemy in their efforts to find the Red-maid they speak of, but they cannot hold back the great tide alone.\n\n'In the eastern reaches of Agamaur, the water itself has risen up, as though it has taken on a life of its own. Creatures of water, which we call Gloom-water, attack us with little warning. How it is possible to fight the waters of the swamp, I do not know, but I would have you try.\n\n'As they swirl up from the depths, they pull with them ancient tokens of Rhudaur and Arthedain. Bring me these tokens as a sign of your efforts.' 250006EA02 - 'Well done, 250006EA03 - . Thank you for doing this. I can rest a little easier but there is still much work to be done.\n\n'These tokens will also help our people to survive, for they may have value to the Men of Bree. Now, I have more for you to do....' 250006EA04 - 'Have you brought me the tokens? I need them as soon as possible. Please hurry. Head far to the east to find the Gloom-water.' 250006EA05 - Dead Water 250006EA06 - With the terrible presence of wights, Hill-men of Rhudaur, and the darkwater menace, the foe has become too great to be held back by the small Eglain camp. 250006EA07 - Collected Ancient Token ( 250006EA08 - / 250006EA09 - ) 250006EA0A - Return the Tokens to Eriac 250006EA0B - The Gloom-water are in the eastern reaches of Agamaur.\n\nEriac has asked you to help keep the Gloom-water, creatures formed from the waters of Agamaur, at bay. As evidence of your efforts, he wants you to bring him the ancient tokens of Rhudaur and Arthedain that are caught up into the Gloom-water as they swirl up from the swamp. 250006EA0C - Collect Ancient Tokens ( 250006EA0D - / 250006EA0E - ) 250006EB00 - Ancient Token[v] 250006EB01 - Ancient tokens of Rhudaur and Arthedain that had been caught up in the swirling form of a darkwater. 250006EB02 - Ancient Tokens[ps] 250006EC00 - Cap of the Eglain[n] 250006EC01 - 250006ED00 - Gauntlets of the Eglain[n] 250006ED01 - 250006EE00 - Reykur's Fall[n] 250006EE01 - 250006EF00 - Reykur's Foil[n] 250006EF01 - 250006F000 - Reykur[mn] 250006F100 - Lurking Sickness 250006F200 - Lurking Sickness 250006F201 - A sickness lurks inside, waiting to fully manifest. 250006F300 - Silence 250006F400 - 250006F401 - Eriac the Strong[mn] 250006F500 - The Tusker's Flanks[n] 250006F501 - 250006F600 - Beleglos[n] 250006F601 - 250006F700 - Gaunt Protector[m] 250006F800 - Summon Wight 250006F900 - Summons a wight from the ground near the Gauntman. 250006F901 - Summon Wight 250006F902 - 250006FA00 - Summoned Wight[m] 250006FB00 - Shadow Aura 250006FB01 - This creature's Aura inspires Dread and deals Shadow damage. 250006FD00 - Shadow Aura 250006FD01 - 250006FE00 - 'We don't get many visitors here…and not now especially!' 250006FE01 - Guardsman Otley[mn] 250006FF00 - 'Have you heard about Trestlebridge to the north? Its location makes it a tempting target for Orc raiders and brigands. I'm sure your help in its defence would be most appreciated.\n\n'Gather your belongings and travel north to Trestlebridge. The Greenway is the most expeditious path, and the most well-trod. Keep to it and you should be safe.\n\n'When you arrive, seek out Guardsman Otley. He'll point you in the right direction.' 250006FF01 - 'Bree-town sent you, eh? It's good to know that our messengers arrived safe and sound. And now that you're here, well it's good to have another sword-arm for the cause.' 250006FF02 - Bree-town to Trestlebridge 250006FF03 - The town of Trestlebridge is threatened by the Enemy and needs help from afar. 250006FF04 - Trestlebridge is to the north, along the route called the Greenway. \n\nSpeak to Guardsman Otley in Trestlebridge and learn how you can help with the town's defence. 2500070000 - You are able to ride mounts.
Xabrina
2500070001 - Riding 2500070002 - You are able to ride mounts. 2500070100 - Basic Riding 2500070101 - Basic Riding 2500070200 - 'Welcome to Bree…I am the mayor.' 2500070201 - Tenderlarch is a woodsman with a fair countenance that is weathered by many seasons of hard work. 2500070202 - Mayor Graeme Tenderlarch[mn] 2500070300 - You find a ring 2500070301 - You find a ring buried beneath the masonry. 2500070302 - The Mayor of Bree received reports of a ghost in an alley, but none of the constables will investigate the rumour. 2500070303 - 'Hello there, are you looking for work? I've received complaints that there is a haunted alley here in Bree, and none of my brave constables want the job of looking into the rumours!\n\n'Now I'm sure it's nothing, but if you'll just take a look down this alley at night, it would help me prove to my constables that they are being childish. Just take the road south-east from here. A small alley will turn off to your right not far from the South-gate. Follow the alley to some old ruins, and you should find the place where the ghost was reported.\n\n'Oh, if you actually do find a ghost, well...get rid of it somehow!' 2500070304 - The ruins the Mayor spoke of are in an alley not far from the South-gate, off to the right.\n\nMayor Tenderlarch has asked you to investigate the rumours of a haunted alley and put the concerns of the Bree constables to rest. He has asked you to visit the alley by night, as that is the only time the ghost has been reported. 2500070305 - The shade seems unable to see you. It chants in a dull monotone: 'Alas...lost forever...never to be returned....\n\n'The ring...return the ring.... Beneath the barracks gate....\n\n'The black rock...hidden by the black rock....' 2500070306 - The ring is hidden at a barracks gate, but there are no barracks in Bree. The shade also mentioned a black rock, however.\n\nPerhaps if you locate this lost ring the shade spoke of, it can rest. 2500070307 - The shade's alley is near the South-gate, in some old ruins.\n\nYou should take the ring you found to the shade and see if that appeases it. The shade likely will only appear in the alley at night. 2500070308 - 'Please investigate this absurd rumour for me. Some folk round Bree are superstitious.' 2500070309 - As you offer the ring to the shade, the spirit looks at you with a new light in its translucent eyes. 'The ring...the ring!\n\n'Ah! At last! Thou dost lift but one small burden from my tally of debts unpaid and oaths unfulfilled. With the return of this ring, I feel as if mists are clearing from before my eyes....\n\n'Bide thee a moment, and I will explain my presence here.' 250007030A - Return with the ring to the Lost Shade. Remember that the Lost Shade only appears in his alley at night.\n\n(fixme: using a random angmar sword quest item for now until systems makes up the ring item) 250007030B - 'Please do whatever the spirit asks, we don't want it wandering the streets in our town!\n\n'I know nothing of a barracks. There hasn't been such a thing in living memory! Perhaps Chief-watcher Grimbriar would know more. He is in charge of the constables, after all.' 250007030C - 'The ring...return the ring....' 250007030D - Return with the ring to the Lost Shade. Remember that the Lost Shade only appears in his alley at night.\n\n(fixme: using a random angmar sword quest item for now until systems makes up the ring item) 250007030E - 'Please do whatever the shade asks. We don't want it wandering the streets in our town!' 250007030F - As you offer the ring to the shade, the spirit looks at you with a new light in its translucent eyes. 'The ring...the ring!\n\n'Ah! At last! Thou dost lift but one small burden from my tally of debts unpaid and oaths unfulfilled. With the return of this ring, I feel as if mists are clearing from before my eyes....\n\n'Bide thee a moment, and I will explain my presence here.' 2500070310 - Investigate a ghost in Bree 2500070311 - 'The ring...return the ring....' 2500070312 - The shade seems unable to see you. It chants in a dull monotone: 'Alas...lost forever...never to be returned....\n\n'The ring...return the ring.... Beneath the barracks gate....\n\n'The black rock... hidden by the black rock....'\n 2500070313 - Find the lost ring 2500070314 - Return the ring to the shade. 2500070315 - 'I don't know what all this ghost talk is about, but yes, I do believe that once the old kingdom had a barracks near here. Look for some old ruins to the west of here, in the...lower parts of the town -- near the Dwarf-quarter. There may well be a black rock amongst those ruins.' 2500070316 - Haunted Alley 2500070400 - The Shield-brother's Ring[n] 2500070401 - A gold ring embossed with the arms of Arthedain. 2500070402 - ...[E] 2500070500 - 'You've done good, 2500070501 - , but there's a whole wide world out there for you to explore. And if you want to start somewhere, Bree-town is as good as any place to start.\n\n'Go east, until the Blue Mountains are far behind. It's a long journey so be sure to pack plenty of supplies. The Shire-folk may be able to offer you assistance on your travels. \n\n'When you arrive in Bree, be sure and seek out the Mayor of the town. If there's work to be found, he'll know where to find it.' 2500070502 - 'From the Blue Mountains, you say? Well, friend, that must have been quite an adventure. Welcome to Bree!' 2500070503 - 'Bree-town lies far to the east, beyond the Shire. When you get there, you should speak with the mayor, Graeme Tenderlarch.' 2500070504 - Gondamon to Bree-town 2500070505 - The time has come for you to venture beyond the mountains of Gondamon to find your fortune in the town of Bree. 2500070506 - Travel east from the Blue Mountains to the land called the Shire, then continue east along the road until you reach Bree-town.\n\nÁskell suggested that you venture out of the Blue Mountains and see the world. Travel to Bree and speak to its Mayor once you arrive. 2500070600 - 'Feeling a bit cooped up here in the Shire, eh? I say you should go to Bree, where the Men dwell. There's bound to be work for an enterprising sort like yourself. \n\n'Head east along the road and you'll reach the gates of Bree before you know it. Stay to the road, mind you. The Bounders don't stray far from the Shire.\n\n'When you reach Bree-town, speak to the Mayor. He's a friendly fellow and might find a use for your talents.' 2500070601 - 'From the Shire, you say? Well, friend, that's quite a journey. As for work, hmmm. Speak to me again when you've rested. You must be terribly tired.' 2500070602 - 'You should go to Bree, east along the Great East Road, and speak with its mayor, Graeme Tenderlarch.' 2500070603 - From the Shire to Bree-town 2500070604 - The time has come for you to venture beyond the borders of the Shire and to find your fortune in the town of Bree. 2500070605 - Travel east along the road to Bree.\n\nThe Bounder suggested you might find your fortune in the town of Bree. Speak to the Mayor once you arrive. 2500070700 - 'Bounders have been sent to all corners of the Shire investigating reports and complaints of strange persons and creatures prowling about.' 2500070701 - A Bounder of the Shire Watch. 2500070702 - Bounder[mn] 2500070800 - 'You have done a lot of good for a lot of folk, Bounder 2500070801 - . Report back to Second Shirriff Bodo Bunce by Town Hole in Michel Delving and tell him of your deeds!' 2500070802 - 'I have heard of all the good you have done, 2500070803 - . You truly are an excellent Bounder and deserve the thanks of all Shire-folk!\n\n'We don't go in for uniforms, but I must say that you've earned another feather in your cap. Take it with my thanks!' 2500070804 - 'Talk to Second Shirriff Bodo Bunce by Town Hole in Michel Delving. He'll be very pleased to hear of all the good you have done!' 2500070805 - A Bounder of Great Merit 2500070806 - 'Hello, Bounder 2500070807 - !' 2500070808 - You have proven to be a Bounder of great merit. 2500070809 - 'What news of the bounds, friend 250007080A - ?' 250007080B - 'You have proven to be quite the Bounder, 250007080C - !' 250007080D - 'You have my thanks for all the good you have done, Bounder 250007080E - .' 250007080F - Second Shirriff Bodo Bunce is by Town Hole in Michel Delving.\n\nYou have been told to bring word of the many good deeds you have performed for the Shire-folk to Bodo Bunce. 2500070900 - You have aided the Bounders of the Shire greatly and been granted the title of Honorary Shirriff. 2500070901 - #1: 2500070902 - #1:{ [E]}#2: 2500070903 - #3:{ [E]}#3: 2500070904 - , Honorary Shirriff 2500070A00 - Bounder Shirriff's Cap[n] 2500070A01 - A cap showing off your twin bounder's feathers, a tribute to your hard work! 2500070B00 - Seek out Birkney Hayward and tell him of your accomplishments. 2500070B01 - 'Well 2500070B02 - , I'm happy to see you enjoying the fruits of the Shire! I must say you've been quite the inspiration around here of late, nary a evil deed gone unpunished, nor a soul in need of aid unrescued in your presence, I dare say!\n\nSo tell me, have you ever considered a life in politics? Oh aye, not as glamorous perhaps, as the sword or bow, but a fair bit more comfortable I'd wager! I could show you the ropes around here - keep you under my wing for a year or two, introduce you to the right people. Yessir, with your name circulating as it is now, we could make right gentlefolk out of you in no-time, and all be the richer for it, indeed. \n\nAh, but I see from the look on your face that there'll be none of it. Tsk. Don't know what you're missing... But you'll not be swayed I see.\n\nWell, be that as it may, my door is always open to you should you need a good word put in for you anywhere. Fare thee well, 2500070B03 - !' 2500070B04 - The Life of a Bounder (final) 2500070B05 - Meet the needs of a very large number of Shire-folk. 2500070B06 - Complete quests within the Shire 2500070B07 - Complete Shire Quests Tier 2. 2500070B08 - Complete 75 Shire quests. 2500070B09 - The Bounders are a division of the Shirriffs responsible for watching and protecting the borders -- or the Bounds -- of the Shire, as well as assisting Shire-folk in need. 2500070C00 - Seek out Birkney Hayward and tell him of your accomplishments. 2500070C01 - ' 2500070C02 - , I'm so happy to see you again. My subordinates have informed me of your continued efforts to help right various wrongs and unearth any threats to the peace of our fair Shire! Most commendable!\n\nNow I wanted to let you know that I'll be holding a very cozy dinner function with a few of the most prominent citizens of the Shire, and I'd certainly like to invite you as a personal guest. After all, I think it would do much to raise both of our reputations in the eyes of the local...\n\nNo? Busy schedule? Oh, well, I understand, what with the adventurous life being as hectic as it must be. Do remember my invitation though, I'm sure there will be future opportunities!' 2500070C03 - The Life of a Bounder (advanced) 2500070C04 - Continue meeting the needs of the Shire-folk 2500070C05 - Complete quests within the Shire 2500070C06 - Complete Shire Quests Tier 1. 2500070C07 - Complete 18 Shire Quests. 2500070C08 - The Bounders are a division of the Shirriffs responsible for watching and protecting the borders -- or the Bounds -- of the Shire, as well as assisting Shire-folk in need. 2500070D00 - 'Ah 2500070D01 - , I'm so happy I could make your acquaintance, do you mind if I shake your hand? It's a pleasure, really, to meet one who has willingly shouldered the burden of these times for the gentle folk of the Shire, as I hear you've had a number of untoward adventures of late in our fair county.\n\nOh yes, my name is Birkney Hayward, a prominent member of the local government and a respected citizen of the Shire, as I am sure you are already aware. If you should need anything - anything at all - you just send word to Birkney and I'll see that it's dealt with expediently.' 2500070D02 - The Life of a Bounder 2500070D03 - Satisfy the needs of the Shire-folk 2500070D04 - Complete quests within the Shire 2500070D05 - Complete 9 Shire Quests. 2500070D06 - Seek out Birkney Hayward and tell him of your accomplishments. 2500070D07 - The Bounders are a division of the Shirriffs responsible for watching and protecting the borders -- or the Bounds -- of the Shire, as well as assisting Shire-folk in need. 2500070E00 - Shirriff Bunce has a serious demeanor. 2500070E01 - Second Shirriff Bodo Bunce[mn] 2500070F00 - 'What can I get you? Don't be shy, now!' 2500070F01 - Opal Goodbody[fvn] 2500071000 - Avoid hungry hobbits 2500071001 - 'Back again, are you? What did Holly say about that pie you brought me? The berries are bad, aren't they? I simply have no time for this sort of trouble! Lobelia has been after me for days to get the desserts set for the party, and when I finally get a pie from Holly...it's spoiled!\n\n'Take that terrible pie back to Holly Hornblower. And tell her that I want another pie immediately! Her home is north of the Hobbiton main square.\n\n'Now off with you! I can tolerate no further delay!' 2500071002 - 'Don't just stand there! Take that horrible pie back to Holly Hornblower. And let her know that if I don't get another pie soon, I will be most unhappy!' 2500071003 - Spoiled Pie from the Party Field 2500071004 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Opal Goodbody of Hobbiton had one such pie. 2500071005 - You have failed to return the spoiled pie 2500071006 - A hungry hobbit has smelled the pie 2500071007 - Collect Opal Goodbody's pie 2500071008 - Holly Hornblower's home is north of the Hobbiton main square.\n\nOpal Goodbody has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500071009 - Bring the spoiled pie to Holly Hornblower 2500071100 - Pie[e] 2500071101 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500071102 - Generic Quest Items[ps] 2500071200 - Picking Up... 2500071201 - Picked Up 2500071202 - Interrupted! 2500071300 - Carrying pie... 2500071301 - Dropped pie! 2500071302 - Dropped pie! 2500071303 - Delivered pie! 2500071400 - 'Hmm, best taste it...' 2500071401 - 'Ugh, it tastes awful!' 2500071402 - 'You tell that Holly her pie was foul! I demand a new one!' 2500071403 - You have failed to deliver the pie 2500071404 - A hungry hobbit has smelled the pie 2500071405 - Opal Goodbody, who is helping organize Lobelia's upcoming party, has been bothering Holly Hornblower to deliver a pie for the party. 2500071406 - 'Lobelia Sackville-Baggins has been fussing and bothering everyone about this party of hers for a while now, but evidently that wasn't enough for her, so she's brought on another hobbit, Opal Goodbody, to help her.\n\n'Poor Opal has been so harried by Lobelia that she's snapping at everyone. She's been after me for a pie, but being not too fond of Lobelia, I've put it off. But I couldn't put it off any longer, so today I made the pie she's been after.\n\n'The pie is cooling on the table over there. Take it up to Opal at the Party Field, but remember: even though this pie is for Lobelia, it must be hot when ye deliver it! Keep it away from those hungry hobbits...I don't want them pestering me!' 2500071407 - Opal Goodbody is at the Party Field, north of Hobbiton and south of Bag End.\n\nWhen you returned from delivering a pie to The Green Dragon, Holly Hornblower had another delivery task waiting for you: she has asked you to take the pie she baked for Lobelia Sackville-Baggins's birthday party to Opal Goodbody at the Party Field in Hobbiton, south of Bag End and north of the town proper. Make sure that no hungry hobbits catch a whiff of the pie, or they will be pestering Holly for a slice! 2500071408 - 'What? My pie tasted foul? Of all the rude things to say! Here, let me taste this one I'm working on now....\n\n'These berries are bad! Oh no, oh no! Do you know how many pies I've made with these berries?'\n\n'I simply must get to making new pies for all those people. I haven't the time to talk right now, but I'm glad ye found this out for me. Oh, and if ye come across any of the pies I sent out, please bring them to me. Tell them that I will bake them a fresh pie as soon as I can. I simply can't allow people to eat bad pies!' 2500071409 - Holly Hornblower can be found north of the main square of Hobbiton and south of the Party Field.\n\nWhen you delivered the pie to Opal Goodbody, she tasted it and found that it tasted awful. She demanded a new one from Holly Hornblower. You should return to Holly at once. 250007140A - 'The pie for Lobelia's party is over there on the table. Pick it up and deliver it to Opal Goodbody out on the Party Field. And be quick about it, my pies must be delivered hot!\n\n'Don't forget to not let any hungry hobbits catch a whiff of the pie, as I don't want them pestering me for a slice!' 250007140B - 'Why are you still standing here? Go tell Holly that her pie tasted foul! I demand a new one!' 250007140C - 'Oh dear! I simply can't believe I didn't notice the rotten berries!' 250007140D - Pick up the pie 250007140E - 'If you find any of the other pies I baked, please bring them here.' 250007140F - Deliver the pie to Opal Goodbody 2500071410 - Avoid hungry hobbits 2500071411 - Lobelia's Pie 2500071412 - 'Finally, that pie I asked Holly for. Hand it here.' 2500071500 - Pie Table[e] 2500071501 - A pie table. 2500071502 - Generic Quest Items[ps] 2500071600 - You have failed to deliver the pie 2500071601 - 'Oh well, I'm sure it's fine!' 2500071602 - A hungry hobbit has smelled the pie 2500071603 - Holly Hornblower's pies are in exceeding demand, and she does not have time to deliver them all. 2500071604 - 'Thanks friend... it smells a bit odd though...' 2500071605 - 'Ah, just who I wanted to see. I've got something very important for the likes of you!\n\n'I'm up to my ears in people wanting my pies. Now I'm not complaining -- it's good that people love my pies -- but I've not the time to deliver them! Right now I've got one that simply has to be taken to The Green Dragon. Would you take it there?\n\n'The pie is cooling on the table over there. Take it to Gerd Whitfoot, south-east of here in Bywater, and be quick about it! I'm known for delivering hot pies, and if it cools too much, I won't get paid! Also, don't let any hungry hobbits catch a whiff of the pie, or they'll be over here pestering me for a slice, and I don't have time for that either!' 2500071606 - Gerd Whitfoot is at The Green Dragon Inn in Bywater.\n\nHolly Hornblower has asked you to deliver a pie to Gerd Whitfoot at The Green Dragon in Bywater. She warned you to not allow any hungry hobbits catch a whiff of the pie, or they will come by pestering her for a slice, and she has no time for that. 2500071607 - 'Smelled a bit off, he says? That Gerd Whitfoot couldn't smell a pig farm if he was in the middle of it!\n\n'Anyway, there's another pie that needs to be delivered, and the one waiting for this pie isn't quite so friendly as Gerd over in Bywater!' 2500071608 - Holly Hornblower can be found north of Hobbiton's main square, behind The Ivy Bush.\n\nYou should return to Holly Hornblower and let her know that the pie has been delivered. 2500071609 - 'Thanks again for that pie, although it smells a bit...off, somehow. Oh well, I'm sure it'll be delicious. Please give my thanks to Holly!' 250007160A - 'The pie for The Green Dragon is cooling over there by the table. Take it to Gerd Whitfoot at The Green Dragon in Bywater, to the south-east.\n\n'Be quick about it, my pies must be delivered piping hot! And don't let any hungry hobbits catch a whiff, or they'll be pestering me for a slice!' 250007160B - Pick up the pie from the table 250007160C - Deliver the pie to Gerd Whitfoot 250007160D - Avoid hungry hobbits 250007160E - Pie for The Green Dragon 2500071700 - 'What can I get you? Don't be shy, now!' 2500071701 - Grocer 2500071702 - Gerd Whitfoot[mn] 2500071800 - Avoid hungry hobbits 2500071801 - 'Ah, so you're back. And you're here about the pie, aren't you? I thought so! I knew something was wrong with the pie when you brought it by.\n\n'Bad berries, right? Don't be so surprised. I've eaten more than enough pies in my life to know when something is off in one of them! Holly probably got her berries from the Rushock Bog, and they've been having more than a few problems with the berries lately.\n\n'Anyway, go ahead and take the pie back to Holly. And tell the poor thing not to rush about getting me another. I'll tell the guests I ate the last one, and they'll just have to wait for another! Holly's home is just north of the Hobbiton main square.' 2500071802 - 'The pie is over there on the table. Go ahead and take it back to Holly in Hobbiton. And remember to tell her not to be in a big rush to bake me another. As long as I'm about, The Green Dragon will be asking for her pies!' 2500071803 - Spoiled Pie from Bywater 2500071804 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Gerd Whitfoot of Bywater had one such pie. 2500071805 - You have failed to return the spoiled pie 2500071806 - A hungry hobbit has smelled the pie 2500071807 - Collect Gerd Whitfoot's pie 2500071808 - Holly Hornblower's home is north of the Hobbiton main square.\n\nGerd Whitfoot has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, since Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500071809 - Bring the spoiled pie to Holly Hornblower 2500071900 - Pie[e] 2500071901 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500071902 - Generic Quest Items[ps] 2500071A00 - Avoid hungry hobbits 2500071A01 - 'I see you eyeing that pie there. Hands off! That's from Holly Hornblower of Hobbiton, and it's only for paying customers of The Plough and Stars!\n\n'Hrm, bad berries, eh? Well, I suppose I can trust you. And I can't risk feeding my customers a bad pie. All right, take the pie back to Holly in Hobbiton. Her home is north of the main square.\n\n'Tell her that I'd better get another in return!' 2500071A02 - 'Don't stand about lollygagging! If the pie is bad, then you should take it back to Holly, north of the main square of Hobbiton. And tell her to bake me a fresh one!' 2500071A03 - Spoiled Pie from Brockenborings 2500071A04 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to retrieve them before they are eaten. Ivo Brockhouse of Brockenborings had one such pie. 2500071A05 - You have failed to return the spoiled pie 2500071A06 - A hungry hobbit has smelled the pie 2500071A07 - 'Good! You have found another one of those bad pies! Thanks, friend!' 2500071A08 - Collect Ivo Brockhouse's pie 2500071A09 - Holly Hornblower's home is north of the Hobbiton main square.\n\nIvo Brockhouse has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500071A0A - Bring the spoiled pie to Holly Hornblower 2500071B00 - Pie[e] 2500071B01 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500071B02 - Generic Quest Items[ps] 2500071C00 - Avoid hungry hobbits 2500071C01 - 'Oh, I see you are interested in that pie. It was baked by Holly Hornblower in Hobbiton! Usually they smell delicious, but that one smells a bit strange, for some reason.\n\n'Ah, spoiled berries...so that's why it smells a bit funny. Thank you for telling me, friend! Would you mind taking the pie back to Holly in Hobbiton? I certainly don't want a pie baked with bad berries! Her home is north of the main square in Hobbiton.\n\n'Oh, and tell Holly to not work herself to death. Poor thing works night and day making those pies of hers!' 2500071C02 - 'Go ahead and take that pie there to Holly Hornblower in Hobbiton. Poor thing, she was making quite a name for herself with those pies of hers. If anyone eats those spoiled pies, her reputation may be ruined!' 2500071C03 - Spoiled Pie from Budgeford 2500071C04 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to retrieve them before they are eaten. Sapphira Bolger of Budgeford had one such pie. 2500071C05 - You have failed to return the spoiled pie 2500071C06 - A hungry hobbit has smelled the pie 2500071C07 - Collect Sapphira Bolger's pie 2500071C08 - Holly Hornblower's home is north of the Hobbiton main square.\n\nSapphira Bolger has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500071C09 - Bring the spoiled pie to Holly Hornblower 2500071D00 - Pie[e] 2500071D01 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500071D02 - Generic Quest Items[ps] 2500071E00 - Avoid hungry hobbits 2500071E01 - 'I see you are looking at that pie there. It's from Holly Hornblower in Hobbiton -- she makes such wonderful pies, you know. It is a special treat for my husband tonight. I suppose, though, I could spare a slice, if you would like one.\n\n'What did you say? Bad berries? How horrible! Please, take it away! Take it back to Holly! Her home is north of the Hobbiton main square.\n\n'Oh dear, tonight's dinner is ruined. Please tell her to hurry and bake another!' 2500071E02 - 'Oh dear, please do hurry! Take that pie back to Holly Hornblower in Hobbiton. I do hope she has another pie for me soon...dinner will be ruined without a pie!' 2500071E03 - Spoiled Pie from Frogmorton 2500071E04 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Myrtle Oddfoot of Frogmorton had one such pie. 2500071E05 - You have failed to return the spoiled pie 2500071E06 - A hungry hobbit has smelled the pie 2500071E07 - Collect Myrtle Oddfoot's pie 2500071E08 - Holly Hornblower's home is north of the Hobbiton main square.\n\nMyrtle Oddfoot has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500071E09 - Bring the spoiled pie to Holly Hornblower 2500071F00 - Pie[e] 2500071F01 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500071F02 - Generic Quest Items[ps] 2500072000 - Avoid hungry hobbits 2500072001 - 'Don't get any ideas about snitching that pie of mine. It's from Holly Hornblower in Hobbiton. Do you know how hard it is to get one of her pies? Why I've been waiting for days! That pie shall be the highlight of my dinner party tonight!'\n\n'What? What? Bad berries? Why I would not have believed it. Goodness, can you imagine my embarrassment had I served that? Take it away, take it back to Holly. Her home is north of the Hobbiton main square.\n\n'And make sure she bakes me a new one quickly! I have guests coming over!' 2500072002 - 'Gracious, I won't get another pie from Holly with you standing about here. Take it back to her in Hobbiton immediately!' 2500072003 - Spoiled Pie from Little Delving 2500072004 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Wydo Boffin of Little Delving had one such pie. 2500072005 - You have failed to return the spoiled pie 2500072006 - A hungry hobbit has smelled the pie 2500072007 - Collect Wydo Boffin's pie 2500072008 - Holly Hornblower's home is north of the Hobbiton main square.\n\nWydo Boffin has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500072009 - Bring the spoiled pie to Holly Hornblower 2500072100 - Pie[e] 2500072101 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500072102 - Generic Quest Items[ps] 2500072200 - Avoid hungry hobbits 2500072201 - 'Hands off that pie there! That's going to be part of my dinner tonight. Been looking forwards to eating it all day. You aren't getting a slice of it!\n\n'Eh? Spoiled berries? I don't want none of that. Take that pie back to Holly in Hobbiton. Her home is north of the Hobbiton main square.\n\n'Guess I'll have to wait a bit longer to have that pie with my dinner, eh?' 2500072202 - 'Take that pie back to Holly Hornblower in Hobbiton. Can't believe I've been looking forwards to eating that all day, only to find it's gone bad!' 2500072203 - Spoiled Pie from Michel Delving 2500072204 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Hugo Broadbelt of Michel Delving had one such pie. 2500072205 - You have failed to return the spoiled pie 2500072206 - A hungry hobbit has smelled the pie 2500072207 - Collect Hugo Broadbelt's pie 2500072208 - Holly Hornblower's home is north of the Hobbiton main square.\n\nHugo Broadbelt has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500072209 - Bring the spoiled pie to Holly Hornblower 2500072300 - Pie[e] 2500072301 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500072302 - Generic Quest Items[ps] 2500072400 - Avoid hungry hobbits 2500072401 - 'Good day to you. I see you've noticed my pie over there. It's from Holly Hornblower, and I can hardly wait to eat it. I've been tempted to sneak a slice, but my husband would never forgive me if I did!\n\n'What did you say? Goodness me, bad berries? How terrible. I'm glad now I didn't sneak a slice! Please take the pie back to Holly in Hobbiton. Her home is north of the Hobbiton main square.\n\n'And let her know that when she gets a chance, I'd like another pie.' 2500072402 - 'Goodness, I still can't believe that Holly's pie was made with bad berries. Well, nothing to be done about it now, I suppose. Please take the pie back to Holly in Hobbiton, if you don't mind.' 2500072403 - Spoiled Pie from Needlehole 2500072404 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Iris Chubb of Needlehole had one such pie. 2500072405 - You have failed to return the spoiled pie 2500072406 - A hungry hobbit has smelled the pie 2500072407 - Collect Iris Chubb's pie 2500072408 - Holly Hornblower's home is north of the Hobbiton main square.\n\nIris Chubb has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500072409 - Bring the spoiled pie to Holly Hornblower 2500072500 - Pie[e] 2500072501 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500072502 - Generic Quest Items[ps] 2500072600 - Avoid hungry hobbits 2500072601 - 'What are you doing about? Don't be wanting a piece of my pie! That's from Holly Hornblower in Hobbiton, and those pies are hard to come by. Be off now!\n\n'Eh? What was that about the berries? That Holly! She should be checking her berries before she puts them in her pies! Here, take this horrid thing away and bring it back to Holly. Her home is north of Hobbiton centre.\n\n'And tell her I'll be wanting a fresh pie!' 2500072602 - 'What, are you deaf? You're a Bounder, ain't you? Take that pie back to Holly Hornblower in Hobbiton. I certainly don't want it!' 2500072603 - Spoiled Pie from Scary 2500072604 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Poppy Grubb of Scary had one such pie. 2500072605 - You have failed to return the spoiled pie 2500072606 - A hungry hobbit has smelled the pie 2500072607 - Collect Poppy Grubb's pie 2500072608 - Holly Hornblower's home is north of the Hobbiton main square.\n\nPoppy Grubb has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500072609 - Bring the spoiled pie to Holly Hornblower 2500072700 - Pie[e] 2500072701 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500072702 - Generic Quest Items[ps] 2500072800 - Avoid hungry hobbits 2500072801 - 'What can I help you with today, Bounder? A piece of pie, perhaps? It is a fine looking pie, isn't it? I have to say, it does smell a bit off, though....\n\n'Bad berries, is it? I told you it smelled a bit off. Well, I suppose you should take it back to Holly in Hobbiton. Her home is north of the main square of Hobbiton.\n\n'Oh, and tell her that I don't have any hard feelings about it. Mistakes happen!' 2500072802 - 'If you are looking for that pie to take back to Holly in Hobbiton, it's just over there on the table.' 2500072803 - Spoiled Pie from Stock 2500072804 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Primrose Proudfoot of Stock had one such pie. 2500072805 - You have failed to return the spoiled pie 2500072806 - A hungry hobbit has smelled the pie 2500072807 - Collect Primrose Proudfoot's pie 2500072808 - Holly Hornblower's home is north of the main square of Hobbiton.\n\nPrimrose Proudfoot has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500072809 - Bring the spoiled pie to Holly Hornblower 2500072900 - Pie[e] 2500072901 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500072902 - Generic Quest Items[ps] 2500072A00 - Avoid hungry hobbits 2500072A01 - 'Well hullo there, what can I do for you today? A slice of pie, perhaps? It's from Holly Hornblower in Hobbiton. She bakes a fine pie! I could learn a thing or two from her!\n\n'Spoiled berries? Well, I was right...I could learn something from Holly. Always taste your berries before you bake them into a pie! Poor thing, she must be terribly embarrassed! Well, here, take that pie back to her. Her home is north of the main square of Hobbiton.\n\n'Tell the dear thing to take her time baking me a new one.' 2500072A02 - 'Holly's pie, the one with the bad berries, is over there on the table. Go ahead and take it back to her in Hobbiton.' 2500072A03 - Spoiled Pie from Tuckborough 2500072A04 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Edilina Proudfoot of Tuckborough had one such pie. 2500072A05 - You have failed to return the spoiled pie 2500072A06 - A hungry hobbit has smelled the pie 2500072A07 - Collect Edilina Proudfoot's pie 2500072A08 - Holly Hornblower's home is north of the Hobbiton main square.\n\nEdilina Proudfoot has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500072A09 - Bring the spoiled pie to Holly Hornblower 2500072B00 - Pie[e] 2500072B01 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500072B02 - Generic Quest Items[ps] 2500072C00 - Avoid hungry hobbits 2500072C01 - 'Good day to you! Are you hungry? Could I offer you a bit of pie, perhaps? It was baked by my sister, Holly Hornblower, of Hobbiton. She's a wonderful cook!\n\n'Bad berries? Oh, that poor thing! She's been fraying at the edges dealing with all the people wanting her pies. She should learn to say, \qNo\q when people come about asking for one. Well I suppose you should take that pie there back to her in Hobbiton. Her home is north of the Hobbiton main square.\n\n'Tell her she needs to rest some!' 2500072C02 - 'Poor Holly's pie is over there on the table. Go ahead and take it back to her in Hobbiton.' 2500072C03 - Spoiled Pie from Woodhall 2500072C04 - Holly Hornblower of Hobbiton baked pies using spoiled berries and has asked you to bring any of the bad pies you find back to her. Daisy Hornblower of Woodhall had one such pie. 2500072C05 - You have failed to return the spoiled pie
Xabrina
2500072C06 - A hungry hobbit has smelled the pie 2500072C07 - Collect Daisy Hornblower's pie 2500072C08 - Holly Hornblower's home is north of the Hobbiton main square.\n\nDaisy Hornblower has one of Holly's bad pies, which you should take back to her as quickly as possible. Make sure no hungry hobbits catch a whiff of the pie, as Holly doesn't want to be bothered with them asking for a slice, especially since she has to bake fresh pies for all her customers. 2500072C09 - Bring the spoiled pie to Holly Hornblower 2500072D00 - Pie[e] 2500072D01 - A pie baked by Holly Hornblower of Hobbiton. It should be brought back to her. 2500072D02 - Generic Quest Items[ps] 2500072E00 - Carrying pie... 2500072E01 - Dropped pie! 2500072E02 - Dropped pie! 2500072E03 - Delivered pie! 2500072F00 - Daisy Hornblower[fn] 2500073000 - 'I blush to admit it, but they say I am a wonderful cook.' 2500073001 - Edilina Proudfoot[fvn] 2500073100 - Collected boar-ribs ( 2500073101 - / 2500073102 - ) 2500073103 - Collected spiced boar-ribs 2500073104 - With the ghost still troubling his library, Adelard has come up with another idea on how to appease the Old Took: food. The Old Took was known for his love of spiced boar ribs, and he thinks that if he presents a plate of the ribs to the ghost in the library, he will return to his rest. 2500073105 - 'Oh, these spiced ribs smell delicious!' 2500073106 - 'Oh dear! The ghost is still troubling my library. In fact, the moment I took a step in, it raised such a racket that it gave me a terrible fright! I'm so a-flutter that I don't think I will be able to eat supper.\n\n'Wait! Food! Like most hobbits, the Old Took had an affection for his vittles, especially spiced boar-ribs. I admit, I have a fondness for them myself. Perhaps if we prepare a plate of ribs for him, we can appease his ghost.\n\n'Go speak with my niece, Edilina Proudfoot. Her hole is just east of the Great Smials and she is a marvelous cook. Don't tell her why we need the ribs, I don't want to start a panic!' 2500073107 - Edilina Proudfoot's hole is east of the Great Smials.\n\nAdelard sent you to ask his niece, Edilina Proudfoot, to prepare a plate of spiced boar ribs to appease the ghost of the Old Took, but warned you not to tell her the reason. He does not want to start a panic. 2500073108 - 'Oh, how is dear old Uncle Adelard? I don't see him nearly enough any more!\n\n'So he wants some spiced boar-ribs, does he? Well I have the spices, but I lack the ribs. They are rather important to the dish, are they not? Ha!\n\n'But don't you worry, there are plenty of boars roaming the hills east of Tuckborough. If you bring me some ribs, I will make the dish Uncle Adelard is after!' 2500073109 - Boars can be found in the hills east of Tuckborough. Edilina Proudfoot's home is just east of Tuckborough.\n\nEdilina Proudfoot said she could make the spiced boar-ribs that Adelard wants to appease the ghost of the Old Took, but lacks the actual ribs. She asked you to bring her some ribs from the boars in the hills beyond Tuckborough. 250007310A - Adelard Took is waiting at the Great Smials in Tuckborough.\n\nAfter gathering the ribs Edilina Proudfoot needed, she cooked up a plate of spiced boar-ribs for you to give to Adelard Took. You should bring them to Adelard, so he can use them to try and appease the Old Took's ghost. 250007310B - 'Please go speak with my niece, Edilina Proudfoot, here in Tuckborough. She's a marvelous cook and should be able to prepare a plate of boar-ribs for us. Then I can present them to the ghost in my library and appease the Old Took!' 250007310C - 'Good, you've brought the ribs. Let me prepare them for you....\n\n'Here you go. Tell Uncle Adelard to enjoy them, but if he eats too many he'll have to add a notch or two to his belt!' 250007310D - 'Oh dear, Edilina needs ribs before she can make the dish for the Old Took's ghost?\n\n'Dear, oh dear. Well, there are plenty of boars roaming the hills east of Tuckbrough. You should be able to get the ribs you need from them. Please hurry though, I'm not sure how long I can stand this ghost in my library!' 250007310E - 'Do you have those ribs? There should be plenty of boars roaming the hills east of Tuckborough. I need just a few ribs to make that plate for Uncle Adelard.' 250007310F - 'You've got the ribs for Adelard, Bounder 2500073110 - . Please give them to him in the Great Smials, with my regards!' 2500073111 - 'Ah, good, you have the ribs. And they do smell delicious! Edilina is quite the cook, isn't she?\n\n'Well, I will place these in the library and hopefully they will appease the Old Took's ghost. Then I'll have some peace again!' 2500073112 - Bring the boar-ribs to Edilina Proudfoot 2500073113 - 'Do you have the spiced boar-ribs from my niece Edilina? Those were the Old Took's favourite food, so I hope the sight of them in my library will appease his ghost and grant me some peace!' 2500073114 - Collect boar-ribs ( 2500073115 - / 2500073116 - ) 2500073117 - Collect spiced boar-ribs 2500073118 - Bring the spiced boar-ribs to Adelard Took 2500073119 - The Old Took's Favourite 2500073200 - Spiced Boar-ribs[ps] 2500073201 - A delicious aroma wafts off these cooked ribs. 2500073202 - ...[p] 2500073300 - Boar-ribs[ps] 2500073301 - Boar-ribs. 2500073302 - Slabs of Boar Ribs[ps] 2500073400 - 'Oh dear! I'm much too busy to talk! Or are you here to help? Yes, that must be it.\n\n'Would you mind lending me a hand?' 2500073401 - An aged, wise looking Hobbit. 2500073402 - Adelard Took[mn] 2500073500 - You have failed to drive the squirrel from Adelard's library 2500073501 - You have driven the squirrel from Adelard's library 2500073502 - Nothing you have done for Adelard Took has appeared to have any effect whatsoever on the \qghost\q in Adelard's library. 2500073503 - 'I am simply at my wit's end! Nothing we have done has appeased the Old Took's ghost. I can think of nothing else to do. I will never have my library back. What to do, what to do....\n\n'Wait...no, it's too terrible to ask! But I must have my library back. You have done so much for me already, but could I ask you to muster up your courage and face the Old Took's ghost yourself?\n\n'With great caution, enter my library and perhaps -- since you have done so much to try and appease him -- the Old Took will grant you an audience. His presence seems to be strongest in the far corner of the room, by my small bookshelf. Do please be careful!' 2500073504 - The ghost's presence is strongest in the far corner of Adelard's library, near the small bookshelf.\n\nAfter all else failed, Adelard Took has asked you to enter his library and confront the ghost of the Old Took. 2500073505 - 'A squirrel? It was nothing more than a...a foul, grey squirrel? Oh my, this is embarrassing. What will others think if they hear about this?\n\n'Oh, I know what they'll say! They'll say I'm as mad as old Bilbo. Dear, oh dear! Would it be too much to ask of you not to report this incident?\n\n'I will be most pleased to put this business behind me! And to think of all the trouble I put you through. I am so sorry to have been such a bother!' 2500073506 - Adelard Took is outside the library in the Great Smials.\n\nIn confronting the \qghost\q in Adelard Took's library, you discovered that it was nothing more than a squirrel hiding behind the bookcase. You should tell Adelard that it is safe to return to his library. 2500073507 - 'Please, my friend, confront the ghost of the Old Took in my library. Perhaps you can appease him!' 2500073508 - As you near the shelf, it starts to shake and shiver. Something is hiding behind the bookshelf! 2500073509 - 'I still cannot believe that I was afraid of a squirrel, grey though it be.' 250007350A - 'So the Great Took wasn't haunting my library after all? Well, I mustn't let those spiced boar ribs go to waste then!' 250007350B - Confront the Old Took's ghost 250007350C - Drive the squirrel from Adelard's library 250007350D - Confront the Old Took 2500073600 - 'Ah, yes, good day to you. I was wondering if you could do me a favour?\n\n'I have just received word that Adelard Took has found a copy of the original writ penned by the old King. This writ granted the Fallohide brothers, Marcho and Blanco, the lands that became the Shire. It is a most exceptional find! True, I already have a copy of the document, but it is in very poor shape. If this copy is in better condition, it would be a marvelous addition to the Mathom-house!\n\n'Would you go to Tookland and speak to Adelard about this find? I believe you can find him in the Great Smials in Tuckborough.' 2500073601 - 'Oh dear! You are here for the Founding Writ? Please don't let Paladin know, but I don't have it!\n\n'A local farmer, Belco Brockhouse, has it, and he won't give it up. His home is north of here, up the hill and to the right of the path, and he says he won't give up the Writ until he gets a hand with his crops. Honestly! At my age, I can't help with farm labour!\n\n'I'm sorry to say that if you want the Writ, you'll have to speak to him and perhaps lend a hand. The cheek of some hobbits!' 2500073602 - 'Belco Brockhouse is the one who has the Writ. Go speak with him about it, up the hill to the north...but be prepared to help him with his farm!' 2500073603 - 'Aye, I've got that piece o' parchment Adelard's wanting. I found it among my Mum's things, and I don't mind it going off to the Mathom-house -- I'd rather it go there than into that Adelard's collection -- but there's a few problems I need help with.\n\n'See, my fences need mending, my pig has run off, and I need some feed from Hobbiton. If you help me with those tasks, I'll give you the Writ. Fair to you?' 2500073604 - The Founding Writ 2500073605 - 'Do please be quick about acquiring that copy of the Founding Writ. I'm anxious to get a look at such a find! Speak with Adelard Took in the Great Smials in Tuckborough...he is the one who sent me word of this.' 2500073606 - Adelard Took has sent word that a copy of the Founding Writ, the document that established the Bounds of the Shire, has been discovered. The original document was given to the Fallohide brothers, Marcho and Blanco, by the old King. 2500073607 - 'Do please be quick about acquiring that copy of the Founding Writ. I'm anxious to get a look at such a find! Speak with Adelard Took in the Great Smials in Tuckborough...he is the one who sent me word of this.' 2500073608 - Adelard Took can be found in the Great Smials in Tuckborough.\n\nBrombard Foxtail, the Keeper of the Mathom-house heard rumour of Adelard Took's find and asked you to try and obtain the copy of the Founding Writ from Adelard. 2500073609 - Belco Brockhouse can be found north of Tuckborough town centre, up the hill and on the right of the path.\n\nTo his embarassment, Adelard Took revealed that he doesn't have the Founding Writ. A local farmer, Belco Brockhouse, is the one who found the Writ, but he refuses to hand it over to Adelard until someone helps him around his farm. 2500073700 - 'These bear pelts should give me some peace and quiet!' 2500073701 - 'Oh thank goodness! I am in the sorriest of straits, but I must make you swear to tell no one else of my troubles. If others were to hear of it, there would surely be a panic in Tuckborough!\n\n'My library is haunted! As difficult as it may be to believe, I think it is the ghost of the Old Took! I think the troubles darkening the Shire of late have disturbed him, like those bears over to the east of here...they were never so aggressive in his day!\n\n'Wait, perhaps that is it! The Old Took was known for slaying a great bear in his time. If you could bring me the pelts of a few bears, maybe it will ease his spirit. It will show the Shire is still safe!' 2500073702 - 'Oh good, you've found the pelts! Now I'll just have to put them in the library, and the Old Took's ghost will be calmed, I'm sure of it. He'll go back to his rest, and I'll get my library back.\n\n'Thank you!' 2500073703 - 'These pelts will surely put the Old Took to rest!' 2500073704 - 'Do you have those bear pelts? I simply have to have them if I'm to prove to the Old Took's ghost that the Shire is still safe.\n\n'You can find the bears to the east of Tuckborough, in the woods.' 2500073705 - Ghost of the Old Took 2500073706 - Adelard Took's library in the Great Smial is being troubled by a \qspirit\q, which he believes is the ghost of the Old Took. 2500073707 - Collected bear pelts ( 2500073708 - / 2500073709 - ) 250007370A - Bring bear pelts to Adelard Took 250007370B - Bears can be found in the woods east of Tuckborough.\n\nAdelard believes the ghost of the Old Took is upset by the troubles darkening the Shire of late, especially the recent aggressiveness of the bears. He has asked you to bring him a few bear pelts to prove to the Old Took that all is well in hand. 250007370C - Collect bear pelts ( 250007370D - / 250007370E - ) 2500073800 - Bear-pelt[e] 2500073801 - A bear-pelt. 2500073802 - Bear-pelts[ps] 2500073900 - You have set off the last of the rockets 2500073901 - You step onto the Methel-stage 2500073902 - 'Oh dear...oh dear....' 2500073903 - You have left the Methel-stage 2500073904 - In tidying up his library, Adelard Took came across a rocket from the Old Took's last Midsummer's Eve party. He sent it off to the Mathom-house in Michel Delving, but he thinks that might have upset the Old Took's ghost. 2500073905 - 'The Old Took's spirit has to be at rest now!' 2500073906 - 'The ghost is still in my library! When will it leave me alone? You know, all this started when I was doing a bit of tidying up in there, sending a few things off to the Mathom-house, and such....\n\n'I stumbled across an old rocket from the Old Took's last Midsummer's Eve party. Gandalf the Grey and he were great friends, you know, and Gandalf would bring the most splendid fireworks! Perhaps I upset the Old Took's ghost when I sent that rocket off to the Mathom-house? It could be that he wants to see it fired off!\n\n'If we could get the rocket back and fire it, that might appease his ghost. Could you speak with Keeper Brombard Foxtail in Michel Delving and get it? The Mathom-house is up on a hill, north-west of the centre of Michel Delving. Once you have the crackers, could you fire them off at the Methel-stage in Bywater?' 2500073907 - Brombard Foxtail is at the Mathom-house in Michel Delving, far west of Tuckborough.\n\nAdelard Took asked you to travel to the Mathom-house in Michel Delving and ask Keeper Foxtail for the fireworks rocket he had sent there. 2500073908 - 'Oh, I can tell by the smell of your clothes that you fired off the rocket. Wonderful!\n\n'Surely this will appease the Old Took's ghost. I'm going to go check in the library right now and make sure. I have a good feeling about this though, I'm sure this has appeased his ghost!' 2500073909 - The Methel-stage is on the southern side of the road heading west out of Bywater.\n\nAdelard Took had asked you to fire the rocket off at the Methel-stage in Bywater in hopes that the sight of this last rocket will appease the Old Took's ghost. 250007390A - Adelard Took can be found at the Great Smials in Tuckborough.\n\nYou should return to Adelard Took and let him know that you have done as he asked. 250007390B - 'You need to travel to Michel Delving, to the Mathom-house, to retrieve the rocket that I sent there. I think that is what upset the Old Took's ghost!\n\n'If you can get that rocket and fire it off at the Methel-stage in Bywater, that might appease the ghost!' 250007390C - 'Good day to you. So Adelard is looking for the rocket that he sent here?\n\n'Well, yes I have it. In fact, I haven't had the chance to do anything with it yet, actually. A moment please....\n\n'Ah, here you are! Be careful...although it is quite old, I would wager that since it was made by Gandalf the Grey it is still potent!' 250007390D - 'Wonderful, you've gotten the rocket from the Mathom-house. Now, please travel to the Methel-stage in Bywater and fire it off.\n\n'I'll wager seeing that will appease the Old Took's ghost, and he'll leave my library in peace!' 250007390E - 'Other than that fireworks rocket I gave you, I don't think Adelard has sent anything else over to the Mathom-house recently, at least nothing of note.\n\n'If he is looking for something else, please let me know!' 250007390F - Set off the fireworks 2500073910 - 'Other than that fireworks rocket I gave you, I don't think Adelard has sent anything else over to the Mathom-house recently, at least nothing of note.\n\n'If he is looking for something else, please let me know!' 2500073911 - Find the Methel-stage in Bywater 2500073912 - The Last of the Fireworks 2500073A00 - Fireworks-rocket[e] 2500073A01 - An old fireworks-rocket. On the side of the rocket, a G-rune is written in black script. 2500073A02 - ...[p] 2500073B00 - Launching Fireworks 2500073B01 - Fireworks are going off. 2500073C00 - Placing... 2500073C01 - Success! 2500073C02 - Interrupted! 2500073D00 - Test InvokeTutorial Effect. 2500073D01 - Invoke Use Item From Inventory Tutorial Hint 2500073E00 - 'There is so much of our history in the Mathom House!' 2500073E01 - Brombard oversees the Mathom-house of Michel Delving. 2500073E02 - Keeper Brombard Foxtail[mn] 2500073F00 - 'I hope Brombard was satisfied with Belco's copy of the Founding Writ.' 2500073F01 - Collected the Founding Writ 2500073F02 - After helping him out around the farm, Belco Brockhouse has finally given you the copy of the Founding Writ of the Shire he found among his mother's things. 2500073F03 - 'Aye, I suppose you've done enough for me, although I am going to miss the extra help around the farm here. And Old Sally seems to have taken a liking to you, although that could just be because you brought her feed!\n\n'Here's that copy of the writ I found in my mum's things. Take it over to Keeper Foxtail at the Mathom-house in Michel Delving.\n\n'And make sure you don't let that Adelard Took have it, I don't want it near his collection!' 2500073F04 - Brombard Foxtail is at the Mathom-house in Michel Delving.\n\nBelco Brockhouse, satisifed with your services, exhorted you to take his copy of the Founding Writ directly to Keeper Brombard Foxtail. He has no desire to see it end up in the hands of Adelard Took. 2500073F05 - 'Excellent, so this is it! Let me take a look at it....\n\n'Yes, interesting, interesting. Wonderful! It is a complete copy of the Writ and is in a bit better condition than the one already in the Mathom-house. Thank you for your efforts. I trust it wasn't too difficult to acquire, was it?' 2500073F06 - 'Marvelous, you have the Writ! Thank you for your work. Now, if you don't mind, please give it to Brombard Foxtail with my regards!' 2500073F07 - 'Have you been able to secure the copy of the Founding Writ yet? I'm anxious to take a look at it!' 2500073F08 - 'What you doing hanging about here? Anxious for more work? If not, be off with you. Take that Writ to Keeper Foxtail in Michel Delving.' 2500073F09 - 'Well, what're you needing now? Looking for more work?' 2500073F0A - Collect the Founding Writ 2500073F0B - 'Did you take that Writ to the Mathom-house? Don't want Adelard Took getting his hands on it, you know!' 2500073F0C - Bring the Founding Writ to Brombard Foxtail 2500073F0D - 'Thank you for bringing me that copy of the Founding Writ, Bounder. It is a tremendous find!' 2500073F0E - Belco's Writ 2500073F0F - 'It is too bad the original Writ was lost, but this copy you brought is wonderful!' 2500073F10 - 'Belco didn't want me to have his copy of the Founding Writ? How rude!' 2500074000 - The Founding Writ[n] 2500074001 - 2500074002 - The Founding Writ[n] 2500074400 - 'Have you met Bounder Primstone? Runs the Watch-house up at Brockenborings. He came by a few hours ago and asked to borrow the Bullroarer's club. Normally, I don't lend things out, since I like folk to visit the Mathom-house if they're interested in seeing something, but Primstone is very dependable.\n\n'Some of the young hobbits up in Brockenborings have expressed an interest in the Battle of Greenfields, apparently, and Primstone wanted to show them the club Bullroarer used to knock off the head of Golfimbul.\n\n'If you think it should be brought back to keep Golfimbul's skull company, you could mention it to him at the Watch-house in Brockenborings.' 2500074401 - ' 2500074402 - ! You've caught me at a bad time, I'm afraid. I was just about to step out....\n\n'Oh, all right. Yes, I borrowed Bullroarer's club, and I'm sorry that I had to lie to Brombard about it. But if Golfimbul has really come back to life, this club is the only thing that might scare him out of the Shire, don't you think? I'm going to that goblin camp you found and get to the bottom of all this, once and for all!\n\n'No, I don't want you coming along. You can tell that hunter, Halros, that I'll have taken care of the goblins soon, if you like. He deserves some thanks for finding those camps.' 2500074403 - 'Bounder Primstone is assigned to the Watch-house at Brockenborings. I hope his lesson went well, and that the young hobbits up that way are learning a little something about the Battle of Greenfields. Fascinating part of history, I assure you.' 2500074404 - 'Primstone is journeying to the goblin camp? That brave, little fool! Does he think that Bandobras Took won the Battle of Greenfields by himself? Bullroarer may have knocked off Golfimbul's head, but many hobbits lost their lives at that battle, and their names are no longer remembered!' 2500074405 - Prologue: Bullroarer's Club 2500074406 - 'Whenever Bounder Primstone is ready to return Bullroarer's club will be fine. The instruction of the younger hobbits is our paramount mission!' 2500074407 - Wilcome Tunnelly wanted Golfimbul's skull to be kept in the Mathom-house where it could be near Bullroarer's club, but Keeper Foxtail has lent the famous club to Bounder Primstone. 2500074408 - 'I'm sorry, but I don't want you coming with me. Only one person can wield Bullroarer's club at a time, and I'm sure you'd be in too much danger without it!\n\n'Go tell Halros I'll have everything under control shortly -- just follow the stone wall east out of Brockenborings and keep following it to his camp under the trees.' 2500074409 - Talk to Halros 250007440A - Bounder Primstone is at the Watch-house in Brockenborings, far to the north-east of Michel Delving.\n\nYou brought the old skull from the Scary quarry to the Mathom-house in Michel Delving, only to discover that Keeper Foxtail has lent Bullroarer's Club to Bounder Primstone. Brombard Foxtail suggested you should retrieve the club, if it was deemed important to keep the two items together. 250007440B - Ranger Halros camps on the Greenfields, east of Brockenborings, at the end of the stone wall.\n\nBelieving that Bullroarer's club will enable him to scare the goblins out of the Shire, Bounder Primstone is preparing to journey to the goblin encampment which you found. He told you not to come with him, but to tell Halros that Primstone will soon have dealt with the goblins. 2500074500 - Skull acquired 2500074501 - As if the presence of goblins north of Brockenborings is not enough, workers at the quarry in Scary, including the once doubtful Wilcome Tunnelly, believe they have unearthed Golfimbul's head in the cave there. 2500074502 - 'It looks like my sister Pansy wasn't too far wrong, after all! We've got Golfimbul's head in that cave.\n\n'You've got to go into the cave down at the bottom of the quarry and recover that skull. My lads mentioned that a strange mist covered the floor of the room where they found the skull. I won't blame you if you bring friends with you! In fact, I encourage you to do so! The spiders have really made themselves at home in the quarry, and who knows what other evils Golfimbul's head might stir up down there?\n\n'Bring it up here so we can have a look at it, and maybe we can figure out what's going on.' 2500074503 - The skull is in a cave at the bottom of the quarry.\n\nWorkers in the quarry at Scary uncovered a skull in the cave there, and many believe it could be the reason that spiders have overrun the quarry. Wilcome Tunnelly has asked you to bring the skull up to the surface so he can have a look at it. 2500074504 - 'You made it out of the quarry, 2500074505 - ! I was a bit worried, what with all the spiders about. I see that you found the skull. It certainly is a hideous thing, isn't it? I can't tell if it's a goblin-skull or not, but it does seem to be missing a tooth.\n\n'Missing a tooth? Oh dear! Pansy told me you found a goblin tooth in a rabbit hole on the Greenfields! This must be Golfimbul's head, rolled all the way down to this quarry from the rabbit hole it landed in during the Battle of Greenfields, hundreds of years ago!\n\n'You've got to take this to Brombard Foxtail at the Mathom-house in Michel Delving. Bullroarer's club is on display there, and I'd wager old Golfimbul hasn't forgotten Bullroarer's mighty club. He won't try anything while that's at hand!' 2500074506 - Wilcome Tunnelly is in Scary, at the edge of the quarry.\n\nWilcome Tunnelly is waiting for you to return with the skull his workers uncovered in the quarry at Scary. 2500074507 - Brombard Foxtail is the keeper of the Mathom-house at Michel Delving, far to the south-west of Scary.\n\nYou recovered the skull from the quarry cave, but Wilcome Tunnelly thinks it will be safest for all if it is kept in the same place as the famed club of Bandobras 'Bullroarer' Took. Wilcome has asked you to take the skull to Brombard Foxtail. 2500074508 - 'You're going to go into the cave in the quarry and retrieve that skull, 2500074509 - ? That's great news, but...why are you here in Brockenborings?' 250007450A - 'What did you say this was? Golfimbul's skull? My goodness! This is a very significant find, 250007450B - , even if it does make for a rather unpleasant mathom.\n\n'This is a bit of a strange coincidence, though, for Golfimbul's skull to appear on this particular day. I was consulted about Bullroarer's club just a few hours ago!' 250007450C - Brombard Foxtail is the keeper of the mathom-house at Michel Delving, far to the southwest of Scary and west of Tuckborough.\n\nWilcome Tunnelly thinks Golfimbul's skull will be safest if it's kept in the same location as Bullroarer's Club. He wants you to bring it to Brombard Foxtail in Michel Delving. 250007450D - 'You recovered that skull from the quarry in Scary! What are you bringing that awful thing here for? Take it back to Scary, I don't want it!' 250007450E - 'Can I help you with something?' 250007450F - 'You're bringing that old skull to the Mathom-house in Michel Delving? I suppose Brombard will be able to keep an eye on it.' 2500074510 - 'Can I help you with something?' 2500074511 - Acquire the skull 2500074512 - 'The workers left the skull in the chamber where they found it. If you descend into the quarry and make your way into the deepest section of the cave, you might be able to get to the bottom of this.\n\n'You might want to bring some friends with you! The quarry is a really dangerous place at the moment!' 2500074513 - 'Can I help you with something?' 2500074514 - Bring the skull to Wilcome Tunnelly 2500074515 - Bring Golfimbul's skull to Brombard Foxtail 2500074516 - 'It's a hideous thing, but maybe Brombard Foxtail in Michel Delving will be able to keep Golfimbul's skull at the Mathom-house. If Bullroarer's club is nearby, I don't think Golfimbul's skull will try any funny business!\n\n'Brombard is sure to reward you for bringing it in, as well. He's a queer sort, but a good hobbit all the same.' 2500074517 - Prologue: The Quarry In Scary 2500074518 - 'It's rather unpleasant, but maybe Brombard Foxtail in Michel Delving will be able to keep Golfimbul's skull at the mathom-house there. If Bullroarer's Club is nearby, I don't think Golfimbul's skull will try any funny business!' 2500074700 - Writ Finder's Sword[n] 2500074701 - 2500074800 - Writ Finder's Great Sword[n] 2500074801 - 2500074900 - You have failed to defend Old Sally 2500074901 - You successfully defended Old Sally on her way back to the farm 2500074902 - Old Sally halts, sniffing the air. 2500074903 - Belco Brockhouse found a copy of the Founding Writ of the Shire, but will not give it up until he has received some services in return. 2500074904 - Seeing Belco's barn in the distance, Old Sally breaks into a run. 2500074905 - 'My pig, Old Sally, has run off again. Sometimes I think that pig is more trouble than she's worth. Always running off, eating like a horse and scared o' her own shadow! If I weren't so fond o' her, I would have made sausage out of her years ago!\n\n'Usually when she runs off, it's down to the woods south-east o' here, by the big willow. If you find her, approach her carefully and bring her back to the barn here.\n\n'Be careful though, she spooks easily, so if she sees anything while you are bringing her back, she might run off, and this time for good!' 2500074906 - Belco Brockhouse's pig, Old Sally, may be found near the big willow south-east of Belco's farm.\n\nBelco has asked you to find his pig, Old Sally, and bring her back to his barn. He warned you that she spooks easily, and if she gets too scared, she may run away. 2500074907 - 'Ah, good, the old girl is back. She's a nuisance at times, that one, but in the end I suppose I'm too fond of her to do much else with 'er.\n\n'Thanks for doing that, but I suppose I owe the real thanks to that Writ I found, don't I?' 2500074908 - Old Sally sniffs the air, then starts on her way. 2500074909 - Belco Brockhouse can be found south of the Tuckborough town centre.\n\nYou should speak with Belco Brockhouse and let him know that you led his pig, Old Sally, back to his barn. 250007490A - 'If you are wanting that Writ, you need to find my pig, Old Sally. When she runs off, she's usually found to the south-east o' here, not far from the big willow.\n\n'Now approach her carefully, she's rather skittish. And make sure no critters get too close to her, she's likely to spook. And if she gets too spooked, she may run away for good!' 250007490B - The pig cautiously snorts your hand, but seems satisfied that you mean her no harm. She looks like she is ready to return to Belco's barn. 250007490C - Find Old Sally 250007490D - Defend Old Sally 250007490E - Old Sally flees in terror. 250007490F - Old Sally halts in alarm and sniffs the air.
Xabrina
2500074910 - Old Sally 2500074A00 - Lesser Athelas Essence[e] 2500074A01 - This lesser essence recovers your morale when used. 2500074A02 - Lesser Athelas Essences[p] 2500074B00 - Increased Morale 2500074B01 - 2500074C00 - 'If you are wanting that writ, you'll need to help me with a few things around the farm.' 2500074C01 - A rustic-looking Hobbit farmer. 2500074C02 - Belco Brockhouse[mn] 2500074D00 - 'So my pig, old Sally, when she ain't running loose all over the countryside, eats, and eats like you wouldn't believe. Goes through a sack o' feed in no time! Never seen a pig with an appetite like hers.\n\n'I need you to go to the Grange up in Hobbiton and fetch me a sack o' feed. Don't worry about talking to Ted Sandyman there to pay for them...I told him someone was going to come by and get them later today.\n\n'Now, if you want that Writ, you'd best be hurrying along! Head north across the Bywater Bridge in Hobbiton, and you'll see the Grange right there to your left.' 2500074D01 - 'Old Sally has no use for this Writ, but I know that you do! Go fetch the sack o' feed that I'm due from the Grange, and then we can talk some more. Head north through Hobbiton to the Bywater Bridge, and you'll see the Grange right there on your left.' 2500074D02 - A Sack of Feed 2500074D03 - Belco Brockhouse found a copy of the Founding Writ of the Shire, but will not give it up until he has received some services in return. 2500074D04 - You have failed to deliver the sack of feed 2500074D05 - 'Aye, those are the oats Sally likes. I'll take 'em off your hands...' 2500074D06 - Pick up the sack of feed 2500074D07 - The sack of feed can be found on the Grange north of Hobbiton. Once you have picked up the feed, bring them back to Belco in Tuckborough.\n\nBelco has told you that his pig, Old Sally, has a ravenous appetite, and that he needs more feed if he is to satisfy her. He has instructed you to go to the Grange and pick up a sack of feed. 2500074D08 - Bring the sack of feed to Belco Brockhouse 2500074E00 - Sack of Feed[E] 2500074E01 - A sack of feed. 2500074E02 - Generic Quest Items[ps] 2500074F00 - Collected flat field-stones ( 2500074F01 - / 2500074F02 - ) 2500074F03 - Collected small field-stones ( 2500074F04 - / 2500074F05 - ) 2500074F06 - Collected large field-stones ( 2500074F07 - / 2500074F08 - ) 2500074F09 - Belco Brockhouse found a copy of the Founding Writ of the Shire, but will not give it up until he has received some services in return. 2500074F0A - 'You see them coneys running all over my garden there? Since all them holes appeared in my stone fences, I can't keep the devils out. I've been wanting to gather up some new field stones to patch them up, but haven't found the time yet to do it.\n\n'There's a great big willow down the hill and to the south-east, directly south of Longo Burrow's farm -- you can find many stones o' different sizes down there. Bring me a variety o' them, if you would. Never know what I'll need to patch the fences!\n\n'Hurry along now, or I'll be giving the Writ to the coneys!' 2500074F0B - Field stones can be found south of Longo Burrow's farm near the big willow. Belco lives north-west of the willow, on the upper slopes of Tuckborough.\n\nBelco Brockhouse's fences need mending, and he has asked you to gather stones from the field for him to use in patching them. 2500074F0C - 'These stones will do nicely for my fences. Never thought I'd find the time to gather them up, but it seems things are changing a bit for me since finding that old Writ!' 2500074F0D - 'I need a few more stones before I can patch my fences.\n\n'You should be able to find field stones that'll work over by the big willow south-east of here. Look for Longo Burrow's farm - the willow is directly south of Longo's place. Patching them breaks in the fence won't be easy, so make sure you gather a few different sizes.' 2500074F0E - Bring field stones to Belco Brockhouse 2500074F0F - Collect flat field-stones ( 2500074F10 - / 2500074F11 - ) 2500074F12 - Collect small field-stones ( 2500074F13 - / 2500074F14 - ) 2500074F15 - Collect large field-stones ( 2500074F16 - / 2500074F17 - ) 2500074F18 - Shore Up the Fence 2500075000 - Flat Field-stone[e] 2500075001 - 2500075002 - Flat Field-stones[ps] 2500075100 - Small Field-stone[e] 2500075101 - 2500075102 - Small Field-stones[ps] 2500075200 - Large Field-stone[e] 2500075201 - 2500075202 - Large Field-stones[ps] 2500075300 - Carrying sack... 2500075301 - Dropped the sack! 2500075302 - Dropped the sack! 2500075303 - Delivered the sack 2500075400 - 'Quarrying is mighty hungry work!' 2500075401 - A sturdy Hobbit with thick, strong arms. 2500075402 - Wilcome Tunnelly[mn] 2500075700 - 'Why do we even need a Mayor, or Bounders, or Shirriffs, if they can't keep my nephew from being threatened and abducted and put through all kinds of hardship? The Sackville-Bagginses are a very important family in these parts!\n\n'I've heard that there are goblins on the edges of the Shire. Goblins! If you ask me, you should stop running pointless errands for our fat mayor and should do something about them!\n\n'I've heard that Wilcome Tunnelly, the quarry supervisor in Scary, has seen goblins on the Greenfields. Talk to him and get to the bottom of this, 2500075701 - . Hmmph...goblins!' 2500075702 - 'Lobelia Sackville-Baggins has heard tell of goblins out in these parts? There have been a few sightings, it's true. My sister is convinced that she saw...well, it's embarrassing. I suppose I can trust you though.' 2500075703 - 'Wilcome Tunnelly in the town of Scary, far to the east, has seen goblins out on the Greenfields. Go make yourself useful!' 2500075704 - Prologue: Make Yourself Useful 2500075705 - 'I say we do away with the whole lot of them -- Bounders, Shirriffs, and Mayors!' 2500075706 - Lobelia Sackville-Baggins has heard that there are goblins on the edges of the Shire and has demanded that you do something about them. 2500075707 - Wilcome Tunnelly is outside the quarry in Scary, far to the east of Hobbiton.\n\nLobelia Sackville-Baggins is in a bad mood and has demanded that you prove your worth as a Bounder by talking to Wilcome Tunnelly, the quarrymaster at Scary, about the rumours of goblins on the edges of the Shire. 2500075800 - 'Oh, good! There is something very important I would ask you to do for me.\n\n'When my grandson Wilcome was younger, I made him his lunch everyday, but ever since he's moved to Scary I don't get the chance to do it. You see, he oversees the quarry there, and I'm very proud of him, but I so do miss making him his lunch. In fact, I miss it so much that I made him a very special lunch. Unfortunately though, my old bones won't take me all the way there, but a young one like you could easily take it to him!\n\n'Would you mind taking his lunch to him? Bring it to Wilcome Tunnelly in Scary, but please do hurry. I don't want it to spoil before he gets it!' 2500075801 - 'Ah, so she talked you into delivering me lunch, did she? That Gammer of mine is a resourceful one!\n\n'It's good that she sent you up here though, even if it was for something as small as bringing me lunch. There's been a lot of trouble lately in these parts!' 2500075802 - 'My Wilcome is in charge of the quarry in Scary, to the north-east, and I know he'll want this lunch I've packed for him!' 2500075803 - 'Good day to you, glad to see a Bounder around these parts. Strange things have been afoot about here lately!' 2500075804 - My Grandson's Lunch 2500075805 - When her grandson Wilcome was younger, Gammer Tunnelly always made him his lunch. Now that he's moved to Scary, where he oversees the quarry, she doesn't get the chance. However, she missed making it so much that she's made him a very special lunch today, but cannot walk all the way to Scary to deliver it to him. She's asked you to take it to him. 2500075806 - Collected lunch basket 2500075807 - Bring the lunch basket to Wilcome Tunnelly 2500075808 - Wilcome Tunnelly is the supervisor of the quarry in Scary, to the north-east.\n\nGammer Tunnelly has asked you to bring the lunch she prepared to her grandson Wilcome, in Scary. 2500075809 - Collect lunch basket 2500075900 - Lunch-basket[e] 2500075901 - A basket containing the lunch Gammer Tunnelly made for her grandson, Wilcome. 2500075902 - ...[e] 2500075A00 - 'Hello there! There's something terrible happening in the Shire, and you need to do something about it before it's too late!\n\n'I was walking on the Greenfields, looking for flowers, when I saw a squat, little man off in the distance. He was carrying a spear, and believe me when I tell you that he was a goblin! All of a sudden he dropped to the ground, and it looked to me like he was reaching into a hole of some kind...a rabbit hole most likely. I was so scared I ran back here and told my brother what I saw, but I don't think he believed me.\n\n'The Greenfields are out north-west of here. Maybe you ought go look in those rabbit holes yourself. Don't know what it was looking for, but it can't be good for the Shire!' 2500075A01 - 'You found this inside a rabbit hole in the Greenfields? This is a goblin-tooth! This confirms my suspicions, 2500075A02 - . It was a goblin I saw the other day, and not just any goblin, but old Golfimbul himself!\n\n'You haven't put it together yet, Bounder? A long, long time ago, the goblin-king Golfimbul tried to invade the Shire, but he was defeated by Bandobras Took, the mighty Bullroarer! In one swing, Bullroarer knocked off Golfimbul's head...and it went flying through the air and landed in a rabbit hole.\n\n'Golfimbul is back, and he's searching all the rabbit holes on the Greenfields for his missing head! This is terrible! You'd best bring this goblin tooth to Bounder Primstone at the Watch-office in Brockenborings, to the west of Scary. Hurry, 2500075A03 - !' 2500075A04 - Prologue: Pansy Tunnelly's Tale 2500075A05 - 'You don't have anything for me? There has to be some evidence of what that squat little man was looking for out on the Greenfields!' 2500075A06 - 'Why are you giving me this pointy stone? What? A goblin-tooth? Is this a joke?\n\n'Pansy Tunnelly thinks that Golfimbul is wandering around the Greenfields, reaching into rabbit holes in search of his missing head? You'd think she would have mentioned whether the goblin she saw on the Greenfields didn't have a head to begin with, wouldn't you? It does seem like a rather important detail.\n\n'No, I'm sure her eyes were just playing a trick on her. Golfimbul is long-dead, and we've got no business upsetting people with talk that he's come back.' 2500075A07 - You found a pointy rock 2500075A08 - 'I know what I saw: a goblin, reaching into the rabbit holes on the Greenfields!' 2500075A09 - 'You don't seem to have anything for me. Can I help you with something?' 2500075A0A - 'Go tell Bounder Primstone that Golfimbul has come back to life and is looking for his missing head! Brockenborings is down the road, west of Scary, and is sure to be the first place the goblins will attack! Bounder Primstone will be at the Watch-office there, on the western side of the town.' 2500075A0B - Pansy Tunnelly is in the town square of Scary.\n\nWilcome Tunnelly at the quarry in Scary has asked you to talk some sense into his sister Pansy, who claims she saw something peculiar on the Greenfields. 2500075A0C - 'My sister Pansy is right here in Scary, spreading rumours about this thing she thinks she saw. I'd appreciate it if you could put an end to this nonsense.' 2500075A0D - There are rabbit holes on the Greenfields, north-west of Scary.\n\nPansy Tunnelly believes she saw a goblin rooting around in rabbit holes on the Greenfields and wants you to discover what it was looking for by searching the rabbit holes yourself. 2500075A0E - 'You're actually going to go reaching into rabbit holes out on the Greenfields until you find something? It's a waste of time, 2500075A0F - ! Pansy didn't see anything! She always does things like this!' 2500075A10 - Pansy Tunnelly is in the town square of Scary, south-east of the Greenfields.\n\nPansy Tunnelly, certain that goblins are in the Shire, sent you to search rabbit holes for evidence. You found a small, pointy stone inside one of the rabbit holes. It seems unlikely that Pansy's \qgoblin\q was seeking it, but you should show it to her just in case. 2500075A11 - 'You found a pointy stone inside a rabbit hole? I expect there are lots of things inside rabbit holes. What is this supposed to prove, other than that you and my sister are mad?' 2500075A12 - Bounder Primstone is at the Watch-office in Brockenborings, down the road west of Scary. The Watch-office is near the western side of Brockenborings.\n\nPansy Tunnelly is convinced that the pointy stone you found in the rabbit hole is really a goblin-tooth. She also believes it is proof that the long-dead goblin-king Golfimbul has returned and is searching for his head. She has asked you to show the \qgoblin-tooth\q to Bounder Primstone in the Watch-office at Brockenborings. 2500075A13 - 'Oh, don't bother Bounder Primstone with this nonsense. He's a good, solid hobbit and won't have anything to do with this talk of goblins and missing heads.' 2500075A14 - 'Golfimbul has come back! I just know it!' 2500075A15 - 'Oh, where is Bandobras Took when we need him? The Bullroarer would know what to do!' 2500075A16 - 'There are two things you can count on in life. Solid stone from Scary, and a hobbit's appetite for good food.' 2500075A17 - 'Goblins are bad news for the Shire, if the stories are true.' 2500075A18 - Search a rabbit hole 2500075A19 - Bring pointy rock to Pansy Tunnelly 2500075A1A - Bring pointy rock to Bounder Primstone 2500075A1B - Wilcome Tunnelly in Scary is concerned about something his sister Pansy saw out on the Greenfields. 2500075A1C - 'My sister Pansy is a good sort, but she can be rather excitable. When she gets an idea in her head, it stays there, no matter how silly it might be, and before you know it, she's convinced half the Shire that it's true.\n\n'She saw something out on the Greenfields the other day, and she thinks...well, maybe you'd better talk to her about it. Folk have seen goblins on the edges of the Shire, but this...try and talk some sense into her for me, will you?\n\n'You'll find her wandering around the town square here in Scary, stirring the folk, I shouldn't wonder.' 2500075B00 - Pointy Rock[e] 2500075B01 - This pointy rock came from a rabbit-hole on the Greenfields. 2500075B02 - Pointy Rocks[ps] 2500075C00 - Goblin-tooth[e] 2500075C01 - Is this a goblin-tooth or a pointy rock? It depends on whom you ask! 2500075C02 - Goblin-teeth[p] 2500075D00 - Collected the powdered gypsum 2500075D01 - Halson Tubwort, innkeeper of The Plough and Stars, is entering the Four Farthings Brewing-moot. 2500075D02 - 'Be welcome to The Plough and Stars! Stay a while and put your feet up! Try our famous Wooly-foot Stout!\n\n'Good, isn't it? But let me tell you, I have a brewing problem you might be able to help me with. The Four Farthings Brewing-moot is coming up, and I want to make some of my best Wooly-foot Stout for the judging. But you see, I need my secret ingredient! I use powdered gypsum to take the bitter edge off the brew.\n\n'Usually I order it from the quarry in Scary not far to the east of here, but it hasn't shown up. Can you please go to Scary and find out from old Wilcome Tunnely what happened to it? Much obliged to you!' 2500075D03 - Wilcome Tunnelly is in Scary, east of Brockenborings. The Plough and Stars Inn is in Brockenborings, west of Scary.\n\nHalson Tubwort of The Plough and Stars has sent you down to Scary to fetch a shipment of gypsum that has gone astray. 2500075D04 - 'You've come from Halson? It's a sad story I have to tell, so just as well it's to you!\n\n'I sent one of my men up to the old Plough with a cart to take that gypsum up for Halson and bring a few kegs back here, but he came back in a panic!\n\n'It seems he was waylaid by goblins just as he was almost at Brockenborings! To think, goblins in the Shire! He had to leave the cart behind and barely escaped. I told one of the Bounders here, but they haven't done anything yet.\n\nMaybe if you can find those goblins up around Brockenborings-way, you might find the cart carrying the gypsum too. My man says the goblins seemed to be coming from the north, for what that's worth.' 2500075D05 - The goblins who stole the gypsum cart came from the Scrag-dells north of Brockenborings.\n\nIt seems that goblins have the gypsum intended for The Plough and Stars, you should travel to their camp and search for the missing cart. 2500075D06 - 'Could you head down to Scary to talk to Wilcome about that gypsum?' 2500075D07 - 'Oh, you had to fight goblins for this gypsum? That's above and beyond the call, my friend! You deserve some of my beer on the house for that!' 2500075D08 - 'Did you get that gypsum from those goblins yet?' 2500075D09 - 'Oh, goblins got my gypsum? That's bad. Real bad. Don't suppose you can get it back from them, eh?' 2500075D0A - 'Did you get that gypsum from those goblins yet?' 2500075D0B - Bring the gypsum to Halson Tubwort 2500075D0C - Collect the powdered gypsum 2500075D0D - The Plough and Stars 2500075E00 - Gypsum[n] 2500075E01 - A packet of pestle-ground gypsum. 2500075E02 - ...[p] 2500076000 - 'Two goblin encampments...I cannot understand what would bring goblins to the Shire after so long and in such numbers. Bounder Primstone must be warned of the grave threat these goblins pose.\n\n'Go to the Watch-house in Brockenborings and give him these tidings. Just head back along the wall and to the west. His town will be the first to fall if the goblins attack, so he deserves as much warning as we have to give.\n\n'Warn him to be wary, however, not to wag his tongue too much. It would do more harm than good to panic these people.' 2500076001 - 'Two camps of goblins? Things are going from bad to worse, 2500076002 - ! I was much happier when I thought Pansy Tunnelly was just seeing things again. What is happening to the peace and quiet of the Shire these days?\n\n'You'd best go to Scary, down the road east of here, and find out from Wilcome Tunnelly what's going on at the quarry. I don't like the stories I'm hearing about this skull they found down there. I'm sure the rumours will just add to Pansy's.' 2500076003 - 'You'd better travel to Scary, down the road to the east, and find out from Wilcome Tunnelly what's going on at the quarry. I don't like the stories I'm hearing about this skull they found down there.' 2500076004 - 'Welcome back to Scary, 2500076005 - . You want to know about the skull?\n\n'Well, as it happens, my workers broke through a wall in the back of the cave down in the quarry, and a whole swarm of huge spiders came boiling out! As my lads were running from the cave, one of them noticed a skull sitting on a pile of rock.\n\n'I just know that skull has got to be evil. Why, I bet it's what called all these spiders to the quarry in the first place!' 2500076006 - Prologue: Troubles To Come 2500076007 - 'Bounder Primstone will probably be in the watch house in Brockenborings. Follow the stone wall west to the town, and tell Primstone of the goblins.' 2500076008 - With the aid of Halros the Ranger, you have discovered two goblin encampments in the Greenfields. Rumours continue to spread throughout the Shire, and it seems there might be much danger ahead for the peaceful land. 2500076009 - Bounder Primstone is inside the watch house in Brockenborings.\n\nWith your help, Ranger Halros has learned that the goblins have two camps north of the Greenfields and that their leader is receiving orders from a mysterious figure who is not a goblin. He has asked you to warn Bounder Primstone of this threat at once. 250007600A - Wilcome Tunnelly is at the quarry in Scary, down the road east of Brockenborings.\n\nBounder Primstone is unhappy enough with the discovery of the goblins, but to add to his troubles, he also heard that a skull was uncovered at the quarry in Scary and is worried about talk of it being Golfimbul's head spreading to other towns in the Shire. He has asked you to find out what is going on from Wilcome Tunnelly. 2500076100 - 'Welcome to the Plough and Stars, my friend! What can I get you?' 2500076101 - Tavern Keep 2500076102 - Halson Tubwort[mn] 2500076200 - Wooly-foot Stout[e] 2500076201 - Beer you can eat with a knife and fork. 2500076202 - Pints of Wooly-foot Stout[p] 2500076300 - Blagrove's Brown[n] 2500076301 - A beer for the telling of tall tales. 2500076302 - Pints of Blagrove's Brown[p] 2500076400 - A young Hobbit woman. 2500076401 - Pansy Tunnelly[fn] 2500076500 - Primstone's Shirt[n] 2500076501 - 2500076600 - Primstone's Shoes[n] 2500076601 - 2500076700 - Rabbit-hole[e] 2500076701 - This rabbit-hole is partially hidden among the grass of the Greenfields. 2500076702 - Rabbit-holes[ps] 2500076800 - Searching... 2500076801 - Success! 2500076802 - Interrupted! 2500076900 - A Bounder of the Shire. 2500076901 - Bounder Primstone[mn] 2500076A00 - 'We've been under a lot of pressure lately from folk in Brockenborings and the nearby villages complaining that Mayor Whitfoot hasn't done more to deal with problems in the Shire. Maybe we should make absolutely sure that Miss Tunnelly's goblin is a figment of her imagination.\n\n'There's a hunter of some kind who camps out on the Greenfields. His name's Halros, and for one of the Big Folk he seems to be a decent enough fellow. Show him that pointy stone of yours and ask him what he makes of it. To find his camp, follow the wall east out of Brockenborings. When it leaves the road, head off the path and follow the wall to a copse of trees.\n\n'He might know what that stone really is.' 2500076A01 - 'What is this? A goblin tooth? \n\n'It is a pleasure to meet you, 2500076A02 - , but I must confess that I have already come across goblins in the Shire, as you can see. This was just a scouting party, but there is sure to be a larger camp of the creatures somewhere nearby. We must deal with this threat before the goblins rally their courage to attack the nearby towns.' 2500076A03 - 'To find this hunter fellow, Halros, follow the road east out of Brockenborings. When the stone wall diverges from the road, follow it out into the country.' 2500076A04 - 'Can I help you with something, friend?' 2500076A05 - Prologue: The Aid of Halros 2500076A06 - While Bounder Primstone did not believe Pansy Tunnelly's stories of goblins on the Greenfields, he still thinks it would be wise to investigate her sighting. 2500076A07 - Bring pointy rock to Halros 2500076A08 - Halros camps on the Greenfields, in a copse of trees that can be reached by following the stone wall east out of Brockenborings and north off the road.\n\nBounder Primstone has asked you to speak with Halros, a hunter who has been camping out in the Greenfields, if he knows if the pointy rock has any significance. 2500076B00 - 'I am not sure what I must do. Can you help me make this decision?' 2500076B01 - Halros[nms] 2500076C00 - Defeated goblins ( 2500076C01 - / 2500076C02 - ) 2500076C03 - Halros has defeated a scouting party of goblins in the Greenfields and believes that the creatures have established a foothold somewhere to the north. 2500076C04 - 'While I am not from the Shire, my kindred are sworn to defend its folk against all threats. I am what the folk of Bree would call a Ranger. If you will aid me in my task, you will have my gratitude, 2500076C05 - .\n\n'The goblin encampment must be somewhere to the north, but I have not yet had an opportunity to track these goblins. We should each set out in opposite directions and search the north Greenfields. If you find the encampment, thin their numbers as much you can, then return here to my camp. I will do the same.\n\n'For the sake of the good folk who make their homes in this peaceful place, I hope we find the lair of these goblins, 2500076C06 - .' 2500076C07 - The goblin encampment is either to the north-east or north-west of Halros's camp.\n\nHalros told you he had not had a chance to track the origin of the goblins he defeated and has asked you to help him search for their camp. He also instructed you to thin their numbers as much as you can. 2500076C08 - 'You have returned, 2500076C09 - , and not a moment too soon! I am afraid to say that the goblin presence is much greater than I expected. There are already two camps of the creatures in the Greenfields.\n\n'The goblins are led by a chieftain, as you might expect, but I have come across something unusual...there are whispers that the chieftain reports to someone else. I have not learned the identity of this mysterious figure, but he does not seem to be a goblin, which troubles me.' 2500076C0A - Halros is camped east of Brockenborings, at the end of the stone wall.\n\nHalros sent you to search for the goblins' camp at one corner of the north Greenfields, while he searched the other. He will be pleased to hear that you have discovered the location of the goblin encampment and defeated some of the goblins there. 2500076C0B - Bounder Primstone is inside the watch house in Brockenborings.\n\nWith your help, Ranger Halros has learned that the goblins have two camps north of the Greenfields and that their leader is receiving orders from a mysterious figure who is not a goblin. He has asked you to warn Bounder Primstone of this threat at once. 2500076C0C - 'The goblins are camping to the north of here, that much is clear, but whether they are to the north-west or to the north-east I am not sure. Choose a direction and search that way for goblins. Slay any that you find, then return to my camp. We will then decide what to do next.' 2500076C0D - 'You have returned, Bounder 2500076C0E - , and not a moment too soon! I am afraid to say that the goblin presence is much greater than I expected -- there are already two camps of the creatures in the Greenfields.\n\n'The goblins are led by a chieftain, as you would expect, but I have come across something unusual -- there are whispers that the chieftain reports to... someone else. I have not learned the identity of this mysterious figure, but he does not seem to be a goblin, which troubles me.\n\n'Bounder Primstone must be warned of the grave threat these goblins pose. Find him in the watch house in Brockenborings, and give him these tidings. His town will be the first to fall if the goblins attack, so he deserves as much warning as we have to give.' 2500076C0F - 'Bounder Primstone will probably be in the watch house in Brockenborings. Follow the stone wall west to the town, and tell Primstone of the goblins.' 2500076C10 - Defeat goblins ( 2500076C11 - / 2500076C12 - ) 2500076C13 - Prologue: Goblin Foothold
Xabrina
2500076D00 - 'I have learned something of our enemy. Lubach, the leader of these goblins, is under the sway of a Man from the north, from Angmar, I believe. It was long thought that none of that people still dwelled in the north, but it seems they have returned.\n\n'I do not know what lies this Man of Angmar told to Lubach, but he has convinced him that he is the heir of Golfimbul, and that he must fulfill Golfimbul's ambition: the domination of the Shire.\n\n'We must not delay, 2500076D01 - ; we need to rescue Bounder Primstone! I will seek out some of my kindred and meet you inside the goblin encampment to the north-west! Look for the cave entrance inside the camp...if the hobbit is alive, he will surely be within the cave, seeking Lubach!' 2500076D02 - 'You are made of stern stuff indeed, 2500076D03 - , and the Shire has been saved through your efforts...but this is a joyless victory.\n\n'Lubach spoke of Éogan, the Man of Angmar that planted the seeds of conquest in his mind, but of this man there was no sign.\n\n'Where did he go and for what purpose? Did he abandon Lubach out of sudden necessity or was that his plan from the beginning? And what has become of my kindred? Normally they keep a close watch on these lands, but of them now there is no sign. This riddle is broader than the Shire, 2500076D04 - .' 2500076D05 - 'I'm doing better than I was, but I could use a holiday. Adventures are such bothersome things!\n\n'You should go see that Halros. I know he wanted to talk to you.' 2500076D06 - Prologue: Beneath the Greenfields 2500076D07 - 'The main goblin encampment is to the north-west, 2500076D08 - ! You must make haste if you are to rescue Bounder Primstone from the goblins-cave!' 2500076D09 - Bounder Primstone has gone to the goblin encampment with Bullroarer's club, thinking to drive the goblins from the Shire, but Halros fears he has made a terrible mistake. 2500076D0A - Enter Lubach's cave and rescue Bounder Primstone 2500076D0B - The main goblin encampment is north-west of Halros's camp in the Greenfields. Somewhere in the camp is the entrance to the cave where Primstone went.\n\nAfter Halros learned that Bounder Primstone went to confront the goblins alone, he asked you to journey deep into the goblin encampment to rescue the hobbit. In the meantime, Halros will himself seek out more of his kindred to aid you. 2500076D0C - Halros has a camp on the Greenfields, south-east of the goblin-camp.\n\nYou have put an end to Lubach and saved Bounder Primstone from the goblins. Halros told you to meet him at his camp. 2500076E00 - 'You have done well, but let us leave this place. The stench of the goblins is quite overpowering!' 2500076E01 - 'I...found the goblins, 2500076E02 - . They didn't much care for the Bullroarer's club...and took it from me without...much trouble. Their leader is a goblin...called Lubach. We've got...to get rid of this Lubach fellow. He might not...be Golfimbul...but I reckon he's...just as bad.\n\n'My wounds look worse than they are! I'll come with you. Just...give me half a moment.' 2500076E03 - Instance: Beneath the Greenfields 2500076E04 - Bounder Primstone has died 2500076E05 - 'Look, it's that...Halros! We've...already taken care of things...just like I knew...we would! He might...have been saved ...the trip!' 2500076E06 - Bounder Primstone has died! 2500076E07 - Lenglinn has died! 2500076E08 - Bounder Primstone is somewhere within the goblin-caves and may be in trouble!\n\nHalros has sent you to find Bounder Primstone beneath the Greenfields before something happens to him. 2500076E09 - Bounder Primstone was wounded in the caves deep beneath the Greenfields.\n\nYou have found Bounder Primstone, but he has been hurt by the goblins. 2500076E0A - Halros has found his way into Lubach's \qthrone room\q at last and is waiting to speak with you about your victory. 2500076E0B - Halros has found his way into Lubach's \qthrone room\q at last is waiting to speak with you about your victory. 2500076E0C - 'Oh...I'm feeling a bit...light-headed. My wounds....' 2500076E0D - 'Look! It's that Halros fellow!' 2500076E0E - 'Please, check on the state of Bounder Primstone, he looks wounded, although how serious I cannot tell.' 2500076E0F - Find Bounder Primstone 2500076E10 - You have found Bounder Primstone 2500076E11 - Find Bounder Primstone 2500076E12 - Talk to Bounder Primstone 2500076E13 - Defeat Lubach 2500076E14 - Talk to Halros 2500076E15 - Talk to Halros 2500076E16 - The network of caves beneath the Greenfields seems to be extensive, and it has become home to a dangerous tribe of goblins. 2500076E17 - 'You have done well, my friends, and I am sorry for arriving too late to be of aid!' 2500076E18 - 'Am I ever glad to see you!' 2500076E19 - 'Thank goodness...you're here....' 2500076E1A - 'I thought I was done for!' 2500076E1B - 'Lucky for me...you came along....' 2500076E1C - As you kneel by the battered form of Bounder Primstone, he grasps your hand.\n\n'I'm not... as bad off as I look.' Primstone manages a smile, then coughs. 'These beasts follow a Goblin who fancies himself Golfimbul's heir. I wager that if you can slay that bloke, it'll send...' Primstone struggles to finish his sentence before falling into unconsciousness, '...send the rest... packing...' 2500076E1D - 'Good job finishing off this lot! My men shall see to Primstone's wounds and return him safely to the Shire. I would not have thought a Halflings could endure such a trial, but it seems there is more to these folk than meets the eye!\n\n'For you though, I have another task. During the fighting I found something special to the Halflings: Bullroarer Took's club. Return it to the Halfling's Mathom-house. Also, while you should tell Shirriff Bunce of what happened here, tell no one else. I fear what other Halflings might do if they hear that such creatures had invaded their lands.' 2500076E1E - 'You have my apologies, 2500076E1F - ! I hoped to arrive before you joined in battle with Lubach, but I saw something that diverted my attention, which slowed my progress through the cave. One of the goblins, a rank creature of little prowess, had gotten his hands on Bullroarer's club. He was trying to escape the caves with it, and I have no doubt Lubach's wrath would have been great when he found it gone.\n\n'We saved him the trouble of his anger, though it will be of little consolation to him now. I have recovered the club and will return it to Primstone when I have delivered him safely to the Watch-house in Brockenborings.\n\n'You have done well to stop this threat, 2500076E20 - , but something about this affair troubles me. Come to my camp in a short while, and we can discuss these matters in the open air.' 2500076F00 - Postmaster's Cloak[n] 2500076F01 - 2500077000 - Fated Dagger[n] 2500077001 - 2500077100 - Lubach's Crusher[n] 2500077101 - 2500077200 - Halros' Staff[n] 2500077201 - 2500077300 - Halros' Trousers[n] 2500077301 - 2500077400 - Halros' Boots[n] 2500077401 - 2500077500 - Lubach's Ender[n] 2500077501 - 2500077600 - travel_exit (info) 2500077601 - Goblin Cave 2500077602 - Instance: Beneath the Greenfields 2500077603 - travel_exit (desc) 2500077700 - 'IGNORE ME, NUMNUTS.' 2500077701 - 'NEVER SHALL YOU SEE ME' 2500077702 - Hiding Content 2500077703 - This is specifically for hiding content. 2500077704 - THIS IS ALL TO HIDE STUFF IGNORE IGNORE 2500077900 - Goluechor[n] 2500077901 - 2500077A00 - Halros' Longsword[n] 2500077A01 - 2500077B00 - 'What do you want?' 2500077B01 - Lobelia Sackville-Baggins[fn] 2500077C00 - Since Lobelia Sackville-Baggins paid to acquire the ingredients for her fireworks, Hyacinth Took has recruited you to help her gather them. 2500077C01 - 'You're too willing, 2500077C02 - ! First wolves, and now a bear? You should be more firm with these folk and make them take care of their own problems for once.\n\n'All right. Now last, but not least, I'll need some brimstone and iron filings. You can't find brimstone around here, so I always go to the dwarves for that stuff. They can also provide the filings cheaper than any of the local smiths, so we'll take care of two problems at once, this time.\n\n'Please head over to Needlehole and talk to the dwarf-merchant Onar. I've dealt with him in the past, and I imagine he'll be able to give us what we need.' 2500077C03 - The dwarf-merchant Onar is in the hamlet of Needlehole in the north-west corner of Rushock Bog.\n\nHyacinth only needs brimstone and iron filings to get to work on Lobelia Sackville-Baggins' fireworks. She suggested you could obtain them from Onar, a dwarf-merchant. 2500077C04 - 'Three months! Three months! That won't do! Won't do at all! My birthday is in two months! Do you understand? Two!' 2500077C05 - Hyacinth Took is in Tuckborough, near the Great Smials.\n\nHyacinth Took sent you to Needlehole to acquire brimstone and iron filings from the dwarf-merchant Onar. Onar made a quick and fair trade and has sent you back to Hyacinth with her parcels. 2500077C06 - Lobelia Sackville-Baggins is at her home at Bag End in Hobbiton.\n\nWith your help, Hyacinth Took now has all she needs to begin work on Lobelia Sackville-Baggins' fireworks. She told you to return to Lobelia and let her know the fireworks will be done in three months. 2500077C07 - 'Please go to Needlehole to pick up the brimstone and iron filings from Onar.' 2500077C08 - 'Ho! So little Hyacinth wants some more makings for her pretty lights! Wants to be a Wizard, does she? Ha!\n\n'Well it just so happens I have some brimstone and filings to sell -- at a very reasonable price too, I might add. Tell all your friends, very easy terms....\n\n'What? Don't just stand there like a ninny with your mouth open like that. Were you thinking I'd send you on a quest or something for such simple things? Here, take these parcels, and good day to you!' 2500077C09 - 'You'd best tell Lobelia that all the ingredients have been purchased, and her fireworks will be ready in three months.' 2500077C0A - 'Well, well, that wasn't that hard was it? And you stood your ground with him! \n\n'I'll get started on these fireworks right away! Tell the old crow I should have all she needs in just three months!' 2500077C0B - 'You seem surprised, friend, but you shouldn't be. If a dwarf says he can provide a particular kind of good, you can count on him to provide it! Bring the brimstone and the iron filings to Hyacinth Took in Tuckborough as soon as you are able.' 2500077C0C - 'Where are those dwarf-goods I asked for?' 2500077C0D - Bring brimstone and iron filings to Hyacinth Took 2500077C0E - Brimstone and Sparks 2500077D00 - Brimstone[e] 2500077D01 - A small box of brimstone. 2500077D02 - ...[p] 2500077E00 - Iron Filings[vs] 2500077E01 - A pouch of iron filings. 2500077E02 - ...[p] 2500077F00 - 'I must have those fireworks in time for my birthday party. One way or another, by hook or by crook, I will have them, I tell you!\n\n'Ah! Hyacinth said her fireworks were stolen, didn't she? Well, then, the answer is simple. All you have to do is get them back from the thieves! Talk to Shirriff Smallburrow here in Hobbiton, and I'm sure he will set you right on the path if you can pull him away from his mug!\n\n'After all, that is what Bounders and Shirriffs --or whatever you are -- are supposed to do, isn't it? Catch thieves and ruffians and recover stolen properties for upstanding citizens like myself? It certainly is! Now be off!' 2500077F01 - 'I do remember the incident. Hyacinth told me about it, naturally.\n\n'The local Bounders have been unable to recover the lost fireworks. But since you bring it to my mind, I think I may have a task for you...a dangerous one too, I might add.' 2500077F02 - 'Don't just stand there gaping like a ninnyhammer! Go speak with Shirriff Smallburrow at the Ivy Bush!' 2500077F03 - 'You've got my sympathy about dealing with Lobelia, but I'm happy to say this matter is completely out of my hands. Fortunately for me, there's nothing I can do about fireworks stolen in Tuckborough -- I only deal with matters arising near Hobbiton!\n\n'You should go talk to the Thain, Paladin Took, at the Great Smials in Tuckborough. I'm sure he'll be able to direct you.' 2500077F04 - By Hook or By Crook 2500077F05 - 'So the Shirriff told you to go to the Thain? Why ask me what to do? Go to the Thain!' 2500077F06 - Lobelia insists on fireworks for her birthday party. The only possible way to get them in time for her party is to recover the fireworks stolen from Hyacinth Took. 2500077F07 - 'I think you should go talk to the Thain about the stolen fireworks. He'll be at the Great Smials in Tuckborough, to the south.' 2500077F08 - Shirriff Robin Smallburrow can be found inside the Ivy Bush in the centre of Hobbiton.\n\nSince it will be three months before Hyacinth Took can have more fireworks ready for Lobelia Sackville-Baggins, a month too late for her party, Lobelia instructed you to speak with Robin Smallburrow about recovering Hyacinth's stolen fireworks. 2500077F09 - The Thain can be found at the Great Smials in Tuckborough, south of Hobbiton.\n\nLobelia Sackville-Baggins sent you to speak with Robin Smallburrow about Hyacinth Took's stolen fireworks, but Shirriff Smallburrow told you the matter was outside of his jurisdiction. He suggested you speak with Paladin Took, Thain of the Shire. 2500078000 - Lobelia Sackville-Baggins is planning a birthday party for herself grand enough to outshine that of Bilbo Baggins several years before. She wants fireworks worthy of her efforts. 2500078001 - 'You there! Yes, I mean you. Come over here. I've work for you.\n\n'I simply must have fireworks for my birthday party. More and brighter than that mad Bilbo ever had! I hear that Hyacinth Took over in Tuckborough has learned to make them, no doubt from that queer Gandalf fellow. You go over there and tell her I want a dozen large crates of her best fireworks! She lives west of the Great Smials.\n\n'Of course, I'll pay you if you insist. What a nuisance. I thought Bounders --or whatever you are -- were supposed to do for us Shire-folk out of duty.' 2500078002 - Hyacinth Took is in Tuckborough, west of the Great Smials.\n\nLobelia Sackville-Baggins has heard that Hyacinth Took knows the art of making fireworks and asked that you place an order for her biggest and brightest. 2500078003 - 'Oh really? Fireworks for Lobelia Sackville-Baggins, is it? I'm almost happy to be able to tell you that I'm out of both fireworks and the ingredients to make them. The truth is, I made up a whole batch recently, but it was stolen! And the Bounders haven't been much help getting it back, begging your pardon.\n\n'If Lobelia really wants fireworks for her party, there will be a lot of purchases she has to make. There's charcoal, saltpetre, brimstone, and iron filings to buy, among other things. So you go back to Lobelia and make sure she's willing to pay for all this.\n\n'If she still wants them, come back here, and I'll lay out all the things you need to do.' 2500078004 - Lobelia Sackville-Baggins is at her home at Bag End in Hobbiton.\n\nLobelia Sackville-Baggins sent you to order fireworks from Hyacinth Took, but Hyacinth informed you that she was out of both fireworks and the materials to make them. She told you to return to Hobbiton and make sure Lobelia will be expected to pay for the materials, if she still wants fireworks. 2500078005 - Hyacinth Took is west of the Great Smials in Tuckborough.\n\nHyacinth Took sent you back to Lobelia Sackville-Baggins to request payment for the ingredients to make her fireworks. Lobelia reluctantly agreed and gave you a coinpurse to take back to Hyacinth. 2500078006 - 'Lobelia probably won't want to pay for the ingredients. I'm not sorry none, either. You go tell her that, up in Bag End.' 2500078007 - 'Pay for the ingredients? Why! I never...!\n\n'Oh, I suppose I must, if all her stock was stolen. Here, take these coins to that Took. These had better be the best fireworks the Shire has ever seen!' 2500078008 - 'Well? I'm not paying you to stand around, you know. Hurry over to that Hyacinth Took and get those fireworks! She lives in Tuckborough, west of the Great Smials!' 2500078009 - 'So, the old crow actually paid? I'm astonished. She must really want these fireworks.\n\n'Well, I'll see what I can do.' 250007800A - 'Mind you, don't even think about stealing any of those coins. I have my eye on you, and I'll keep an eye on that Took, too! Find her at her home west of the Great Smials, in Tuckborough.' 250007800B - 'I didn't think Lobelia would actually want to pay for them!' 250007800C - Bring the coinpurse to Hyacinth Took 250007800D - Lobelia's Fireworks 2500078100 - Coin-pouch[e] 2500078101 - A small pouch of coins grudgingly counted out by Lobelia Sackville-Baggins. 2500078102 - ...[p] 2500078200 - Onar[mnv] 2500078300 - A big black bear has decided to make Hart Holeman's woodpile its home, causing Hart no end of trouble. 2500078301 - 'This is my problem. There's a lot of bears in the north woods. Usually, I have no trouble with them. You just stay out of their way, and they'll stay out of yours, so to speak. But I have a big woodpile I've spent some time gathering, and a really big black bear has decided it's the perfect place for him and his kind to live.\n\n'The big black bear is very dangerous, and I can't get near my wood-pile anymore. If you can help me out by getting rid of it so I can get at my wood, I'll be happy to make up a parcel of charcoal for your friend Hyacinth.\n\n'My woodpile is almost due north of here, past the wall and a small logging camp. You'll probably find that black bear right on top of it.' 2500078302 - Hart Holeman's woodpile is to the north, beyond the wall and a small logging camp.\n\nHart Holeman is willing to provide the charcoal Hyacinth Took requested, but first he wants you to drive off a big black bear that has made his woodpile its home. 2500078303 - 'You killed him? I don't generally hold with hunting our local bears just to be rid of them, but that big black bear was dangerous, let me tell you!\n\n'Here, take this parcel of charcoal back to young Hyacinth, with my courtesy and respect.' 2500078304 - Hart Holeman is at his home in the centre of Overhill.\n\nHart Holeman had asked you to deal with the big black bear that had taken up residence in his woodpile, while he put\n together a parcel of charcoal for Hyacinth Took. He will be pleased to learn that the bear will no longer trouble him. 2500078305 - Hyacinth Took is in Tuckborough near the Great Smials.\n\nWhile you were away, dealing with the big black bear at Hart Holeman's woodpile, Hart was busy putting together a parcel of charcoal for you to take back to Hyacinth Took. 2500078306 - 'Please get rid of that big black bear! It's right by my wood pile, directly north of here, I expect!' 2500078307 - 'Ah, this will do nicely. I hope old Hart didn't give you a difficult time?\n\n'Well now, we should be about our next bit of business....' 2500078308 - 'You should bring that charcoal down to Hyacinth, now that you've got it. She lives in Tuckborough, east of the Great Smials, if I remember right.' 2500078309 - 'Where's that charcoal I asked for?' 250007830A - Bring charcoal to Hyacinth Took 250007830B - The Big Black Bear 2500078400 - Charcoal[e] 2500078401 - A bundle of charcoal sticks. 2500078402 - ...[p] 2500078500 - Hart Holeman[mn] 2500078600 - 'You really shouldn't have let Cam bully you into hunting those wolves for him. That's work for the Shirriffs! Well, thank you for the saltpetre.\n\n'Now I need some charcoal. Please go to Overhill and talk to Hart Holeman. He and some other wood-cutters gather timber from Bindbole Wood and sometimes cook charcoal for sale. You can find him at his home in the centre of Overhill.\n\n'Mind you don't let him bully you like Cam did.' 2500078601 - 'Charcoal is it? Yes, we do have some for sale. I'll be happy to prepare a parcel for young Hyacinth. But there's one thing you can do for me first....' 2500078602 - 'Please go talk to Hart Holeman in Overhill to get the charcoal I need.' 2500078603 - Calling for Charcoal 2500078604 - Since Lobelia Sackville-Baggins paid to acquire the ingredients for her fireworks, Hyacinth Took has recruited you to help her gather them. 2500078605 - Hart Holeman is at his home in the centre of Overhill.\n\nHyacinth Took appreciated the saltpetre you brought back with you, though she chided you for letting Cam Puddifoot talk you into hunting wolves for him. Now she has asked you to speak with Hart Holeman about the charcoal she needs. 2500078700 - Hyacinth Took[fn] 2500078800 - 'Well done, Bounder 2500078801 - ! Those fireworks won't hurt anyone now.' 2500078802 - 'I hope you didn't have too much trouble with old Lobelia....' 2500078803 - With Hyacinth's stolen fireworks destroyed, there are none left for Lobelia Sackville-Baggins' birthday party. 2500078804 - 'Well, you did a fine job with those fireworks. The danger is past, it seems. You should go and tell Hyacinth what you've done, as I'm sure it will be a weight off her mind.\n\n'I suppose you should also go back to Hobbiton and tell Lobelia as well, though I don't envy you that conversation! She has always been a harsh and abrasive hobbit.\n\n'Well, good luck and good day to you.' 2500078805 - Hyacinth Took is at her home in Tuckborough near the Great Smials.\n\nPaladin Took was grateful for your help destroying the stolen fireworks. He has tasked you with delivering the news to Hyacinth Took. 2500078806 - 'That's some tale you tell! I wish I'd been there to see all those rockets go off at once!\n\n'Truly, I was worried about what happened to those stolen fireworks, and I'm very grateful that you were able to destroy them before they could be misused. The fact that Lobelia's fireworks won't be ready for her party is just cream on the strawberries, if you take my meaning!\n\n'Now that I'm sure Lobelia will be cancelling her order, I have some spare fireworks. Why don't you take them? I wish you the joy of firing them off!' 2500078807 - Lobelia Sackville-Baggins is at her home at Bag End in Hobbiton.\n\nYou have told Hyacinth Took about the fate of the stolen fireworks. Now you have but to deliver the news to Lobelia Sackville-Baggins. 2500078808 - 'You should tell Hyacinth what happened to the stolen fireworks.' 2500078809 - 'Why, you...you failure! How dare you destroy my fireworks! I don't care what that fool of a Took told you. Those were my fireworks, for my party, and now...and now....\n\n'Well, you won't be getting a sniff of my money again, that's for sure! And I'll tell the Shirriff about you! I'll tell the Mayor! I'll tell the Thain!'\n\n'Fiddlesticks! Get out of here. Just go!' 250007880A - 'It's a relief that those fireworks won't hurt anyone!' 250007880B - 'Oh, Lobelia Sackville-Baggins must be livid!' 250007880C - 'Out of my sight, you poor excuse for a Bounder!' 250007880D - 'Why, you...you failure! How dare you destroy my fireworks!'\n 250007880E - The End of the Matter 250007880F - 'Well done, Bounder 2500078810 - ! Those fireworks won't hurt anyone now.' 2500078811 - 'I hope you didn't have too much trouble with old Lobelia....' 2500078900 - 'Well, if the old crow is willing to pay, then I suppose I'll have to oblige her.\n\n'First, I'll send you out after saltpetre. My friend Cam Puddifoot, the pig-farmer in Budgeford, can usually supply some. He's got the biggest manure-pits in the whole Shire!\n\n'Cam will let me know when he needs payment, so you'll not need to carry coin with you. He hardly has use for saltpetre.' 2500078901 - 'Saltpetre? I got mounds of it. But I tell you what, I got other problems, too.\n\n'Long as you're here, I'm going to ask you to take care of 'em for me before I send that saltpetre over to Hyacinth's place.' 2500078902 - 'Please go to Budgeford and ask my friend Cam Puddifoot for the saltpetre I need.' 2500078903 - Seeking Saltpetre 2500078904 - Since Lobelia Sackville-Baggins paid to acquire the ingredients for her fireworks, Hyacinth Took has recruited you to help her gather them. 2500078905 - Cam Puddifoot is at his home in the middle of Budgeford.\n\nThe first ingredient Hyacinth Took has sent you after is saltpetre. She suggested you visit her friend Cam Puddifoot, a pig-farmer in Budgeford. 2500078A00 - Defeated wolves in Puddifoot's Fields ( 2500078A01 - / 2500078A02 - ) 2500078A03 - Cam Puddifoot, a pig-farmer in Budgeford, is having problems with wolves raiding his sties. 2500078A04 - 'See here, we got a lot of wolves off in the east and the north-east of Budgeford, and lately some of them have gotten into my fields. Puts a mighty fear into my pigs, let me tell you.\n\n'So I want you to rid me of 'em. Those beastly things are all over my fields, and I'm losing more pigs every day.\n\n'I'll make sure that saltpetre gets over to Hyacinth, don't you worry.' 2500078A05 - There are wolves in Cam Puddifoot's fields to the east of Budgeford.\n\nHyacinth Took sent you to Cam Puddifoot to request delivery of some saltpetre for Lobelia Sackville-Baggins' fireworks. Farmer Puddifoot is willing to deliver the saltpetre, but he wants you to clear his fields of wolves first. 2500078A06 - 'Hallo there! You could hear all the yelping and howling a mile off. Good job!\n\n'Take this pack of saltpetre I made up back to Hyacinth and tell her there's plenty more where that came from.' 2500078A07 - Cam Puddifoot is near his home in Budgeford.\n\nCam Puddifoot is willing to send saltpetre to Hyacinth Took, but first he requested your help clearing wolves from his fields. With the threat of wolves lessened, you should return to him. 2500078A08 - Hyacinth Took is near the Great Smials in Tuckborough.\n\nWhile you were helping to clear the wolves from Cam Puddifoot's fields, the pig-farmer collected a pack of saltpetre for you to take back to Hyacinth Took. 2500078A09 - 'Please get rid of the wolves in my fields! They're the fields just to the east of Budgeford.' 2500078A0A - 'Phew, the smell I could do without, but it's the cost of saltpetre, I'm afraid of. Well, this'll do.' 2500078A0B - 'Now that you have helped me with my wolf problem, there's no reason to delay in bringing that saltpetre to Hyacinth in Tuckborough, 2500078A0C - . You should go at once, of course.' 2500078A0D - 'Wheres that saltpetre, then?' 2500078A0E - 'Thanks for taking care of those wolves for me!' 2500078A0F - Defeat wolves in Puddifoot's Fields ( 2500078A10 - / 2500078A11 - ) 2500078A12 - 'My pigs have been much happier since you took care of the wolves!' 2500078A13 - Bring the saltpetre to Hyacinth Took 2500078A14 - Wolves in the Fields 2500078B00 - Saltpetre[e] 2500078B01 - A large pouch of saltpetre. 2500078B02 - ...[p] 2500078C00 - The Thain carries a regal air and a stern demeanor 2500078C01 - Thain Paladin Took II[mn] 2500078D00 - 'There are some Big Folk -- ruffians or brigands, most likely -- camping in the south-west part of the Marish, not far from Woodhall. The camp is at Narrowcleeve, and there is a ford near the brink of a waterfall that can bring you up to the heights. I've received many complaints about them, and I've asked the Shirriffs to deal with them, but assembling enough Bounders has been difficult.\n\n'I've heard rumours of strange lights in the sky around the Marish. Now that you remind me of those fireworks, I think that perhaps one of the ruffians must have stolen them from Hyacinth.\n\n'Those fireworks could be very dangerous in the wrong hands. Who knows what mischief they could cause with them? We have no time to gather Bounders, now. You must destroy those fireworks at once!' 2500078D01 - 'That must have been a sight to see, perhaps like one of the Old Took's parties!\n\n'I'm very happy you were able to accomplish this important task. You've amply repaid the trust Shirriff Smallburrow placed in you, and you've earned my respect and thanks as well. Please accept this small reward for your brave deeds.' 2500078D02 - 'Destroy those stolen fireworks before the brigands can use them for some misdeed! Look for them at Narrowcleeve, in the south-west of the Marish.'
Xabrina
2500078D03 - Flare For Danger 2500078D04 - Paladin Took is certain that a band of brigands stole Hyacinth's fireworks and is planning to use them for harmful purposes. 2500078D05 - The fireworks have been destroyed 2500078D06 - Destroy the stolen fireworks 2500078D07 - The brigand encampment is at Narrowcleeve, the heights in the south-west part of the Marish, not far from Woodhall. You can enter the camp by crossing a ford near the brink of a waterfall.\n\nShirriff Robin Smallburrow sent you to speak with Paladin Took, the Thain of the Shire, about Hyacinth's stolen fireworks. The Thain suggested that they may have been stolen by a band of ruffians camped in the Marish and sent you to destroy the fireworks. 2500078D08 - The Thain is at the Great Smials in Tuckborough.\n\nThe Thain, Paladin Took, sent you to destroy Hyacinth Took's stolen fireworks at a brigand encampment. With victory in hand, you should return to the Thain at once. 2500078E00 - 'That's a strange tale you told about Gerebert. A little fanciful, but worth looking into.' 2500078E01 - 'It seems I've heard the name Sharkey recently somewhere. I'll have the Watch look into the presence of these Men.' 2500078E02 - Esilia Took told you that Gerebert finally made it to her house and told a fantastic tale of his journey aboard Longo's waggon. 2500078E03 - 'You wouldn't believe Gerebert's tale. It seems that hiding aboard Longo's waggon took him much further than anyone would have expected. You simply must talk to him. The poor fellow is inside my house, just shaking something terrible.' 2500078E04 - Gerebert Took is inside Esilia's house.\n\nEsilia Took thanked you for rescuing her cousin and told you that Gerebert spun an astounding tale. She recommended that you go inside and speak with him yourself. 2500078E05 - 'Oh! Hullo again! I'm overjoyed to see you, and really must tell you my tale. That waggon I hid aboard stopped over there on the Stock road, and I sneaked off. Some Big Men came and carried the pipe-weed away, so I followed them. Near old Odo's barn, they put the pipe-weed on another waggon, and I sneaked onto that one too. What a mistake! That one travelled for days and days until we finally arrived at some horrible tower!\n\n'I slipped off the waggon before they unloaded it at the gates to the tower, then hid again. Soon, a terrible, robed man came. Some of the ruffians called him Sharkey. His voice was so frightening! Even the Big Folk seemed scared of him. He ordered them to return here, so I hid on the waggon once more.\n\n'The true irony is that once we got back to the Shire, those men spotted me and locked me up! Quite a tale isn't it? While those men were scary, I think that robed man is more trouble. I think the Thain should know about this. Would you mind telling him? I'm done with travelling for quite a while!' 2500078E06 - Paladin Took, the Thain, is at the Great Smials in Tuckborough.\n\nEsilia Took sent you into her house to speak with her cousin, Gerebert. Gerebert told you a fantastic tale about a terrible tower in far away lands, where he saw a strange, robed man named Sharkey. He asked you to tell his story to the Thain. 2500078E07 - 'Go on into the house. Gerebert is there waiting for you. You simply must hear his tale. You won't believe it!' 2500078E08 - 'That is quite a tale you spin, 2500078E09 - -- Big Folk in the Shire and a robed fellow with a commanding voice? These are strange days indeed!\n\n'I think I shall keep an eye on that Longo Burrow and his friends among the Big Folk. Likely we could drive them out, but I would like to watch them for a while and perhaps learn more of this Sharkey that Gerebert saw.\n\n'Perhaps in the future I will have need of you again, but for now, you have my thanks and no other wishes!' 2500078E0A - 'What did I tell you of Gerebert's tale? Fantastic, isn't it?\n\n'I agree with him, though. I think you should take the tale to the Thain. He should be found in the Great Smials. Those Men in the Shire sound like a bad business.' 2500078E0B - 'My thanks again to you for rescuing me. I am in disbelief of all that has happened, and to be honest, it seems so strange to be back in the safety of the Shire again.\n\n'Although, with those Men tromping about and that Sharkey fellow, I think it might not be as safe as I thought. Could you please take my tale to the Thain? He should know of these dangers.' 2500078E0C - 'Oh, thank you for finding cousin Gerebert...I was so afraid he would miss dinner!' 2500078E0D - 'I think his story was quite exciting...though I'm not sure I actually believe it.' 2500078E0E - Took and a Tower 2500078E0F - 'Thank you for rescuing me! I was afraid those Men were going to kill me!' 2500078E10 - 'It seems I've heard the name Sharkey recently somewhere. I'll have the Watch look into the presence of these Men.' 2500078E11 - 'That Sharkey fellow was terrible and frightening...though I must say, he reminded me somewhat of that Gandalf that used to go up to Bag End.' 2500078F00 - Paladin's Earring[n] 2500078F01 - 2500079000 - Paladin's Bracelet[n] 2500079001 - 2500079100 - Paladin's Hat[n] 2500079101 - 2500079200 - Paladin's Shoulders[n] 2500079201 - 2500079300 - Paladin's Club[n] 2500079301 - 2500079400 - Sturdy Took Dagger[n] 2500079401 - 2500079500 - 'Tuckborough is a lovely place. I hope you enjoy it here.' 2500079501 - Grocer 2500079502 - Esilia Took[fvn] 2500079600 - Spotted Gerebert's journal 2500079601 - Collected Gerebert's journal 2500079602 - A while ago, Esilia Took had made plans with her cousin, Gerebert, to share a meal, but he has not shown up. As Gerebert is not one to miss a meal, Esilia is terribly concerned. 2500079603 - 'Oh, hello there. I'm sorry I'm not more friendly today, but I'm a bit concerned about my cousin, Gerebert.\n\n'You see, a while ago I wrote in my calendar that Gerebert and I were to share supper. Today was the day, but Gerebert hasn't shown up. My cousin isn't one to miss a meal, so I'm more than a little troubled.\n\n'Would you mind going over to his house and see what is taking him so long? I would go, but I've got a pot on the stove right now. His house is west of Tuckborough -- just follow the road west out of the town proper and you'll see it.' 2500079604 - Gerebert Took's house is west of Tuckborough, at the end of the road.\n\nEsilia has asked you to go to Gerebert Took's house and learn why he is late for dinner. 2500079605 - 'Gerebert's house was empty? Here, let me take a look at that journal of his. I'm sure he'll be all manner of embarassed to know I've read his journal, but I think it's important we know where he's gotten off to!' 2500079606 - The inside of Gerebert Took's home is empty and unused. You should search the house for some information that will explain where Gerebert has gone. 2500079607 - Esilia Took can be found near the centre of Tuckborough.\n\nAs you entered Gerebert Took's bedroom, you spotted a journal on a table on the other side of the room. It may contain clues as to where Gerebert has gotten off to. You should take it to Esilia Took. 2500079608 - 'Gerebert's house is west of Tuckborough, at the end of the road and just down the hill.\n\n'If he's not there, feel free to go on in, he won't mind. When you find him, tell him he shouldn't have taken so long, I was getting concerned!' 2500079609 - 'Gerbert's house empty? You know, I think he kept a journal. See if you can find it. It might have a clue as to where he's gotten off to!' 250007960A - Search for Gerebert Took 250007960B - Search Gerebert Took's home 250007960C - Collect Gerebert's journal 250007960D - Find Gerebert's journal and bring it to Esilia Took 250007960E - Gerebert Misses a Meal 2500079700 - Gerebert's Journal 2500079701 - Gerebert's Journal[n] 2500079702 - A bear pelt. 2500079703 - ...[p] 2500079704 - ...fine, as usual.\n\nMONDAY\nToday Peregrin dared me to hide in one of Longo Burrow's waggons, the ones that head east out of the Shire. He doesn't think I'll do it, but I'll show him! 2500079800 - 'Afore I tell you where that fool Took you're looking for is, I want you to do something for me. See, my pipe-weed is known throughout the Shire, and a bit beyond, and that means I've got lots o' folk coming to me asking for leaf.\n\n'Well, my current crop isn't quite ready for harvesting yet, but I'm a smart hobbit, you see. Back when the bears were sleeping in the winter, I hid a barrel o' leaf out in one o' their dens, for just such a rainy day.\n\n'Go to the bear dens south of here and find that barrel o' leaf. When you bring it back, I'll tell you what I know o' that Took.' 2500079801 - 'Oh, how terrible! That Longo is a rude sort. I'm so sorry that he tricked you like that. The next time I see him, I shall have words with him!\n\n'Now, back to the matter of Gerebert. I think I may have just had a thought on who else we might be able to ask, if you are still willing to go out and look for him.' 2500079802 - 'What are you still standing about here for? I told you what I know of that Took you were looking for...it just so happened what I knew was nothing!\n\n'Now off with you!' 2500079803 - 'All right, you found the leaf. Give it here. Now, I'll keep my end o' the bargain now. This Took you're looking for...Gerebert was his name, eh? And he hid in one of my leaf-waggons?\n\n'Well, I haven't seen him. Eh? I didn't say I'd actually seen this Took of yours. I just said I'd tell you what I know. And that's all I know! Now off with you!' 2500079804 - A Hidden Stash 2500079805 - 'Where's that barrel o' leaf? If you want to know what I know o' your Took friend, you'll bring me back that barrel.\n\n'I hid the leaf in one o' them bear dens south o' here. It shouldn't be too hard to find.' 2500079806 - Gerebert Took's journal revealed that Gerebert had accepted a dare to hide in one of Longo Burrow's leaf-waggons. Esilia Took asked you to help search for her cousin. 2500079807 - Bring barrel of pipe-weed to Longo Burrow 2500079808 - The bear dens are to the south of Longo Burrow's farm.\n\nEsilia Took asked you to speak with Longo Burrow about her cousin Gerebert. Longo demanded that you perform a favour for him before he would talk. He told you that his leaf was in high demand, but that his current crop wasn't ready for harvesting yet. He instructed you to retrieve a barrel of pipe-weed that he hid in a bear den during the winter. 2500079809 - Esilia Took can be found in the centre of Tuckborough.\n\nLongo Burrow agreed to tell you what he knew of Gerebert in exchange for a barrel of leaf he hid in a bear den. On bringing it back, though, Longo revealed that he didn't know anything about Gerebert. You should return to Esilia Took and let her know. 2500079900 - Barrel of Pipe-weed[e] 2500079901 - This barrel of pipe-weed smells particularly like bears. 2500079902 - ...[p] 2500079A00 - 'You see, I just had a thought about who else we could ask. My cousin Alda is married to Rollo Boffin in Woodhall. Some didn't consider it a wise marriage, myself included, but they seem happy enough.\n\n'That, though, is neither here nor there. The importance of Woodhall is that much of the pipeweed from Tookland passes through there for other points in the Shire. Rollo happens to oversee much of that pipeweed.\n\n'Perhaps, since Gerebert hid on a leaf-waggon travelling east, Rollo may know something of him. I must say, the less you discover, the more anxious about him I become! Rollo lives in Woodhall, east of Tuckborough on the Stock Road.'\n 2500079A01 - 'Esilia sent you my way, did she? Well, what a surprise! She didn't seem too fond of me after I married my Alda, but I suppose time heals all wounds, as they say.\n\n'So you are looking for a hobbit who hid on one of Longo Burrow's leaf-waggons are you? Gerebert Took was the name? Well, it's funny you mention that, as I'm missing something myself, and I think they may be related.' 2500079A02 - 'Rollo Boffin is in Woodhall, which is east of Tuckborough on the Stock Road. He might know what happened to Gerebert, since Rollo has many dealings with the leaf-waggons that pass by Woodhall.' 2500079A03 - Leaf in Woodhall 2500079A04 - Longo Burrows was of no help in discovering what has become of Gerebert Took, but Esilia thought of someone else you could speak with. 2500079A05 - Rollo Boffin is in Woodhall, east of Tuckborough on the Stock Road.\n\nSince Longo Burrows was unhelpful in learning Gerebert's location, Esilia asked you to speak with Rollo Boffin. Since Rollo oversees much of the pipe-weed that passes through Woodhall, and Gerebert hid on a waggon carrying leaf that was travelling to the east, he may know something about Gerebert. 2500079B00 - 'Oh dear. Well, it seems Gerebert may have gotten himself into a bit of a pickle. The last entry in his journal says that our fool cousin Pippin dared him to hide on one of Longo Burrow's waggons going east. The strangest thing is that this was written some time ago -- Pippin has been away in Hobbiton -- and Longo's farm isn't that far away.\n\n'Hmm, perhaps you should speak with Longo to see if he's seen Gerebert. Longo's farm is on the Stock Road east out of Tuckborough.\n\n'The more I think about this, the more concerned I get for poor Gerebert!' 2500079B01 - 'What? You come a-calling about some fool Took? Well. I might have seen him, but I ain't going to tell you what I've seen for nothing. No, you're going to have to do me a favour first!' 2500079B02 - 'Have you found Gerebert yet? Oh please find him!' 2500079B03 - Longo's Leaf-waggon 2500079B04 - Esilia Took discovered from her cousin's journal that Gerebert was dared to hide on the waggon of a local pipeweed farmer, Longo Burrow, as it went east. She is becoming more concerned, as the entry in the journal was written some time ago, and Longo Burrow's farm is not that far away. 2500079B05 - Longo Burrow is at his farm on the Stock Road, east out of Tuckborough.\n\nUpset greatly by her cousin's disappearance, Esilia Took has asked you to speak with Longo Burrow to learn if he has seen Gerebert. 2500079C00 - 'Oh, there you are! My hero! Thank you for saving Gerebert. You wouldn't believe how rattled the poor fellow was when he got here. He wolfed down the meal I prepared and had such a fantastic tale to tell!' 2500079C01 - 'Oh bless that Esilia for sending you to find me! And bless you for finding me! You wouldn't believe all that I've been through. But I'll tell you about that later, for now we must make our escape!' 2500079C02 - Old Odo's Leaf-Farm 2500079C03 - You have failed to protect Gerebert Took 2500079C04 - 'I think that trail of leaf you found from Longo's waggon leads to his father Odo's leaf-farm in the south. You should search around that area and see if you can find the leaf or your missing Took.' 2500079C05 - You have successfully freed Gerebert Took 2500079C06 - 'My word, you found him! And with Outsiders? Big Folk in the Shire? I had heard rumours of some problems with Big Folk further south, but not around here!\n\n'You simply must find out more of his tale. If he said he was going back to Esilia, you should go there as well.' 2500079C07 - You have protected Gerebert Took 2500079C08 - Odo Burrow's old leaf-farm is south of the clearing where you found the missing waggon. \n\nWhen you found Longo's missing waggon, there was no sign of Gerebert Took, but the leaf had been moved southwards. Rollo Boffin suggested you search boxes and crates at Odo Burrow's old farm for some sign of Gerebert. He warned you to bring friends, for it might be dangerous. 2500079C09 - 'My word, you found him! And with Outsiders? Big Folk in the Shire? I had heard rumours of some problems with Big Folk further south, but not around here!\n\n'You simply must find out more of his tale. If he said he was going back to Esilia, you should go there as well.' 2500079C0A - Esilia Took can be found near the centre of Tuckborough.\n\nAt old Odo's leaf-barn, you stumbled across Gerebert Took. Once you freed him, you were attacked by some strange Men. After defending Gerebert from the Men who attacked you, he escaped and said he would meet you back at Esilia Took's house. 2500079C0B - 'Don't let them get away!' 2500079C0C - Esilia Took can be found near the centre of Tuckborough.\n\nAt old Odo's leaf-barn, you stumbled across Gerebert Took. Once you freed him, you were attacked by some strange Men. After defending Gerebert from the Men who attacked you, he escaped and said he would meet you back at Esilia Took's house. 2500079C0D - 'Stay away!' 2500079C0E - 'Leave me alone!' 2500079C0F - 'Don't hurt me!' 2500079C10 - 'Please, leave me alone!' 2500079C11 - Search Old Odo's farmstead 2500079C12 - Defend Gerebert Took 2500079C13 - Defend Gerebert Took 2500079C14 - 'Stop them!' 2500079C15 - 'Hooray! You've done it!' 2500079C16 - 'I think I can make it from here!' 2500079C17 - 'I'll meet you back at Esilia's house!' 2500079C18 - Rollo Boffin told you of Odo Burrow, Longo's father. He had a farmstead in the south, but Longo abandoned it when his father died. Rollo is curious if Longo is using it again for some other purpose. 2500079C19 - 'Quick, let's go!' 2500079C1A - 'Oh no!' 2500079C1B - 'If I were to guess where that southbound trail of leaf goes, I would say it winds up at old Odo's leaf-barn. Odo Burrow was Longo's father, and he was everything Longo isn't, meaning he was a fine, respectable hobbit. When old Odo died, Longo inherited everything, including that farmstead to the south of here. Longo abandoned it, but I wonder if he isn't still using it for something.\n\n'If you travel south from the Wellbridge, west of Woodhall, you'll come across the farmstead. If you search the crates and boxes out there, you might find some clue to your missing Took.\n\n'I have a feeling this might be dangerous, 2500079C1C - . You should bring some friends if you plan on going to that farmhouse.' 2500079D00 - 'What can I get you? You just have to name it.' 2500079D01 - Grocer 2500079D02 - Rollo Boffin[mn] 2500079E00 - You find loose pipe-weed leaves in the bed of the waggon 2500079E01 - Rollo Boffin, who oversees the leaf-waggons that come through Woodhall, mentioned that one of Longo Burrow's waggons did go missing a while ago and thinks that perhaps it is related to the disappearance of Gerebert Took. 2500079E02 - 'I was expecting one of Longo Burrow's waggons to arrive a while ago, but the fool thing never showed up. I sent a message over to Longo, but he never answered. At the time, I supposed he had never sent the waggon or wasn't worried about it, but now you've got me wondering.\n\n'There is a clearing north of the Stock Road where waggons occasionally stop. It's due west of Woodhall, right by the Wellbridge. Maybe there you'll find some sign of Longo's waggon or this Gerebert Took you're looking for.\n\n'I'll have to look further into this matter. I always did think it strange that Longo didn't seem too concerned about his missing waggon.' 2500079E03 - Longo's waggon may be at the Stock Road clearing due west of Woodhall, by the Wellbridge.\n\nRollo Boffin did not have any information specifically about Gerebert Took, but now wonders if Gerebert's disappearance and the disappearance of Longo Burrow's waggon are somehow connected. He has asked you to go search a clearing just off the Stock Road for any sign of the missing waggon. 2500079E04 - 'Very curious. You say that this abandoned waggon had a wheel that was smaller than the others? That sounds like one of Longo's waggons, all right. I warned him that it wasn't safe, but he wouldn't listen to me.\n\n'Well I suppose the only way to find out what became of that leaf, and perhaps Gerebert Took, is to follow the trail of leaf to the south.' 2500079E05 - Rollo Boffin can be found in the centre of Woodhall.\n\nAt the Stock Road clearing, you found an abandoned waggon. Your examination of the waggon revealed that it once carried pipe-weed, but all the pipe-weed was removed and carried off to the south. 2500079E06 - Rollo Boffin can be found in the centre of Woodhall.\n\nAt the Stock Road clearing, you found an abandoned waggon. Your examination of the waggon revealed that it once carried pipe-weed, but all the pipe-weed was removed and carried off to the south. 2500079E07 - 'A few waggons on their way to Woodhall stop over at the clearing on the north side of the Stock Road, near the Wellbridge. It might be a good place to search for that waggon of Longo's, if indeed it is missing. It's due west of Woodhall.' 2500079E08 - 'Very curious. You say that this abandoned waggon had a wheel that was smaller than the others? That sounds like one of Longo's waggons, all right. I warned him that it wasn't safe, but he wouldn't listen to me.\n\n'Well I suppose the only way to find out what became of that leaf, and perhaps Gerebert Took, is to follow the trail of leaf to the south.' 2500079E09 - 'So you found an abandoned waggon, did you? Well there's only one way to know if it was Longo Burrow's or not, and that is to search it!' 2500079E0A - Search for Longo's missing waggon 2500079E0B - Search the abandoned waggon 2500079E0C - Longo's Missing Waggon 2500079F00 - Abandoned Waggon[v] 2500079F01 - A hobbit-waggon. 2500079F02 - Generic Quest Items[ps] 250007A000 - Longo Burrow[mn] 250007A100 - Took's Shirt[n] 250007A101 - 250007A200 - Gerebert Took[mn] 250007A300 - Firework Starter[n] 250007A301 - 250007A400 - Paladin's Spear[n] 250007A401 - 250007A500 - Hammer of the Tooks[n] 250007A501 - 250007A600 - Fireworks-crate[e] 250007A601 - A crate of stolen fireworks. 250007A602 - Fireworks-crates[ps] 250007A603 - 'Aaaaaaah!' 250007A604 - 'I'm on fire!' 250007A605 - 'Put it out!' 250007A606 - 'Help! Help!' 250007A700 - Igniting... 250007A701 - Success! 250007A702 - Interrupted! 250007A800 - 'Sit down and have a pint!' 250007A801 - A small, disheveled Hobbit. 250007A802 - Shirriff Robin Smallburrow[mn] 250007A900 - Defeated spiders ( 250007A901 - / 250007A902 - ) 250007A903 - You have located the source of the spiders in the Bindbole Wood 250007A904 - Otho is concerned that the spiders infesting his waggon seem to have run off. They may now be a danger elsewhere in the Shire. 250007A905 - 'I hate to make more work for you, but it seems that the spiders infesting my waggon have run off somewhere. If they grow and breed, they may become a threat elsewhere in the Shire.\n\n'I think you should report this to the Shirriff in Hobbiton, Robin Smallburrow, and see what he thinks should be done. Robin Smallburrow can usually be found at The Ivy Bush Inn in Hobbiton town centre.\n\n'The last thing the Shire needs is an infestation of spiders nearly as big as a hobbit!' 250007A906 - Robin Smallburrow can be found at The Ivy Bush Inn in the centre of Hobbiton.\n\nOtho thinks that the Shirriffs should be made aware of the danger the spiders may pose and has asked you to speak with Robin Smallburrow, the Shirriff in Hobbiton. 250007A907 - 'Otho Broadbelt was right to be concerned. I've already had reports of dangerous spiders seen in the Bindbole Wood, north and north-west of Overhill. I think I'm going to send you to look into this problem.\n\n'Try to kill as many of the spiders as you can, but also explore the north end of the woods and see if you can find their nest.\n\n'Folk say these are monstrously large spiders, so I'd be careful if I were you.' 250007A908 - There may be spiders in the Bindbole Wood, north and north-west of Overhill.\n\nOtho Broadbelt sent you to speak with Robin Smallburrow about the spiders, but the Hobbiton Shirriff had already received reports about the creatures in Bindbole Wood. Shirriff Smallburrow has asked you to kill as many of the spiders as you can, but also to find their nest. 250007A909 - Robin Smallburrow can be found in the Ivy Bush in the centre of Hobbiton.\n\nShirriff Smallburrow sent you to deal with the spider threat in Bindbole Wood and to discover the location of their nest. You should report back to Robin Smallburrow with news of your success. 250007A90A - 'Please talk to Shirriff Robin Smallburrow in Hobbiton. I'm worried about all the spiders you didn't find.' 250007A90B - 'Good job! Now all we have to do is find a way to get past the webs tangling up the spider nest.' 250007A90C - 'It's good that the Shirriff knows what happened. I hope you can deal with all those spiders.' 250007A90D - 'I wish I could help you with those spiders, but I'm a merchant, not a warrior.' 250007A90E - Defeat spiders ( 250007A90F - / 250007A910 - ) 250007A911 - 'We've got to do something about this spider problem. Search for their nests in the Bindbole Wood, north and north-west of Overhill.' 250007A912 - Find the spiders' nest 250007A913 - Finding the Nest 250007AA00 - The walking tree has been slain 250007AA01 - The walking tree has escaped from Lob's Grove 250007AA02 - You found the fabled \qwalking tree\q that Gammer Boffin told you about, and it appears to be entrapped by the spiders. 250007AA03 - The tree shudders, attempting to tear itself loose from the webs that bind it. Perhaps there is a way you could help it clear the webs away. 250007AA04 - Gammer Boffin's draught is almost spent, but there appears to be just enough left to help weaken the webs binding the tree. 250007AA05 - 'Quite a tale you tell! Sounds more like one of those stories about the Old Forest than something we'd find in the Westfarthing!\n\n'I think we'll need to be wary of stray spiders in the area for quite some time, but it sounds like you've taken care of the worst of them...though you needn't have made up all that about a walking tree!\n\n'Well done, anyhow.' 250007AA06 - Shirriff Robin Smallburrow is in the Ivy Bush in the centre of Hobbiton.\n\nWith the aid of Gammer Boffin's draught, you cleared the way to the nest and managed to rescue a walking tree, while dealing with the spiders. Shirriff Smallburrow will want to hear your tale. 250007AA07 - 'I didn't go for Shirriff to step on spiders!' 250007AA08 - The tree rips itself free from its remaining bonds. Alerted by the commotion, more spiders appear from the nearby foliage. 250007AA09 - 'Walking tree, indeed...next you'll have me seeing oliphaunts!' 250007AA0A - 'You ever think you'd be spider-hunting in the Shire?' 250007AA0B - Free the walking tree 250007AA0C - Defend the walking tree 250007AA0D - Free the Tree 250007AC00 - 'Welcome to Hobbiton, 250007AC01 - . It's always nice to see new folk, and I think it's important to strengthen the bonds of friendship. I think you should call on Bounder Chubb in Needlehole and see if he has any work that needs doing. Needlehole has become such a busy place that it may require its own Shirriff soon!\n\n'Needlehole is due north of Michel Delving, some distance past Little Delving, north-west of here. Don't be surprised if you find some dwarves there -- Needlehole is on the road to Ered Luin, and we've had more dwarf-traders coming through that way of late. \n\n'You'll probably find Bounder Chubb on duty near the entrance to town.' 250007AC02 - 'Robin Smallburrow sent you? Hullo then. We may have a few things for you to do around here.\n\n'These dwarves are mostly fine, steady, law-abiding folk, if a bit touchy at times, but some of them...well, let's just say a few of these dwarves are not good neighbours at all. Not at all!' 250007AC03 - 'Please stop by Needlehole and introduce yourself to Bounder Chubb. Needlehole is north-west of Hobbiton, beyond Michel Delving and on the edge of the Rushock Bog.' 250007AC04 - 'Second Shirriff Bunce sent you? Well met, then. We may have a few things for you to do here.\n\n'These dwarves are mostly fine, steady, law-abiding folk, if a bit touchy at a times, but some of them...well, let's just say a few of these dwarves are not good neighbours at all. Not at all!' 250007AC05 - Needlehole Watch 250007AC06 - 'The Bounders serve an important role in the Shire, especially today.' 250007AC07 - Shirriff Smallburrow believes you should become acquainted with the other Shirriffs and Bounders. 250007AC08 - 'It's important that the Bounders all work together to protect the Shire from Outsiders.' 250007AC09 - Talk to Bounder Chubb 250007AC0A - Bounder Chubb can be found on duty near the road leading into Needlehole, due north of Michel Delving, north-west of Hobbiton.\n\nShirriff Smallburrow has asked you to travel to Needlehole and offer your services to Bounder Chubb.
Xabrina
250007AD00 - Collected dram of slug-slime ( 250007AD01 - / 250007AD02 - ) 250007AD03 - The spider nest you discovered is blocked from reach by a mass of monstrous webs, too strong to cut through. 250007AD04 - 'Now we have to find a way through the webs that are blocking the spider-nest you found. Those webs are too tough and sticky to cut through, and we can't burn them without setting the whole wood afire.\n\n'Fortunately, I think I know who can help us. Gammer Boffin up in Overhill is a wise, old lady who knows all kinds of things about herbs and such. I think she'll be able to brew up something to help us deal with those webs. Her home is in the middle of Overhill.\n\n'Perhaps with old Gammer's help, we'll be able to deal with the spider-nest in the woods.' 250007AD05 - Gammer Boffin can be found at her home at the centre of Overhill.\n\nShirriff Smallburrow has sent you to Overhill to speak with Gammer Boffin, an old hobbit with a great knowledge of herb-lore. Robin believes she might know of something to help clear the spider-webs away. 250007AD06 - 'Eh, what's that? Speak up, speak up! Oh...spider-webs, is it, my dear? Such a nuisance they are, sticking to everything you try to get rid of them with.\n\n'But old Gammer has the answer, my dear! I'll need half a dozen drams of slug-slime first, though, and then I'll fix you right up, for sure! Eh? Slugs? Well, I'd look in the bog if I was you, dear. Rushock Bog, you know...it's to the west of Overhill. You can't miss it!\n\n'When you have enough slime, bring it back to me, and old Gammer will take care of everything else.' 250007AD07 - Slugs can be found in Rushock Bog, west of Overhill. Gammer Boffin is at her home in the middle of Overhill.\n\nRobin Smallburrow was sure that Gammer Boffin would know of some mixture that might help remove the webs blocking the spider-nest in Bindbole Wood. You went to Overhill and spoke with Gammer, who sent you to collect six drams of slug-slime. 250007AD08 - 'Please speak with Gammer Boffin in Overhill about the spider-webs. I'm not sure who else to turn to.' 250007AD09 - 'Nasty stuff, isn't it? But that's what we'll use to get through those webs! It will take me but a moment to mix this up for you!' 250007AD0A - 'Please do what the Gammer asks so we can deal with that spider-nest. Slugs in the Rushock Bog? Do whatever it takes!' 250007AD0B - 'Six drams of slug-slime, that's what I need, my dear! You can find slugs in the Rushock Bog, west of Overhill.' 250007AD0C - Bring drams of slug-slime to Gammer Boffin 250007AD0D - Collect dram of slug-slime ( 250007AD0E - / 250007AD0F - ) 250007AD10 - Untangled Webs 250007AE00 - Dram of Slug-slime[e] 250007AE01 - Shiny slime from a Shire-slug. 250007AE02 - Drams of Slug-slime[p] 250007AF00 - Otho Broadbelt[mvn] 250007B000 - 'I'm glad you're here to help! I was just bringing my waggon back from Bree, loaded down with a big bag of mushrooms, and suddenly my cart was boiling over with spiders! I've never seen such spiders before...all I can think is that I picked up their eggs with my mushrooms.\n\n'I need what trade goods still remain from my waggon. Please, it's just off the road to the north-east, right next to the falls. There must be spiders all over the place up there, so it may be dangerous!\n\n'Those mushrooms are my livelihood. If you could bring them back to me, I would be most grateful!' 250007B001 - 'Thank you very much! But you say there were no spiders at all? I swear, it seemed like there were dozens of them! They were huge, monstrous things, too! I wonder where they could have run off to?' 250007B002 - 'Please recover my mushrooms and get rid of those dreadful spiders! I abandoned my waggon just to the north-east of Overhill, by the falls!' 250007B003 - Spider Plague 250007B004 - Otho Broadbelt, a trader carrying goods from Bree, had his waggon overrun by spiders. 250007B005 - Collected the trade goods 250007B006 - Bring the trade goods back to Otho Broadbelt 250007B007 - Otho Broadbelt's waggon is just off the road to the north-east of Overhill, next to the falls.\n\nOtho Broadbelt needs you to recover the trade goods he was bringing back from Bree from the waggon he abandoned outside Overhill. 250007B008 - Collect the trade goods 250007B100 - Trade-goods[s] 250007B101 - A variety of goods from Bree, including large parcels of mushrooms from the Old Forest. 250007B102 - ...[p] 250007B200 - You have made it past the thick webs 250007B201 - Gammer Boffin has prepared an unpleasant draught from slug-slime that should allow you to pass through the webs protecting the spider-lair in Bindbole Woods. 250007B202 - 'There we go, my dear. This draught should get you through those spider-webs! But you must hurry! It dries out quickly.\n\n'Oh, there's one more thing. I've heard nursery stories about a walking tree in Bindbole Wood, like them in the Old Forest. It might be asleep, if it is even there at all, and it might be dangerous to things on two-legs, like they say the Old Forest is, but I doubt it will take kindly to all those nasty spiders either.\n\n'Now off with you before that draught dries, or you'll never get through the webs!' 250007B203 - The spider-nest is to the north-west of Overhill town centre, past the wall and the lumber-yard.\n\nShirriff Smallburrow sent you to Gammer Boffin in Overhill to obtain something to dissolve the spider-webs blocking the way to the nest. Gammer warned you that the mixture dries quickly, so you must hurry. She also mentioned a nursery story about a walking tree in Bindbole Wood that might serve as an ally...if it even exists. 250007B204 - The walking tree shudders when you touch it. Tiny spiders are crawling all over it, their webs veiling its bark. It looks like the walking tree is in some distress. 250007B205 - The walking tree, if it exists, probably can be found somewhere in the spider nest.\n\nYou were able to clear the way to the nest using Gammer Boffin's draught. She also mentioned a nursery story about a walking tree in the wood that might help to deal with the spiders, though she warned it might be dangerous to you as well. 250007B206 - Report your success to Shirriff Robin Smallburrow in Hobbiton 250007B207 - 'You must hurry if you want to clear those webs, or the draught will dry out! Head north through Bindbole Wood until you find the spider-nest. If your way is blocked by thick webs, you should be able make it through now!' 250007B208 - 'That draught worked, didn't it, dear? Did you find that old walking-tree? Sometimes those old nursery stories have some truth to them.' 250007B209 - 'You showed those spiders what-for, eh, dearie? The Gammer's concoctions save the day again!' 250007B20A - Get past the webs in Lob's Grove 250007B20B - Find the walking tree. 250007B20C - Web-cutter 250007B300 - 'Yes? Would you like to buy something?' 250007B301 - Grocer 250007B302 - For a Hobbit her age, Gammer has a youthful twinkle in her eyes. 250007B303 - Gammer Boffin[fn] 250007B400 - Polo Proudfoot needs new queens for his hives to replace the ones killed by the honey-bears. 250007B401 - 'I've got the salve ready for you, my dear, whenever you're ready for it. But remember, it will only last a few minutes before it wears off, so you'd best hurry back and find a hive for Farmer Proudfoot!\n\n'I expect you will find beehives in the woods south-east of Tuckborough. Find a big one for Polo and take it to him at his meadow nearby.\n\n'Now, if you're carrying a delicate beehive around, you may not be able to fight off any bears or such that may be drawn to the hive, so tread carefully!' 250007B402 - Farmer Proudfoot is guarding his hives in the meadow south-east of Tuckborough. The wild beehives you are looking for are in a bear-infested area further south-east past the meadow. \n\nFarmer Proudfoot sent you to Gammer Boffin in Overhill to obtain some balm to keep off the bees, so you can collect a hive for him. Gammer Boffin warned you that the salve will not last long, so you will need to collect the hive as soon as possible and take it to Polo Proudfoot. 250007B403 - 'That new hive will do nicely. I'll just give the bees a while to get used to their new home.\n\n'In the meantime, please take this reward -- you deserve it!' 250007B404 - Polo Proudfoot would like to take a moment to thank you for your efforts. 250007B405 - 'You'd better hurry and find one of those wild beehives before that salve you've got dries out. Look to the south-east, among all the bears, and be careful!' 250007B406 - 'You'd best be finding a new hive for Polo!' 250007B407 - 'You're such a good helper, dear.' 250007B408 - Find a wild hive before the salve dries 250007B409 - 'I'm sure Polo Proudfoot is pleased with the hive you brought him.' 250007B40A - Bring the wild hive to Polo Proudfoot 250007B40B - 'Thank you for dealing with those honey-bears!' 250007B40C - Long Live the Queen 250007B40D - 'The new queens are working out just fine...though my bees are a bit unsettled.' 250007B40E - 'I think I need to talk to Gammer Boffin for more of that salve.' 250007B500 - Wild Beehive[e] 250007B501 - A beehive. 250007B502 - ...[p] 250007B600 - 'Sorry to say, but I got more bee problems. You saved the one hive, but the queens in the others were killed by the bears, and I need new ones. But it isn't that simple.\n\n'First of all, the wild hives are off in the woods to the south...that's right, where all them bears live in the first place. Second thing -- and we'll deal with it first -- those wild bees don't take kindly to being moved, so you'll need to protect yourself from their stings. Now Gammer Boffin up in Overhill, she's got some kind of balm that will protect you from stings, so you just go and get some of that salve from her.\n\n'Overhill is almost due north of here, the other side of Hobbiton, so it's a ways off. Hurry back...I need those queens!' 250007B601 - 'Eh, what's that? Knees? You skinned your knee? Oh! Bees!\n\n'Yes, yes, I can make a salve against stings. But I'll need some ingredients first. Find me four toad-stones from any of the toads around the Shire. Mind you, not all toads have got 'em. Eh? Where to find 'em? Well, one place is the bog. Look in the west side of Rushock Bog, west of here, beyond Hobbiton. Or if you like, you can find plenty of toads in the marsh just north of Frogmorton.\n\n'Don't look so funny. The salve's no good without toad-stones!' 250007B602 - 'Please talk to Gammer Boffin in Overhill about a salve for bee-stings.' 250007B603 - 'Toad-stones! Such a terrible trouble to get them. Salve would be easier to make if not for the hunting, eh?' 250007B604 - A Salve for Stings 250007B605 - 'Please, do what the Gammer asks to get that bee-sting salve. Rushock Bog? The Frogmoors near Frogmorton? Toads, you need some toads!' 250007B606 - 'I need four toad-stones, or I won't be able to cure your knees. I mean, I need the stones for your salve for the bees! Rushock Bog, to the west, or the Frogmoors north of Frogmorton...those places are sure to have toads.' 250007B607 - Farmer Polo Proudfoot needs new bee queens to replace the ones killed by bears. Before you can go hunting wild hives, you'll need to get a salve to protect yourself from bee stings. 250007B608 - Bring the toad-stones to Gammer Boffin 250007B609 - Gammer Boffin is in Overhill, some considerable distance north of Tuckborough, on the other side of Hobbiton.\n\nBefore you can collect new queen-bees for Farmer Proudfoot, you will need to obtain the means to protect yourself from the stings of the wild bees. Proudfoot told you to get a special balm from Gammer Boffin. 250007B60A - Toads can be found in Rushock Bog, west of Overhill, beyond Hobbiton, and also in the marsh just north of Frogmorton. Gammer Boffin is in Overhill, a town nestled in the Bindbole Wood.\n\nBefore you can hunt new queens for Farmer Proudfoot's hives, he sent you to Gammer Boffin to get some salve to protect you from the stings of the wild bees; however, Gammer Boffin does not have all the ingredients she needs to prepare the salve. She has asked you to collect some toad-stones for the salve. 250007B700 - Toad-stone[e] 250007B701 - A slimy stone taken from the body of a toad. 250007B702 - Toad-stones[p] 250007B800 - 'Here they are now!' 250007B801 - 'Oh no! There's more of them!' 250007B802 - Polo Proudfoot[mn] 250007B900 - Polo has fallen! 250007B901 - The bears have been driven away 250007B902 - Farmer Polo Proudfoot has had trouble with bears raiding his beehives and killing his bees. 250007B903 - 'Hallo there! I wonder if you can help me out for a few minutes. I've had problems with bears from the hills nearby raiding my beehives for honey. I need someone who isn't afraid of bears to fend them off and protect the hives.\n\n'My hives are right over there. The bears have killed the bees in all the hives except the middle one. I have it closed right now to protect the bees, but they'll be in trouble soon if the hives aren't opened. If you'll help me, I'll open the hive, and I'm sure the bears will soon return.' 250007B904 - Farmer Proudfoot closed his hives to protect his bees from marauding honey-bears, but they cannot be kept closed or harm will still come to his bees. He has asked you to fend off any bears that are drawn to the honey. 250007B905 - 'Ha! That was a sight to see! You did a good job with those bears, and you deserve a reward for your work!' 250007B906 - Now that you've driven off the bears, talk to Polo Proudfoot again for your reward. 250007B907 - 'Please! Protect my hives from the bears!' 250007B908 - 'I'm opening the hive shutters. And here comes a bear now!' 250007B909 - Protect Polo and fight off all the bears 250007B90A - Protect Polo and fight off all the bears 250007B90B - Honey-bears 250007BA00 - Fine Dagger[n] 250007BA01 - 250007BB00 - Beekeeper's Hood[n] 250007BB01 - 250007BC00 - Beekeeper's Robes[n] 250007BC01 - 250007BD00 - Hive Tending Boots[n] 250007BD01 - 250007BE00 - Carrying hive... 250007BE01 - Dropped hive! 250007BE02 - The bees have escaped! 250007BE03 - Delivered hive! 250007BF00 - Smallburrow's Gloves[n] 250007BF01 - 250007C000 - Old Forester's Axe[n] 250007C001 - 250007C100 - Tree Shield[n] 250007C101 - 250007C200 - Walking-tree[e] 250007C300 - Melee Arc Knockback 250007C400 - Boffin's Shoulders[p] 250007C401 - 250007C500 - Chubb's Helmet[n] 250007C501 - 250007C600 - Cooked Carrots[sp] 250007C601 - Crisp, not mushy.\n\nOnly one trail food can be active at a time. 250007C602 - Cooked Carrots[p] 250007C700 - Trail Food 250007C701 - 250007C800 - 'A Bounder's job is never finished…even out here in Needlehole!' 250007C801 - Bounder Chubb[e] 250007C900 - Collected orders 250007C901 - According to Filibert Bolger, his cow, Daffodil, was stolen by a dwarf named Olwir; however, Bounder Chubb hesitates to accuse a dwarf of cow-theft without evidence. 250007C902 - 'I've got it! There's a dwarf by the name of Ulfar, with whom I've had some dealings in the past. He might be of some help. I think he's a sort of overseer for the dwarves, or some such.\n\n'In fact, just the other day there was a bit of a tussle between two of his folk, and Ulfar waded in and broke it up. The other dwarves seemed to respect him, so he might know something about his people here that will be of use to us.\n\n'You should be able to find Ulfar up among the dwarf buildings north of Needlehole. Tell him what you told me, and hopefully he'll be able to help us.' 250007C903 - Ulfar is at the dwarf buildings north of Needlehole.\n\nIn order to avoid angering the dwarves with accusations of theft, Bounder Chubb told you to obtain the aid of the dwarves through their overseer, Ulfar. Chubb believes that Ulfar might be able to point out any potential thieves among his folk. 250007C904 - 'Aye, it doesn't surprise me that Olwir is involved in this. A number of dwarves passing through lately are of low character, and he's the worst!\n\n'I wish I could tell you where he was, but I've not seen him about for a few days. Those other dwarves might've seen him. In fact, just the other day, I saw a bunch of them crowding around a parchment of some sort. I didn't catch what they were talking about, but I did hear Olwir's name mentioned.\n\n'That parchment could have been their orders. If you could go out to Rushock Bog and acquire a few of those letters from the dwarf-hunters out there, we might learn what Olwir is up to.' 250007C905 - The dwarf-hunters prowl the northern and eastern sections of Rushock Bog. The bog lies to the south-east of Needlehole.\n\nWhen you told Ulfar the tale of Filibert's cow, and Olwir's involvement, he wasn't surprised. A number of dwarves of low character have been passing through Needlehole lately, and Olwir seemed to be the worst of them. Ulfar has asked you to acquire letters from the dwarf-hunters that he suspects of working for Olwir. 250007C906 - 'The dwarf Ulfar seems to be an overseer or some such over the dwarves in Needlehole. You should speak to him among the dwarf-buildings on the north side of town and see if he can help.' 250007C907 - 'Aye, good, you've found them. As I told you, that bunch is up to no good! Now, hand the letters over, I'd like to look over them....\n\n'The fools! These orders you found weren't written by Olwir. Some dwarf named Skorgrím promises riches if Olwir can deliver -- I hardly believe it -- a Stone-troll! I've paid no mind to the old wives' tales of such creatures in the Bog, but Olwir must have listened and promised one as a gift.\n\n'I cannot imagine what a dwarf would want with such a vile creature, but it can't be for any good purpose.' 250007C908 - 'So Ulfar suspects this Olwir leads those rascally dwarves? Well they did seem a bit organized, so it wouldn't surprise me at all.\n\n'Perhaps if you can find those orders Ulfar spoke of on one of the dwarf hunters or trappers, you might find out where Olwir is, and he can be made to pay for his crime!' 250007C909 - 'Have you found any orders yet? Look to the hunters and trappers in Rushock Bog, for they likely have some form of instruction on their persons.' 250007C90A - Bring the orders to Ulfar 250007C90B - Collect orders 250007C90C - The Dwarves of Needlehole 250007CA00 - Dourhand Orders 250007CA01 - Dourhand Orders[ps] 250007CA02 - A page written with a tight, scrawled hand-writing. 250007CA03 - Orders[ps] 250007CA04 - To the dwarf Olwir, son of the Dourhands and loyal to our cause:\n\nWord of your promise has reached my ears, and you will be great in my eyes if you can deliver on it. If a stone-troll might be captured in this land called Shire, I will reward you with riches beyond any you or your fathers have seen. Do not fail in this, for punishment will come as swiftly as reward.\n\nSkorgrím Dourhand, Mightiest 250007CB00 - 'That Olwir has to pay for stealing my Daffodil and for leaving her out in the bog to be killed like that.\n\n'The dwarves who pass through Needlehole may not pay any mind to ordinary hobbits, but I reckon they'll listen to a Bounder of the Watch! You go tell Bounder Chubb about this, and maybe you two can keep that dwarf from getting away with this!\n\n'Bounder Chubb is on the south side of Needlehole. Tell him about my poor Daffodil and do something about this Olwir!' 250007CB01 - 'What? Filibert's cow is dead, and he suspects a dwarf? This is outrageous!\n\n'Most of the dwarves who pass through here are an agreeable lot, but lately there's been more than a few rascals about. I don't know this Olwir, but it wouldn't surprise me if he was one of that bad lot.\n\n'The problem is I can't go off accusing dwarves of being thieves without proof. That would upset the whole lot, and we'd probably never find the one responsible. What to do....' 250007CB02 - 'Please go speak to Bounder Chubb here in Needlehole. He needs to do something about what happened to my poor Daffodil!' 250007CB03 - Tell Bounder Chubb 250007CB04 - While searching Troll's Knoll for Filibert Bolger's cow Daffodil, you came across the poor creature, dead. She was the apparent victim of some sort of large beast. Filibert blames the dwarf, Olwir, for both stealing the cow and leaving her out in the bog. 250007CB05 - Talk to Bounder Chubb 250007CB06 - Bounder Chubb can be found on the south side of Needlehole.\n\nFilibert Bolger, angered by the death of his cow, has asked you to speak with Bounder Chubb about the incident. 250007CC00 - Filibert Bolger[mn] 250007CD00 - Collected the cow bell 250007CD01 - Filibert Bolger told you that his cow, Daffodil, has gone missing, and he suspects that a dwarf named Olwir stole her. 250007CD02 - 'Gracious me, am I glad to see you! You see, my cow Daffodil, she's gone missing, and I suspect some foul play!\n\n'Yesterday, a dwarf came by my farm. Olwir was his name, and he wanted to buy my Daffodil. Well, I couldn't sell her...she's the only cow I got. He didn't seem to take that well. I think he may have come back and stolen her!\n\n'Now, I don't know where he might have taken her, but I do remember that his boots were caked in mud. I'll wager he was out tromping about in Rushock Bog! Maybe that's where he took her! Start looking at Troll's Knoll, south-east of here.' 250007CD03 - Troll's Knoll is in Rushock Bog, south-east of Needlehole.\n\nFilibert suspects that Olwir took Daffodil out into Rushock Bog somewhere. He suggested you start searching at Troll's Knoll. 250007CD04 - This poor cow looks like it was attacked and partially eaten by a large beast of some kind. Around its neck you find a bronze bell. 250007CD05 - As you searched Troll's Knoll on behalf of Filibert Bolger, you came across the corpse of a cow. A closer examination of the cow should reveal if it is Filibert's cow, Daffodil. 250007CD06 - Filibert Bolger can be found in Needlehole, north of Troll's Knoll.\n\nIn your examination of the dead cow you found atop Troll's Knoll, you came across a bell. Perhaps Filibert Bolger will be able to tell from the bell whether the cow you found was his Daffodil. 250007CD07 - 'I am sure it was that dwarf, Olwir, who took my Daffodil! You've got to bring her back, if you can.\n\n'If I were you, I would start searching atop Troll's Knoll. It's about the highest point in the Bog. From there, you might be able to spy something that'll lead you to my Daffodil!' 250007CD08 - 'Oh, aye, this is my Daffodil's bell. What could have attacked her so horribly, and why did that dwarf take her? Poor Daffodil, poor, poor thing....\n\n'Someone needs to pay for this! Please, you need to do something.' 250007CD09 - 'You found a dead cow on top of Troll's Knoll? Oh, I'm hoping against hope that it isn't my Daffodil.\n\n'If you could, please, take a closer look at that poor animal. If you find anything on it, bring it to me. Perhaps I can tell from what you find if it was my Daffodil or not.' 250007CD0A - 'What did you find on that cow? I'm hoping against hope that it isn't my Daffodil.\n\n'If you find anything on that cow, bring it to me. Perhaps I can tell from what you find if it was my Daffodil or not.' 250007CD0B - Find Daffodil 250007CD0C - Examine the cow 250007CD0D - Bring the cow bell to Filibert Bolger 250007CD0E - Collect the cow bell 250007CD0F - Daffodil is Missing 250007CE00 - Cow-bell[e] 250007CE01 - A bronze cow-bell. 250007CE02 - Cow-bells[ps] 250007CF00 - Cow-corpse[e] 250007CF01 - It appears some wild animal killed this cow and fed upon it. 250007CF02 - Generic Quest Items[ps] 250007D000 - 'Who would have thought the theft of a cow would uncover a plot such as this? We must foil Olwir's plans, and if he has captured a troll, we must slay it!\n\n'Fortunately, I have learned where Olwir and his dwarves are camping. They can be found in the north of Rushock Bog. However, getting into the camp and slaying this Stone-troll, if they have one, will not be easy. We will need help.\n\n'Gather a party of warriors -- if there are any to be found in this land -- then return here. Make sure to gather sturdy warriors, for the battle ahead will not be easy.' 250007D001 - 'Well done. You certainly deserve this reward.' 250007D002 - 'Are you ready to leave?\n\n'Make sure your party is ready as well, as we'll surely need their help to slay this Stone-troll.' 250007D003 - A Gift for the North 250007D004 - 'That a dwarf could endure the presence of a troll is unthinkable! No matter...it's dead now, and so is Olwir.' 250007D005 - From the orders you found, Ulfar has learned that Olwir plans to capture a Stone-troll that stalks Rushock Bog and deliver it as a gift to the Dourhands in the north. The cow he stole from Filibert was bait to trap the creature. 250007D006 - 'Those Dourhands are underhanded sneak-thieves, but I can't believe that even they would let a troll live!' 250007D007 - 'Thank you for your help, 250007D008 - . I don't know what mischief the Dourhands were up to, but it was no good, you can be sure!' 250007D009 - Speak to Ulfar 250007D00A - Olwir's camp is in the northern reaches of Rushock Bog.\n\nUlfar has decided that Olwir's plan must be put to an end and has asked you to gather a party of warriors to accompany him to the camp. Once there, he plans to inflitrate the camp and slay any Stone-troll Olwir's dwarves may have captured. 250007D00B - Ulfar is back in Needlehole.\n\nHaving succeeded in your quest, you should return to Ulfar to tell him what happened. 250007D100 - 'Well done! I got impatient waiting, so I had to see how you were doing, but it seems you did fine without me. That Stone-troll is slain, and it seems Olwir is as well. He paid a high price for his crime, stealing that cow from Filibert, didn't he? With him gone, these dwarves shouldn't trouble Rushock Bog much longer.\n\n'As for Filibert, do not worry about him, I'll make sure he is given money to purchase a new cow.\n\n'You have done well today, my friend. You have my thanks.' 250007D101 - 'Are you ready to depart?' 250007D102 - Instance: A Gift for the North 250007D103 - 'All right, now be careful. We've got to get into this camp and slay the Stone-troll they may have captured.\n\n'Also, when we get into the camp, be on the watch for that Olwir. He won't be too pleased to see us trying to slay his \qgift.\q' 250007D104 - You have failed to defend Ulfar 250007D105 - 'You have to go ahead and slay that Stone-troll. If they've captured him, he'll be somewhere deeper in the camp.' 250007D106 - Ulfar has been wounded! 250007D107 - Speak to Ulfar and then defend him as he delves deeper into the dwarf camp. 250007D108 - Ulfar has been wounded in the battle. Speak to him to see what he would have you do. 250007D109 - 'This is all Ulfar's doing!' 250007D10A - Ulfar has told you to continue on, deeper into the dwarf camp, without him and slay the Stone-troll, if you find one.\n\nUlfar was wounded in the fighting and was unable to continue on with you. He told you though that the Stone-troll must be slain, and to be on the watch for Olwir, as he will surely try to stop you from slaying the beast. 250007D10B - With the Stone-troll and Olwir dead, return to the wounded Ulfar and tell him what happened. 250007D10C - 'Who goes there!' 250007D10D - 'All right, let's go.' 250007D10E - 'Ulfar? What are you doing here?' 250007D10F - 'The gate is closed up tight....' 250007D110 - 'Ah, I know what'll get it open....' 250007D111 - 'Ulfar, this matter is none of your concern.' 250007D112 - 'Open up! You in there! Open up!' 250007D113 - Speak to Ulfar 250007D114 - 'Leave now, if you value your life.' 250007D115 - Defend Ulfar 250007D116 - Speak to Ulfar 250007D117 - 'You were warned....' 250007D118 - Slay the Stone-troll 250007D119 - 'Take them!' 250007D11A - Speak to Ulfar 250007D11B - 'Enough of this!' 250007D11C - 'This gift for my masters shall destroy you!' 250007D11D - 'Ugh....' 250007D11E - 'Good job...Let's continue on....' 250007D11F - 'Guess the wound was more serious...than I thought....' 250007D120 - You have travelled with Ulfar to the outskirts of the dwarf camp in the Rushock Bog. There you hope to put an end to the dwarf Olwir's plan to capture a Stone-troll and give it as a gift to the dwarf Skorgrím in the north. 250007D121 - 'Feel...a bit better...I should help....' 250007D122 - 'I know of Olwir's gift, and I'm here to slay it!' 250007D123 - 'Augh....' 250007D124 - 'I will not leave.' 250007D125 - 'Aye, I guess I've been away from battle for too long. The wound is painful, but not mortal. It will keep me from being much help, though.\n\n'You must continue without me and slay the Stone-troll, if they've captured one. And don't forget to be on the watch for Olwir, he will do his best to stop you!\n\n'I'll stay behind and make sure none of these lot escape.' 250007D200 - 'I supervise the dwarves here, keeping them well-fed and well-supplied. What can I do for you?' 250007D201 - Supplier 250007D202 - Ulfar[mn] 250007D300 - Ulfar's Leather Leggings[n] 250007D301 - 250007D400 - Olwir's Bane[n] 250007D401 - 250007D500 - Two-Handed Axe[n] 250007D501 - 250007D600 - Olwir's Foil[n] 250007D601 - 250007D700 - Ulfar's Shoulder Guards[n] 250007D701 - 250007D800 - Ulfar's Helmet[n] 250007D801 - 250007D900 - Ulfar's Robe[n] 250007D901 - 250007DA00 - travel_exit (info) 250007DA01 - Dwarf Camp 250007DA02 - Instance: A Gift for the North 250007DA03 - travel_exit (desc) 250007DB00 - Goblin Cave 250007DB01 - 250007DC00 - Stone-troll[e] 250007DD00 - Thrown Stun 250007DE00 - 250007DE01 - Induce Stunned 250007DE02 - 250007DF00 - Ulfar's Hammer[n] 250007DF01 - 250007E000 - Fireworks[ps] 250007E001 - 250007E002 - Fireworks[p] 250007E100 - Cam Puddifoot[mn] 250007E200 - Hyacinth's Gauntlets[n] 250007E201 - 250007E300 - Puddifoot's Fields 250007E301 - Puddifoot's Fields 250007E400 - Big Black-bear[e] 250007E500 - A thin Hobbit with a pockmarked face and sandy hair. 250007E501 - Lotho Sackville-Baggins[mn] 250007E600 - 'I make wonderful sandwiches!' 250007E601 - Gammer Tunnelly[fn] 250007E700 - Foxtail Gloves[n] 250007E701 - 250007E800 - Foxtail Shoulder Guards[n] 250007E801 - 250007E900 - Balanin[n] 250007E901 - 250007EA00 - 'Thorin's Hall is once again safely beneath the rule of the Longbeards. We cannot allow our vigilance to falter, however. The Dourhands are still about and their allies are growing stronger.' 250007EA01 - 250007EA02 - Dwalin[mn] 250007EB00 - 'Dwalin is not going to be happy, 250007EB01 - . There are troubles with Dourhands elsewhere in the Blue Mountains, but we thought they were out of Thorin's Hall forever. And to steal Longbeard gold from the treasury? Unbelievable!\n\n'You had better head north into Thorin's Hall and show Dwalin the Dourhand sword-hilt you recovered from the Silver Deep. You will find him in the Throne Room at the north end of the Hall.\n\n'Burglars and Dourhands be bothered! What did I do to deserve this, I ask you?' 250007EB02 - 'Coming from anyone else, 250007EB03 - , I would not believe these grim tidings, but you seem to be an honourable 250007EB04 - .\n\n'I too thought the Dourhands were gone from Thorin's Halls for good, but it seems they still had designs on our gold. We will teach them a hard lesson, 250007EB05 - , and they will rue the day they sneaked back into Thorin's Halls like the brigands they are!\n\n'We will discover where they have taken the stolen gold, 250007EB06 - , and then we will deal with them. I swear this by Durin's beard!' 250007EB07 - 'You will find Dwalin in the Throne Room inside Thorin's Halls, to the north. Tell him that the Dourhands have returned, and they have burgled Longbeard gold from the treasury! I don't know if he will believe it, but you do have the Dourhand sword-hilt to prove it.' 250007EB08 - 'Can I help you?' 250007EB09 - Prologue: Dwalin's Bad Day 250007EB0A - 'The Dourhands have not given up, and we cannot either!' 250007EB0B - Unnarr cannot believe that the Dourhands have returned to Thorin's Halls and managed to steal Longbeard gold right from under his nose. 250007EB0C - 'The Dourhands will never again set foot in Thorin's Halls! And this time I mean it!' 250007EB0D - Show Dourhand sword-hilt to Dwalin 250007EB0E - Dwalin is in the throne room of Thorin's Halls, north of the main square.\n\nUnnarr has given you the unhappy task of telling Dwalin that the Dourhands have made off with some Longbeard gold. 250007EC00 - Dourhand Sword-hilt[e] 250007EC01 - The Dourhand-insignia is carved on the sword-hilt you found in the Silver Deep. 250007EC02 - Dourhand Sword-hilts[ps] 250007ED00 - 'Well, Dourhands are no better than goblins, anyway, so it should not be too difficult to retrieve the gold!\n\n'A Longbeard by the name of Rothgar is at Noglond, the way-station to the south. He is very loyal to Dáin and has kept an eye on doings within the Vale of Thráin. Follow the road south to Noglond and ask him about the old Dourhand city in the mountains that edge the Vale. Once you have learned what Rothgar knows about the place, make your way inside and retrieve the stolen Longbeard gold!\n\n'You can trust Rothgar to return the gold to me once you have recovered it. He is a Longbeard I would trust with my life...and my wealth!' 250007ED01 - 'Welcome to Noglond, friend 250007ED02 - ! You might not know it, but this way-station has a storied history nearly as rich as Thorin's Halls itself! I would be honoured to tell you of....\n\n'Oh, I see. You are here on business from Dwalin? You will never find a truer Longbeard than our Steward, and Thorin's Halls are maintained with the dignity that befits our glorious....\n\n'Ah, yes, your pardon. What was it you were wanting, friend?' 250007ED03 - 'Noglond is down in the Vale of Thráin. Just follow the road south from Thorin's Halls. Rothgar is a loyal Longbeard and should be able to tell you much about the old Dourhand city where the stolen gold has been hidden.'
Xabrina
250007ED04 - Prologue: Longbeard Loyalty 250007ED05 - Dwalin's mood has lightened somewhat now that he knows where the Dourhands took the stolen gold. Plans have been put in motion to recover the gold. 250007ED06 - Rothgar is at Noglond, the way-station far to the south along the road that runs through the Vale of Thráin.\n\nDwalin has asked you to work with Rothgar, a loyal Longbeard, to recover the stolen gold from the Dourhand thieves. 250007EE00 - Welcome to Noglond, friend 250007EE01 - ! You might not know it, but this way-station has a storied history nearly as rich as Thorin's Halls itself! I would be honoured to tell you of....\n\n'Oh, I see. You are here on business from Dwalin? You will never find a truer Longbeard than our Steward, and Thorin's Halls are maintained with the dignity that befits our glorious....\n\n'Ah, yes, your pardon. What was it you were wanting, friend? Of course...Nos came through here just hours ago. When he left he mentioned heading to the Thrushstones. Follow the road north back to Thorin's Hall, and it will turn sharply to the west. Continue to follow the road until it bends to the north again. Continue west from there, and you'll find the Thrushstones.' 250007EE02 - 'Well met, 250007EE03 - . If ever you need to travel at speed you should come to visit me or whomever the closest stable master happens to be. \n\n'So Dwalin sent you to me to purchase passage to Noglond did he? Well it's a good thing he did considering how far away Noglond is. Simply speak with me about renting a horse, and you'll be able to purchase safe passage at speed on one of my fine mounts.\n\n'When you get there be sure to look for Rothgar, I expect he'll have some tasks for you.' 250007EE04 - 'That showed them!' 250007EE05 - Prologue: The Wisdom of the Thrushes 250007EE06 - 'You're here about the Dourhands sneaking out of Thorin's Halls, aren't you? The thrushes told me all about it, and I wrote it down to show Dwalin. Here, I'll give you my....\n\n'Oh no! Lynx! Quick, help me fight them off! They're always hungry for thrushes!' 250007EE07 - 'You have my thanks! Now take these notes, and show them to Rothgar!' 250007EE08 - 'Dwalin was right to count on Nos Grimsong and his friends among the thrushes! These notes confirm that the Dourhands brought their stolen gold in secret down into the Vale of Thráin, but the thrushes insist that they then returned to their old stronghold in the mountains that border the Vale. I thought that old city was infested with goblins now.\n\n'There were goblins in the Silver Deep, as well, and the Dourhands seem to have passed untroubled. There is something strange going on here, 250007EE09 - , though you probably don't need me to tell you that.' 250007EE0A - You failed to defend Nos Grimsong 250007EE0B - 'The lynx are back! You must help me defend against them!' 250007EE0C - 'Head back to Rothgar in Noglond and give him my note. He'll know what to do next.' 250007EE0D - 'Did you speak with Nos Grimsong?' 250007EE0E - You successfully defended Nos Grimsong 250007EE0F - 'Head south to Frerin's Court and speak with Wíli about getting a horse to Noglond. When you get there speak with Rothgar, he should know where Nos is.' 250007EE10 - Noglond can be found far to the south of Thorin's Hall. The stable-master Wíli can be found in the west end of Frerin's Court.\n\nDwalin wants you to seek out Nos Grimsong, one of his loyal retainers and a friend to the thrushes of the Vale of Thráin. If the thrushes saw the Dourhand burglars, Nos will have heard about it. Dwalin instructed you to take a horse from Frerin's court to the outpost of Noglond. Once there you are to speak to Rothgar. 250007EE11 - 'Nos came through here just hours ago. When he left he mentioned heading to the Thrushstones.\n\n'Follow the road north back to Thorin's Hall, and it will turn sharply to the west. Continue to follow the road until it bends to the north again. Continue west from there, and you'll find the Thrushstones.' 250007EE12 - Wíli is in the west end of Frerin's Court.\n\nWíli told you to travel to Noglond by way of one of his horses and to speak with Rothgar when you arrive there. 250007EE13 - 'So Dwalin sent you to me to purchase passage to Noglond did he? Well it's a good thing he did considering how far away Noglond is. Simply speak with me about renting a horse, and you'll be able to purchase safe passage at speed on one of my fine mounts.\n\n'When you get there be sure to look for Rothgar, I expect he'll have some tasks for you.' 250007EE14 - Nos Grimsong is at the Thrushstones, north-west of Noglond.\n\nRothgar told you seek Nos Grimsong and see if he has heard anything from the thrushes about the Dourhands robbing the dwarf-treasury. 250007EE15 - 'The thrushes tell me much of what they see in the Vale of Thráin.' 250007EE16 - Rothgar is in Noglond, to the south-east.\n\nNos Grimsong wrote down what he learned from the thrushes about the movements of the Dourhands in recent days and gave you his notes to take to Rothgar. 250007EE17 - 'You could learn a lot from a thrush, if you took the time to listen.' 250007EE18 - Talk to Wíli to the West of Frerin's Court 250007EE19 - Talk to Rothgar in Noglond 250007EE1A - Find Nos Grimsong 250007EE1B - Defend Nos Grimsong 250007EE1C - Bring Nos Grimsong's notes to Rothgar 250007EE1D - 'Here comes another one!' 250007EE1E - 'Don't let your guard down yet!' 250007EE1F - 'Look! Up on the hill! More of them!' 250007EE20 - 'Stay alert! We're not safe yet!' 250007EE21 - 'Stay sharp! Here comes more!' 250007EE22 - Dwalin wants to know where the Dourhands went with the stolen gold and wonders if the thrushes of the Vale of Thráin might have seen something. 250007EE23 - 'We need to find out where the Dourhand burglars took the gold they stole from our treasury, 250007EE24 - , and I believe I know just how to do it. The thrushes of the Vale of Thráin have long served as the eyes of Durin's Folk in the air. If the Dourhands tried moving the stolen gold from Thorin's Hall, as they must have, one of the thrushes would surely have seen them.\n\n'Nos Grimsong is a friend of the thrushes who has long been loyal to the Lonely Mountain, and he understands their language. Nos was last appointed to duty at the outpost of Noglond to the south.\n\n'To get to Noglond, speak with the stable-master, Wíli, to the west of Frerin's Court. Tell him you want a steed to take you to Noglond and he'll take care of the rest. When you get to Noglond, look for Rothgar. He'll be your point of contact for the time being.' 250007EF00 - Nos Grimsong's Notes 250007EF01 - Nos Grimsong's Notes[nps] 250007EF02 - Nos Grimsong 250007EF03 - Lord Dwalin,\n\nThe thrushes have given me some unpleasant and disturbing news, and I have written it down to impart to you at the earliest opportunity! The thrush Snailbane saw dwarves carrying gold down from Thorin's Gate in the middle of the night... he did not understand the difference, but I can tell you as sure as the hair of my beard curls in winter that these were Dourhands! His sister Brighteye followed them for some time and learned their destination, but it doesn't make much sense to me. The Dourhands brought this gold into one of their old cities in the Vale of Thráin, but... that city has been occupied by goblins for several years now. Why would the Dourhands willingly bring gold into the domain of the goblins?\n\nNos Grimsong 250007F000 - 'Lorniel's hopes were not wholly in vain, for this scroll does indeed reveal a way to pass the gates of Carn Dûm. The scroll tells of a special key needed, forged of a dire black iron found only in the foul pits of Angmar...and the secrets of its crafting.\n\n'I believe such a key could be made of mithril, for the strength of Moria-silver may overcome whatever resistance the lock may give. Unfortunately, we have not mithril to use. Perhaps you should seek the aid of Lord Dwalin at Thorin's Hall in Ered Luin.\n\n'The dwarves know best the secrets of mithril...it is they you should speak with. I have transcribed the contents of the scroll in Westron...the dwarves should have no difficulty reading it.' 250007F001 - 'Greetings, 250007F002 - ! You have come from Elrond of Rivendell? Then you will have the aid of Durin's Folk. Let me see that scroll....' 250007F003 - 'Seek out Lord Dwalin in Thorin's Hall and bid him greetings in my name. He is a friend of Rivendell and will help you.'' 250007F004 - 'Good day to you. What can Durin's Folk do for you?' 250007F005 - Book 7, Chapter 4: Dwarf Mastery 250007F006 - You journeyed to Rivendell to seek the aid of Elrond Halfelven in translating Raghnall's scroll. The Master of the Last Homely House gave you a mysterious welcome, but did offer to assist you. 250007F007 - Bring the scroll to Dwalin 250007F008 - Dwalin is at Thorin's Hall in Ered Luin.\n\nElrond transcribed the scroll into Westron, but told you to seek the aid of Dwalin and the dwarves of Ered Luin in forging the pass-key to Carn Dûm. 250007F100 - Elven Scroll[e] 250007F101 - An elegant scroll covered in flowing script. 250007F102 - ...[p] 250007F200 - 'Thrór's Hammer! I never thought to see it again! Your efforts will not be forgotten, 250007F201 - .\n\n'Quick now, take the hammer to Litli, and he will get to work on your key!' 250007F202 - 'If we are going to forge this key you need, I need Thrór's Hammer. That means you'll have to brave the dangers of Skorgrím's tomb.' 250007F203 - Book 7, Chapter 6: Thrór's Hammer 250007F204 - 'Ah, you've found the hammer! Excellent, 250007F205 - ! A chance to work Moria-silver...I never thought I'd see the day!\n\n'Come now, let's get to work!' 250007F206 - 'I can't forge you your key until I have a shaping hammer!' 250007F207 - Collected Thrór's Hammer 250007F208 - 'Bring the hammer to Litli at once, so he can begin work on your key!' 250007F209 - Thrór's Hammer lies within the tomb of Skorgrím Dourhand. The tomb lies southeast of Thorin's Hall.\n\nDwalin told you he needed a hammer that Thrór, Thorin's grandfather and last King Under the Mountain before the coming of Smaug, took with him into exile and which Thráin his son brought to the Blue Mountains. 250007F20A - Litli can be found by the forges near the throne of Thorin's Hall in Ered Luin.\n\nYou should take the hammer you found to Litli so that he can forge the key you need. 250007F20B - 'I greet thee. Thou hath come far, and I will not disappoint thine expectations.' 250007F20C - 'Thou hath come far, and I will not disappoint thee.' 250007F20D - 'Thrór's hammer shall be thine... if thou art able to defeat me in battle.' 250007F20E - 'Thou must fight me within these bounds and no further.' 250007F20F - Bring Thrór's Hammer to Dwalin 250007F210 - 'Let us begin...' 250007F211 - Claim Thrór's Hammer from Skorgrím's tomb 250007F212 - Wait while Litli completes his task 250007F213 - Bring Thrór's Hammer to Litli 250007F214 - 'Fortunately, your timing was perfect.' 250007F215 - 'While you were gone, I used the cast and made the key blank.' 250007F216 - You obtained the mithril nugget and the ruined key as Dwalin asked, but his smith, Litli, informed you that there was still one more thing needed to work the mithril. 250007F217 - 'And just before you arrived, I set the key out for shaping!' 250007F218 - 'I must admit, I've not been this excited in years!' 250007F219 - 'Here we go....' 250007F21A - 'There! It's done!' 250007F21B - 'Mithril is quite a wonder!' 250007F21C - 'I've never worked with anything quite like it!' 250007F21D - 'To work with mithril, you need a special hammer. So special, in fact, that we only ever had one here in Thorin's Hall: Thrór's Hammer, the hammer of Thorin's grandfather, which Thráin brought here! Of course, since we never had any mithril to work, we never used it.\n\n'When most of the Longbeards moved back to the Lonely Mountain, the hammer got left behind, and -- as an insult to us, I'm sure -- the Dourhands took it and placed it in Skorgrím's tomb as tribute to him.\n\n'At least, that is what one of them told us. We tried reclaiming that tomb, but it seems cursed. Vile things started lurking in the shadows there. I would say we should just let it lie there, but this task of yours is important enough to warrant opening the tomb again. You'll not find any dwarves willing to go in there, so you will need to retrieve the hammer yourself. The tomb lies south of here, in the Berghold.' 250007F300 - Thrór's Hammer[n] 250007F301 - A hammer especially designed for shaping mithril. 250007F302 - ...[p] 250007F400 - 'A key to Carn Dûm...who would have dreamed anyone would wish to enter that accursed city.\n\n'Well, there is little else that I can do for you. You should return now to your task.\n\n'Good fortune to you, 250007F401 - .' 250007F402 - 'You have returned with the key! Let us hope, my friend, that the key from which this was cast was not a false guide....' 250007F403 - Good fortune to you, 250007F404 - . You and your friends in Angmar will need it.' 250007F405 - 'Where is the key, friend?' 250007F406 - Book 7, Chapter 7: The Key Forged 250007F407 - 'That key should do all that you need, 250007F408 - . You should return now to your task and make use of it!' 250007F409 - 'The Morroval have seen you! I must flee!' 250007F40A - After retrieving Thrór's Hammer and the necessary materials, Dwalin's smith, Litli, forged for you a mithril key that should allow you to pass the gates of Carn Dûm. 250007F40B - Return the Carn Dûm gate key to Lorniel 250007F40C - Lorniel awaits your return at Gath Forthnír in eastern Angmar.\n\nYou should return with the key to Lorniel. 250007F500 - Key to the Gates of Carn Dûm[e] 250007F501 - A key forged by Dwalin in Thorin's Hall to open the gates of Carn Dûm. 250007F502 - ...[p] 250007F600 - 'I do miss the Lonely Mountain, from time to time....' 250007F601 - 'I have not heard from my brother Balin in quite a while.' 250007F602 - 'I have tried to govern these halls as Thorin would have. It is the least I can do to honour his name!' 250007F603 - 'It was not easy, but I think we have finally removed the last of the taint left behind by those foul Dourhands.' 250007F700 - Guard-captain Unnarr[mn] 250007F800 - 'The Captain of the Guard, Unnarr, has been looking for you for an hour, at least. And, what's worse for you, he's already angry due to a guard having abandoned his post.\n\n'You may find Unnarr in Frerin's Court. If I were you, I would tread carefully around him.' 250007F801 - 'Good, you received my summons. At least someone knows their duty.\n\n'Come now, we must speak of circumstances most dire and worrisome.' 250007F802 - 'Unnarr will have my beard if you're late. Get a move on...you don't want to keep him waiting.' 250007F803 - Prologue: At the Behest of Unnarr 250007F804 - You were greeted by the dwarf Skógi as you arrived at Thorin's Hall. 250007F805 - Unnarr is waiting for you in Frerin's Court.\n\nSkógi told you to speak to Unnarr, the Captain of the Guard. 250007F900 - 'Judging from the location of the treasury, I would say the burglars dug their passage from the Silver Deep, and that points to goblins. Goblins crawled into that mine shortly after that unpleasant business two years ago, and we haven't had much success driving them out.\n\n'I want you to enter the Silver Deep and look for the other side of the cave-in. You might find some of the stolen gold or one of our burglars trapped on the other side. Bring me whatever you find.\n\n'The entrance to the Silver Deep is in the north-eastern corner of the valley, at the end of a gully.' 250007F901 - 'What is this? You found this Dourhand sword at the other end of the cave-in? This is not good, 250007F902 - . Bad enough that our treasury has been burgled, but worse still that it was burgled by Dourhands!' 250007F903 - 'The Silver Deep is at the back of a gully in the north-east corner of the valley. Watch out for goblins. Bring whatever you find there back to me, and we can decide what should be done next.' 250007F904 - 'Did you find nothing?' 250007F905 - Prologue: Beyond the Cave-in 250007F906 - Unnarr believes the caved-in passage through which the burglars gained access to the treasury leads to the Silver Deep. 250007F907 - Search the Silver Deep 250007F908 - The other side of the caved-in passage is somewhere in the Silver Deep, the mine in the north-east corner of the valley.\n\nUnnarr has asked you to search the Silver Deep for the other side of the caved-in passage through which the burglars were able to reach the treasury, perhaps finding some sign of their passing. 250007F909 - Bring Dourhand sword-hilt to Unnarr 250007F90A - Unnarr is at Frerin's Court.\n\nYou discovered a dead Dourhand by the caved-in passage leading into the treasury, but did not find any of the stolen gold. Unnarr is waiting for your report and should be shown the Dourhand insignia on the sword you found. 250007FA00 - 'The news I have received is most unsettling, 250007FA01 - . One of the armouries has been left unguarded! Vitharr has been a stalwart and dependable guard until now, but he has apparently abandoned his post! Outrageous!\n\n'I want you to investigate the unguarded treasury and confirm that Vitharr is not there. If anything is missing, I'll have his armour! He was next in line for commendation, but after this he won't see any praise for thirty years!\n\n'The Arming-cave is to the north-west, very near to the great statue of Thorin carved in the mountain. Go there and look for Vitharr.' 250007FA02 - 'We've been burgled? This is outrageous! There was a lot of valuable gold and weapons in that cave, and we won't be replacing it any time soon. There's hardly an ounce of anything but stone and iron in these mountains!\n\n'That caved-in passage might provide the clue we need to catch these burglars, 250007FA03 - . They won't have gone far. They might be trapped beneath the rubble, and more importantly, the gold might be there too! I'll have some dwarves begin clearing it away. It will be a good first assignment for Vitharr...give him time to think about how dirty the canal can get.\n\n'For you, 250007FA04 - , I have a more urgent task.' 250007FA05 - 'Vitharr will be cleaning the grime off the canal for the next thirty years if he has abandoned his post! Search the unguarded Arming-cave for him, then report back to me! The Arming-cave is to the north-west, very near to the great statue of Thorin in the side of the mountain.' 250007FA06 - 'Oooh, what happened? What am I doing inside the Arming-cave? I was standing guard just outside the door, like I always do, and then...'\n\n'Ah, my head! Someone must have clubbed me and dragged me inside while they robbed the Arming-cave bare! This is terrible!\n\n'That caved-in passage must be how they got in. Someone spent a long time digging that tunnel, I'd wager. Hurry back to Captain Unnarr and tell him what happened. Tell him also that it won't happen again! I'm sure it won't help matters, but please tell him that I wasn't sleeping at my post. I don't know how this could have happened...and on my shift!' 250007FA07 - Prologue: The Missing Guard 250007FA08 - 'Quickly, now. Back to the captain. He must be told what happened here.' 250007FA09 - Unnarr, Captain of the Guard at Frerin's Court, was informed that one of the armouries had been left unguarded. 250007FA0A - 'I'll be cleaning grime out of the canal for years if you don't get that gold back!' 250007FA0B - 'I just don't understand how this could have happened!' 250007FA0C - The unguarded Arming-cave is located near to the large statue of Thorin that looks out over the valley from the north-west of Frerin's Court.\n\nUnnarr has asked you to learn what became of Vitharr, the guard assigned to the presently unguarded Arming-cave. 250007FA0D - Unnarr, the Captain of the Guard, can be found at Frerin's Court.\n\nYou found the missing guard, Vitharr, inside the Arming-cave, practically unconscious. Vitharr asked you to return to Unnarr and report that someone had assaulted him from behind and looted the Arming-cave. 250007FB00 - 'Welcome back to Thorin's Hall!' 250007FB01 - Skógi[mn] 250007FC00 - Dwalin has asked you to travel with him and join the sons of Elrond in Skorgrím's Tomb. The evil stirred by the Dourhands must be quelled before the heinous resurrection of Skorgrím can take place. 250007FC01 - 'We cannot allow the Dourhands to resurrect their king with such foul sorcery, 250007FC02 - . They have poisoned the mountains and soiled the lands of Thorin. Gormr's fall to corruption is unforgiveable!\n\n'Come, let us journey to the tomb. The sons of Elrond are waiting. We will make a great stand against the Dourhands, and they will think twice before falling to greed again!'\n\nWARNING: This is a solo quest, and cannot be completed in a Fellowship. 250007FC03 - Dwalin asked you to travel with him to Skorgrím's tomb and put an end to the Dourhands' mad schemes. \n\nYou should speak with him again when you are ready to leave. 250007FC04 - NOTE: The files you need to continue your adventures in Middle-earth should finish downloading shortly. Thank you for your patience! 250007FC05 - Dwalin asked you to travel with him to Skorgrím's tomb and put an end to the Dourhands' mad schemes. \n\nYou should speak with him again when you are ready to leave. 250007FC06 - #-1: 250007FC07 - #-1:{Skógi wishes to speak with you.\n\nTwo years have passed since the events in Skorgrím's tomb, but you have remained in the Blue Mountains to help the Longbeards reclaim their halls.[D]|Eilian wishes to speak with you.\n\nTwo years have passed since the events in Skorgrím's tomb, but you have remained in Ered Luin to help protect the Refuge of Duillond.} 250007FC08 - 'The tomb's entrance lies in a deep crag east of here. I don't know what to expect once we get inside, so stay on your guard and be ready for anything.\n\n'Are you ready to travel to the tomb?'\n\nWARNING: This quest is the final quest in the Introduction. If you have any other quests underway you should complete them now, as those quests will no longer be available after the Introduction is completed. 250007FC09 - ' 250007FC0A - ! It's about time. There's an important task that you need to attend to, so pay attention!' 250007FC0B - 'Greetings, 250007FC0C - . The sights of Celondim are a wonder to behold, are they not?\n\n'I must intrude upon your reflection, though, with an important matter.' 250007FC0D - Talk to Dwalin 250007FC0E - Talk to Dwalin 250007FC0F - #-1: 250007FC10 - Speak to #-1:{Skógi[D]|Eilian} 250007FC11 - Talk to Skógi 250007FC12 - Intro: Skorgrím's Tomb 250007FC13 - Talk to Eilian 250007FD00 - 'Come along now.' 250007FD01 - 'We will wait here and protect you. May we meet again.' 250007FD02 - 'I will follow you, Ivar. Let these dwarves handle the others.' 250007FD03 - 'Charge!' 250007FD04 - 'Patience, there are too many for us to overcome. We must wait for the Elves.' 250007FD05 - 'We will look back here for another entrance!' 250007FD06 - 'I warned you, Gormr. Your action was folly from the beginning. The Dourhands are shamed.' 250007FD07 - 'Aye, as I thought...but I think I can get it open.' 250007FD08 - 'We will meet you there.' 250007FD09 - 'He was a base coward! Let us flee this place!' 250007FD0A - 'It is time to bring back the great dwarf-lord! But first, sacrifices must be made!' 250007FD0B - 'Stand back now!' 250007FD0C - 'There are more powerful forces awakening. It is not the Dourhands we mean to empower! Let us begin!' 250007FD0D - 'Let's go!' 250007FD0E - 'Don't do this, Gormr!' 250007FD0F - 'Good. Then come with me, Skorgrím. We have much to discuss and forces gather that would stop us.' 250007FD10 - 'We accomplished what we set out to do. Our business here is complete!' 250007FD11 - 'I return to the north with my charge.' 250007FD12 - 'Ah, even though we did not stop the Dourhands' plans, we have done well this day, 250007FD13 - . At the end of the day, Thorin's Hall shall be free of the Dourhands, and all will know they are dwarves of no account.\n\n'I wonder, though, when will we see the effects of this day and the return of Skorgrím? I will be glad to have you in Thorin's Hall as one of my good and sturdy dwarves.\n\n'Now, let us leave these halls behind us!' 250007FD14 - 'Ah, even though we did not stop the Dourhands' plans, we have done well here this day, 250007FD15 - . At the end of this day, Thorin's Hall shall be free of the Dourhands and all will know they are dwarves of no account.\n\n'I wonder though, when will we see the effects of this day and the return of Skorgrím? I hope that after you and your fellow Elves leave Thorin's Hall behind you, that you return and aid us. You have proven a valuable friend!\n\n'Now, let us leave these halls behind us!' 250007FD16 - 'Are you ready to leave these halls, friend? I, for one, will be glad to put them behind me!' 250007FD17 - 'Can you sense it, 250007FD18 - ? There's evil in the air here! The last time I felt something like this was when I was crossing through Mirkwood all those years ago. We'll need to keep our wits sharp in here!\n\n'Elrohir and the others are here to help, but we shouldn't delay too long, or we may miss our chance to stop whatever evil is happening here. We must go now! Are you ready?' 250007FD19 - 'I fear what Gormr has done. We may be too late, but Ivar is too powerful for us to storm the tomb directly. He will stop us if we try. We will need to find another way around.\n\n'Elladan and Elrohir will go see if they can find an alternate path. We will head up these stairs and see if we can sneak around the side. Let's hurry!' 250007FD1A - You have failed to defend Dwalin 250007FD1B - 'We need to get out of here! We have made a significant blow to the Dourhands, even if we could not stop the ritual from taking place. Skorgrím will have to be dealt with another day.\n\n'Quickly now, we must flee. Whatever Ivar has done, the place is coming down around us!' 250007FD1C - You have failed to defend Dwalin 250007FD1D - 'We need to get out of here! We have made a significant blow to the Dourhand even if we could not stop the ceremony from taking place. Skorgrím will have to be dealt with another day. \n\n'Quickly now, we must flee. Whatever Ivar has done, the place is coming down around us!' 250007FD1E - You failed to defend Dwalin 250007FD1F - Ivar sends a bolt of lightning towards you as warning! 250007FD20 - 'Let's go!' 250007FD21 - The Dourhand dwarves hope to restore their long-dead leader, Skorgrím, to life. Alongside Dwalin, you have travelled to the tomb delved by the Dourhands for Skorgrím to put an end to their plans. 250007FD22 - 'Did you get lost, Elf? Skorgrím and Ivar have escaped!' 250007FD23 - 'My axe will take care of that, no problem! Move aside!' 250007FD24 - 'The good news, at least, is that we have defeated Gormr and most of the Dourhands!'
Xabrina
250007FD25 - 'We need to leave before this place becomes the Tomb of 250007FD26 - !' 250007FD27 - 'Come on!' 250007FD28 - 'The main way is blocked. We must find the Elves and flee this tomb!' 250007FD29 - 'You have my thanks, friend.' 250007FD2A - 'Nooooooooo!' 250007FD2B - 'I'm getting too old for this!' 250007FD2C - 'The Dead lurk everywhere. It was no easy task reaching this landing.' 250007FD2D - 'The Dead have subsided for a moment, but more will be here before much time passes.' 250007FD2E - Talk to Dwalin 250007FD2F - 'Sacrifices? What are you saying? Skorgrím must lead the Dourhands to glory.' 250007FD30 - 'We need to get through this door. Several Dourhands ran in here and barricaded themselves inside.' 250007FD31 - Follow Dwalin 250007FD32 - 'Skorgrím will right this wrong...wait, what are you doing?' 250007FD33 - Talk to Dwalin 250007FD34 - 'I am betrayed! Stop now, Ivar! Skorgrím must stay and return us to our former glory.' 250007FD35 - Follow Dwalin 250007FD36 - 'It's the Longbeards and your love of Elves that shames us all! You will pay for this!' 250007FD37 - Talk to Dwalin 250007FD38 - Flee the tomb with Dwalin 250007FD39 - 'All right, time to end this....' 250007FD3A - Talk to Dwalin 250007FD3B - Defend Dwalin 250007FD3C - Speak to Dwalin 250007FD3D - 'To the end of this hall! We must stop the Dourhands.' 250007FD3E - Accompany and defend Dwalin as you make your way into Skorgrím's tomb. 250007FD3F - Follow Dwalin to see if you can stop the resurrection. 250007FD40 - Continue to defend Dwalin as you near your goal: the place where the ritual to restore Skorgrím is being performed! 250007FD41 - 'I have awoken.' 250007FD42 - Having fleed the halls, speak with Dwalin one more time. 250007FD43 - Elrohir told you that he did not think Ivar and Skorgrím would be a threat to Ered Luin for at least a little while. 250007FD44 - Elrohir told you that he did not think Ivar and Skorgrím would be a threat to Ered Luin for at least a little while. 250007FD45 - 'What devilry is this?' 250007FD46 - 'Stop? Even as the Dourhands reclaim their glory? I think not!' 250007FD47 - 'No more will Longbeards and Elves determine our fortunes!' 250007FD48 - 'Skorgrím will return! Of course, you will not live to see it. Dourhands, kill them all.' 250007FD49 - 'If you follow me, however, Ivar has sworn he will end your life.' 250007FD4A - 'I believe him. I'm not sure why, but I do. We will have to find a way around!' 250007FD4B - 'We are too late! The ritual has begun! Wait here.' 250007FD4C - 'Gormr! Enough of this! Can you not see the folly of this course?' 250007FD4D - 'Gormr!' 250007FD4E - Instance: Skorgrím's Tomb 250007FD4F - 'Gormr! You must stop this!' 250007FF00 - Collected the journal 250007FF01 - The Elves told Dwalin that Elrohir, son of Elrond, entered the Mirkstone Tunnels near Thorin's Hall to discover more about the plans of the Dourhands. 250007FF02 - 'Come no closer!' 250007FF03 - 'Turn back, goblin!' 250007FF04 - 'Flee, beast!' 250007FF05 - 'Back! Back goblin!' 250007FF06 - 'I consulted with the Elves while you were away and learned that Elrohir, one of the sons of Elrond, is exploring the Mirkstone Tunnels to the north-west of here.\n\n'He intends to learn more about the Dourhand's plans, and I want you to be there when he does! The entrance to the Mirkstone Tunnels can be found at the bottom of the Axe-head Path, north-west of here.\n\n'The Dourhands have much to answer for!' 250007FF07 - Elrohir may be found somewhere in the Mirkstone Tunnels. The entrance to the Tunnels lies at the bottom of the Axe-head Path, north-west of Frerin's Court.\n\nElrohir, son of Elrond, entered the Mirkstone Tunnels to search for answers to the mystery of why the Dourhands have allied themselves with goblins. Dwalin asked you to meet with Elrohir to see what he may have learned. 250007FF08 - 'Welcome, Master Dwarf. I presume you come at the behest of Dwalin? I have found some intriguing information here in the cave. At a campsite near here, I found a letter.\n\n'It was penned by a man called Marrec, and I sense something foul is afoot. He speaks of a dark master and a plan to return the dead leader of the Dourhands to life. For this, the Dourhands would pledge their loyalty to Angmar!\n\n'It is imperative that Marrec and his master be stopped. The letter speaks of a tomb...I believe I know where it may be found, so I am going to go there, but I would like you to return the letter to Dwalin. Tell him that the Elves and dwarves must unite to drive the Dourhands from Ered Luin!' 250007FF09 - Dwalin can be found in Frerin's Court, south-east of the Mirkstone Tunnels.\n\nElrohir gave you a letter to take to Dwalin. 250007FF0A - 'Elrohir should be in the Mirkstone Tunnels, if the Elves words are true, and I've no reason to think they aren't!\n\n'The entrance to the Tunnels lies at the bottom of the Axe-head path, north-west of here.' 250007FF0B - 'Ah, 250007FF0C - , I am glad to see you again. As you can see, there are a number of goblins here. But there is more. I found the camp site of a Man. Amongst his items, I found this letter. The tale it tells is quite shocking!\n\n'This Man, who is named Marrec, promised the Dourhands that he could restore to them their long dead leader, Skorgrím! For this, they would swear their loyalty to Angmar!\n\n'We have to put an end to this. The letter speaks of a tomb, and I believe I know where it is. I am going to go ahead to the tomb, but there is something else I would ask of you. Take the letter and tell the dwarves that together, both elves and dwarves, we must drive the Dourhands from Ered Luin!' 250007FF0D - 'Return this letter to Dwalin. We must put an end to the Dourhand's plans!' 250007FF0E - 'This is madness! Restoring a dwarf to life? The lore of my people has always told that certain dwarves are returned to us, but deliberately restoring one to life? It is not possible! There is no power in Middle-earth that can do so.\n\n'I think that there is something far more sinister at work here. I have heard that necromancers once sent fell spirits into the Dead to stir them....\n\n'We must stop the Dourhands and their new allies before it's too late. I will tell my dwarves to band together with the Elves, but I cannot just stand here as Elrohir goes into that tomb alone. We must follow...I fear for him.' 250007FF0F - 'Did you find Elrohir?' 250007FF10 - Bring the letter to Dwalin 250007FF11 - Bring the letter to Dwalin 250007FF12 - Intro: Goblins in the Crags 2500080000 - Marrec's Letter 2500080001 - Marrec's Letter[n] 2500080002 - Marrec of Angmar 2500080003 - My Lord,\n\nThe outcast dwarves agree to your terms and will soon join us under the banner of the Iron Crown. Their slain leader now lies in repose in a tomb of the dwarves' design. Once Skorgrím is restored, he will resume his mantle of leadership of the Dourhands. A fitting thing, I think... for a place of eternal rest to be the site of dark rituals of rebirth.\n\nAs you foresaw, there were complications with the body's retrieval after that bothersome troll's interference, but the dwarves were able to acquire Skorgrím's remains using goblin workers - a clever ploy that enabled them to dig in the Silver Deep without the Longbeards' knowledge. Until then, I await your orders.\n\nYour faithful servant,\n\nMarrec 2500080100 - Elrohir[mn] 2500080200 - Set an account usage property. 2500080201 - Set an account usage property. 2500080400 - Dwalin[nm] 2500081A00 - ... 2500081A01 - Mundo Sackville-Baggins[mn] 2500081B00 - After rescuing you from the Blackwold brigands and a mysterious Black Rider, the Ranger Amdir brought you to the village of Archet in the Chetwood, east of Bree-town. The town, under threat of attack, prepares a defence against the Blackwolds. 2500081B01 - 'Oh, hello there! You are the one who came with that Ranger, Amdir, the other night, aren't you? What a tale he told of your adventure. You must be quite brave!\n\n'Oh, don't mind my blather! I think Amdir wanted to speak with you. Last I saw him, he was resting on the ground just south of here, around the corner of the big building there.\n\n'He looked awfully pale. That hurt he took must be worse than it looked.' 2500081B02 - Amdir may be found resting on the ground near the centre of Archet, outside The Mad Badger Inn.\n\nThe Ranger Amdir has spread word that he wishes to speak with you. 2500081B03 - 'Well, hello there! Did you get a good rest? I hope so, after hearing about all the excitement you had the other night!\n\n'Your friend Amdir was looking for you, and it seems he was busy last night. He returned with two more hobbits. One of them was that lass Celandine you were looking for. Unfortunately, the poor fellow was hurt in the rescue. It doesn't look too serious though!\n\n'You should go speak with him now. He's sitting just to the south of here, resting. There, around the corner of that big building.' 2500081B04 - 'That Amdir fellow who brought you in has been asking for you. He's outside The Mad Badger Inn, near the centre of town.' 2500081B05 - 'Gracious, just look where they want me to stay! This is nothing like home. And they say I can't go home until those Blackwold fellows are dealt with. This is outrageous!\n\n'Well, I don't need you hanging about now, bothering me. Go talk to that Amdir fellow. He's sitting just south of here.\n\n'I've no interest in sharing my troubles with the likes of you. Now leave me be!' 2500081B06 - 'I've got nothing to tell you. I just want out of this village! I tell you, this whole affair has been an insult!\n\n'If you want to talk to someone, go see that Amdir fellow.' 2500081B07 - 'Have we met before? I'm sure we haven't...you don't look all that important to me. I can't see why Celandine persists in mingling with just any hobbit.\n\n'Well, after what I've been through -- taken captive by brigands, no less! -- I simply don't feel like talking to anyone. Why don't you go bother that Ranger, Amdir, just over there to the south.\n\n'Not much use in rescues...he got himself stabbed! Well, he looks a rough fellow, so he's been stabbed more than once in his life, I'm sure!' 2500081B08 - 'Ah, 2500081B09 - . It is good to see you whole and hale. You proved yourself quite the hero, leading the hobbits and me here to Archet last evening. I must confess that I do not recall much of the journey.\n\n'Nay, do not concern yourself with my injuries; though they appear grave, I have taken worse. My only fear is that the blade may have been poisoned, but young Celandine is seeing to my needs.\n\n'There is a matter that needs immediate attention, one that I cannot undertake. Captain Brackenbrook, the founder of the garrison here in Archet, suffers my presence only because of my injuries. Few in Bree-land trust Rangers.' 2500081B0A - 'Ah, 2500081B0B - . It is good to see you well. Alas that I cannot say the same for myself. Yestereve, while rescuing two hobbits from the Blackwold brigands, a Nazgûl struck me down with a morgul-knife. Such weapons have been known to bring weakness and early death to their victims, or even to turn them into wraiths under the will of the blade's wielder.\n\n'I know not which fate awaits me, but whatever the case, I cannot be of assistance to the people of Archet. It is much to ask of you, but I would ask that you help defend Archet in my stead.' 2500081B0C - 'Your friend Amdir was hurt last night and has been asking for you. You should go talk to him. He's resting outside The Mad Badger Inn, near the centre of town.' 2500081B0D - Intro: Amdir's Request 2500081B0E - 'So, you were nearly caught by those brigands, too? I tell you, it was a terrible experience. I just want out of this dreadful town.\n\n'Now, if you want to chat, go find someone willing, like that Amdir fellow.' 2500081C00 - 'Well done. Your skill in battle is most impressive! Now, listen closely: I will need your help getting out of here. When we leave this jailhouse, the real battle will begin.' 2500081C01 - 'Alas, I am too late. Amdir has been pierced with a morgul-blade; this does not bode well. We need to leave this place at once. Archet is nearby and will serve as a good resting place while Amdir recovers. Quickly, follow me!' 2500081C02 - 'Here we part for a time, 2500081C03 - . You should free the two innocent hobbits also being held captive here: Celandine Brandybuck and Mundo Sackville-Baggins.\n\n'I must search for signs of the servant of Mordor and learn what I can of his connexion to the Blackwolds. Amdir, my fellow Ranger, is making a safe path for us -- he will be waiting for us at the main gate.\n\n'Free Celandine first. It is Mundo they want alive, for they have mistaken him for someone more valuable. When you have both hobbits safe, seek Amdir near the main gate. Then we make for Archet, where we will find safety.' 2500081C04 - NOTE: The files you need to continue your adventures in Middle-earth should finish downloading shortly. Thank you for your patience! 2500081C05 - 'Thank you, thank you, thank you! I was starting to worry that this little misadventure would be the end of me! These brigands are appalling folk.'\n\n'My friend Mundo is nearby, I think. We must save him as well! The brigands have been saying terrible things!\n\n'We'll need a distraction...and I know just what to do!' 2500081C06 - That was not quite sufficient. You should try again! 2500081C07 - 'Good...the hobbits are...are out of danger. I am glad.\n\n'Do not...concern yourself with me. The greatest danger...has passed. The Nazgûl fear those who wield fire....' 2500081C08 - You have adequately demonstrated your skill in combat 2500081C09 - 'It's about time! Was I expected to...to rescue myself?\n\n'Come on, you big clodpole! Get me out of here before those ruffians return. They want to sell me off like a sack of potatoes!' 2500081C0A - Defeated Celandine's captor ( 2500081C0B - / 2500081C0C - ) 2500081C0D - 'You are not the only prisoner here, friend. My fellow Amdir and I have come to rescue a hobbit, but it turns out he is not the hobbit we have been tracking.\n\n'This escape will be dangerous for us all, for I know that a great evil lurks here. I have heard of its movements, and I can feel its presence. Do you know how to fight? You should practice with me to get a feel for that weapon.'\n\nACCESSING YOUR INVENTORY: Press 'i' to open your inventory to see the weapon (or left-click on the bag icons on the bottom of your screen.)\n\nEQUIPPING YOUR WEAPON: Right-click on the weapon in your inventory to equip it. This will replace the flimsy weapon you currently have equipped.\n\nADVICE: You should equip your best weapon before attempting to engage in combat. 2500081C0E - You have defeated Mundo's captor 2500081C0F - 'We don't have much time to talk before more thugs come. Foul things are afoot in Bree-land these days. I have been keeping an eye on these brigands for quite some time. When they captured you, I knew I had to intercede. I could use another sturdy pair of arms to free the other prisoners in this camp. \n\n'You may call me Strider. My fellow ranger Amdir and I have come to stop this gang of bandits. They call themselves the Blackwold and I have a feeling they will play a large role in the events of days to come.\n\n'Up ahead you will be facing real danger. I don't know what kind of practice you've had in the past, so I'm not sure if you are up for the real thing. \n\n'Now that you are armed, prepare yourself and you and I will duel. If you do well enough, I will trust you to hold up your end of the bargain if we must part ways.' 2500081C10 - Defeated Celandine's captors ( 2500081C11 - / 2500081C12 - ) 2500081C13 - You defeated Mundo's captor! 2500081C14 - You have found Amdir 2500081C15 - While travelling through the Chetwood, you were waylaid by brigands and taken captive. You now find yourself in a cell, searching for a means of escape. 2500081C16 - Amdir says you must leave 2500081C17 - Speak with Mundo Sackville-Baggins 2500081C18 - Find Strider and Amdir 2500081C19 - Talk to Strider 2500081C1A - Talk to Strider 2500081C1B - Find Strider and Amdir 2500081C1C - Talk to Celandine Brandybuck 2500081C1D - Leave your cell and approach your rescuer Use W to move forward) 2500081C1E - Search the satchel for weapons Right-click the satchel to loot it) 2500081C1F - Speak with Strider Right-click Strider to talk) 2500081C20 - You should practice combat with Strider 2500081C21 - Speak with Strider 2500081C22 - Follow Strider outside 2500081C23 - Speak with Strider 2500081C24 - Defeat Celandine's captors ( 2500081C25 - / 2500081C26 - ) 2500081C27 - Defeat Mundo's captor 2500081C28 - You awake in a holding pen in a brigand camp. A grim-looking man -- a Ranger, Strider -- is standing before you. As you groggily stand up, his urgent voice reaches your ears. 2500081C29 - A satchel is on the floor near your rescuer.\n\nStrider told you to search the satchel for any weapons and collect its contents, for you will need to defend yourself during this daring escape. 2500081C2A - Strider has bested the brigand guards, but he warns there are more enemies ahead.\n\nThe Ranger wants you to practice combat by sparring with him to ensure that you are able to protect yourself during the escape. 2500081C2B - Now that you have practiced combat, speak with Strider and find out what to do next. 2500081C2C - Strider has left the jailhouse and entered the yard. He is waiting for you there. 2500081C2D - Now that you have left the jailhouse, speak with Stider and find out where to go next. 2500081C2E - Celandine Brandybuck is being held ahead in the brigand camp.\n\nStrider wishes you to rescue the hobbits, starting with Celandine, while he goes off in search of signs of Mordor (whose presence is startlingly near.) You will need to defeat any brigands you come upon while searching for the hobbits. 2500081C2F - Celandine is being held in a cage against the wall of the enclosure.\n\nYou have defeated Celandine's captors, but you have not found Mundo Sackville-Baggins. Celandine may be able to tell you where Mundo is being held. 2500081C30 - Mundo Sackville-Baggins is being held in the yard beyond the gate of Celandine's holding pen.\n\nCelandine's distraction was a success. Only one brigand remains behind to guard Mundo. You should get rid of him quickly. 2500081C31 - 'Good, you are awake. The Blackwolds gave you quite a knock on the head, and I feared you would not awaken before they came back to interrogate you. There is little time to talk, but I will tell you what I may. I am what some in Bree call a Ranger. My name is Strider. What is your name? Oh, 2500081C32 - ? A fine name indeed.\n\n'I have come here to learn what connexion these men have with a Black Rider I was tracking from the Shire. However, the situation has worsened. I learned from Jon Brackenbrook, a hunter in Archet, that a guard from his father's garrison -- Calder Cob by name -- is working for the Blackwolds and captured two visiting hobbits. Indeed, I have seen them here. I will need your help if I am to free the hobbits.\n\n'First, we must escape this jailhouse. When we reach the next room, search the crate just outside the fence for a weapon. Speak with me again when you are more suitably armed.' 2500081C33 - 'Arm yourself with what weapons you find while I fend off these brigands!'\n\nITEM INTERACTION: To loot the satchel, use your mouse to left-click on the item twice, or right click on the item once. 2500081C34 - 'Up ahead you will be facing real danger. While you have some practice with those training-dummies back there, I'm not sure you are up for the real thing. \n\n'Prepare yourself and you and I will duel. If you do well enough, I will trust you to hold up your end of the bargain when we must part ways.' 2500081C35 - Mundo is tied to a post in the yard.\n\nDespite the defeat of his captor, Mundo Sackville-Baggins appears particularly displeased. You should encourage him to join you. 2500081C36 - Strider and Amdir await you and the hobbits at the main gate.\n\nYou have freed both of the missing hobbits, but you have not yet escaped the camp. 2500081C37 - Amdir lies just beyond the main gate.\n\nThe Ranger Amdir was struck down by the Black Rider before Strider could drive him off. You should ask Strider what to do, for the situation is now dire. 2500081C38 - Strider waits near the main gate.\n\nAmdir is gravely wounded. Strider will best know what to do to help his friend. 2500081C39 - Strider waits near the main gate.\n\nAmdir is gravely wounded. Strider will best know what to do to help his friend. 2500081C3A - Instance: Jail Break 2500081C3B - Celandine waits near the main gate.\n\nAmdir is dying, and you do not have the skill to heal him. Celandine may know where he may receive help. 2500081C3C - Celandine waits near the main gate.\n\nAmdir is dying, and you do not have the skill to heal him. Celandine may know where he may receive help. 2500081C3D - Celandine waits near the main gate.\n\nAmdir is dying, and you do not have the skill to heal him. Celandine may know where he may receive help. 2500081E00 - If you would like to skip the remainder of the introductory tutorial experience and be transported to Archet following the burning of the town, speak with Strider.\n\nThis quest must be completed before the tutorial is complete. 2500081E01 - If you choose to skip the introductory tutorial experience, you will be transported to Archet after it has been burned and will be unable to travel to Archet prior to those events.\n\nAre you sure you want to continue? 2500081E02 - Skip Introduction 2500081E03 - 2500081E04 - Speak with Strider to skip the Introduction 2500081E05 - If you would like to skip the remainder of the introductory tutorial experience and be transported to Archet following the burning of the town, speak with Strider. 2500081E06 - This quest must be completed before the tutorial is complete 2500081F00 - Old Longsword[v] 2500081F01 - 2500082000 - Old Two-Handed Sword[v] 2500082001 - 2500082100 - Old Dagger[v] 2500082101 - 2500082200 - Frail Shortbow[E] 2500082201 - 2500082300 - Wooden Staff[E] 2500082301 - 2500082400 - Old Wooden Shield[E] 2500082401 - 2500082600 - Leaving the Assault on Archet 2500082800 - Archet 2500082900 - Celandine Brandybuck[fn] 2500082A00 - Amdir[mn] 2500082B00 - Cloth Gloves[n] 2500082B01 - Light cloth gloves. 2500082C00 - Leather Gauntlets[n] 2500082C01 - Gauntlets fashioned from leather. 2500082D00 - We don't have much left, but you are welcome to look through what we have. 2500082D01 - 2500082D02 - A kind-faced young woman of Archet. 2500082D03 - Kate Henseed[fn] 2500082F00 - ... 2500082F01 - Amdir[mn] 2500083000 - 'As I believe I mentioned to you before, I came to Archet to learn what connexion the Blackwolds had to the Nazgûl. Here I met Jon Brackenbrook, Captain Brackenbrook's son. It was from him that I learned the location of the Blackwolds' camp and of Celandine and Mundo's capture.\n\n'Jon and his father recently had a terrible falling out. Jon believed that a member of the Captain's garrison, Calder Cob, was in league with the Blackwold brigands. Before I came to you, I witnessed Cob and Éogan discussing a raid on the town. Jon's suspicions are correct, and his father must be warned.\n\n'Captain Brackenbrook, like many, distrusts Rangers and will not heed anything I have to say. Perhaps, if the news comes from you, he will listen. He commands the garrison from The Mad Badger. The entrance is just to the south there, up those steps.' 2500083001 - 'Ah, 2500083002 - ! It is good to see you well. Last night, I learned more about the connexion the Blackwolds had to the Nazgûl than I expected...and received this wound for my trouble. Here, I met Jon Brackenbrook, from whom I learned the location of the Blackwolds' camp and of the capture of two of your folk, Celandine Brandybuck and Mundo Sackville-Baggins. Fear not...the hobbits are safe, thanks to the aid of another prisoner I released.\n\n'There are more pressing matters at hand. Jon and his father had a terrible falling out. Jon believed that a member of the Captain's garrison, Calder Cob, was in league with the Blackwold brigands. At the Blackwold camp, I witnessed Cob and the Blackwolds' leader, Éogan, discussing a raid on the town. Jon's father must be warned.\n\n'Captain Brackenbrook, like many, distrusts Rangers and will not heed anything I have to say. Perhaps, if the news comes from you, he will listen. He commands the garrison from The Mad Badger. The entrance is just to the south there, up those steps.' 2500083003 - 'Captain Brackenbrook is set in his ways and will not heed my words. Nevertheless, he must be informed that Calder Cob is playing him the fool.' 2500083004 - 'I had feared this may happen. Captain Brackenbrook is a good man, but set in his ways.\n\n'Calder Cob has done his job too well. We will need to find another way to expose Cob's treachery.' 2500083005 - Intro: Captain Brackenbrook 2500083006 - 'I have no time for nonsense. The Blackwolds are leaderless, and soon I'll have these townsfolk ready to assail the brigands' encampment. That will end their threat once and for all!' 2500083007 - 'You are the one who brought the Ranger back to Archet? My son was foolish enough to befriend him and dared accuse one of my finest guards of betrayal.\n\n'If you are here to tell me the same tale, I say be off with you. Calder Cob personally apprehended Otto, the leader of the Blackwolds. He is in the stocks now if you would like to see him. In the last week, he has captured two more brigands, so I will hear no more of this traitor nonsense.\n\n'If you wish to aid Archet, take up arms and make your way to the sheep-farm to the south and west and help Dirk Mudbrick against the wolves that plague the farmers! And tell that Ranger friend of yours to mind his own concerns.' 2500083008 - Jon Brackenbrook, the son of the captain who organized Archet's garrison, feared the presence of a traitor within the garrison's ranks. The Ranger Amdir confirmed Jon's suspicions at the Blackwolds' camp. 2500083009 - 'You are the one who came with that Ranger to Archet? My son was foolish enough to befriend him and dared accuse one of my finest guards of betrayal.\n\n'If you are here to tell me the same tale, I say be off with you. Calder Cob personally apprehended Otto, the leader of the Blackwolds. He is in the stocks now if you would like to see him. In the last week, he has captured two more brigands, so I will hear no more of this traitor nonsense.\n\n'If you wish to aid Archet, take up arms and make your way to the sheep-farm to the south and west and help Dirk Mudbrick against the wolves that plague the farmers! And tell that Ranger friend of yours to mind his own concerns.' 250008300A - Captain Brackenbrook commands the garrison from The Mad Badger Inn to the south of Amdir.\n\nAmdir fears that Captain Brackenbrook will not heed his tidings of the traitor Calder Cob, but hopes that if the news comes from you, he will listen. 250008300B - Amdir rests against the building north of The Mad Badger Inn.\n\nCaptain Brackenbrook was not willing to hear what you had to say about Calder Cob. Instead, he told you to tell Amdir to stay out of Archet's troubles, after suggesting you help the local farms fend off wolves. 2500083100 - 'Have you learned some new tricks of the 2500083101 - ? I can see that you have; you seem more confident now.\n\n'You are about to take on a most perilous task. If we fail, I fear that ruin will come to more towns than Archet alone. The Black Rider has brought the influence of Angmar to our very doorstep, 2500083102 - .\n\n'So much is at stake this day! Are you ready to begin your great venture?' 2500083103 - 'Ah, good. You have returned. I hope you found your time with your fellow 2500083104 - enlightening.\n\n'If you find it strange that I have given you food, think upon this: If you are to maintain your strength, you must eat. Should you find yourself in need of more provender, you may speak to Peg Pruner, the garrison's quartermaster, to the north of here.\n\n'Now, I think it is time you take my place and come to Archet's defence, if you are prepared.' 2500083105 - Intro: Honing Your Skills
Xabrina
2500083106 - 'So you want to learn the ways of the burglar? Well, I'm the one to teach you then! I don't mind sharing a few tricks with you, but before I do, there's a bit of advice I should give you.\n\n'Before getting into a fight, study your enemy's weaknesses and use those against him. And never forget that in many cases, your enemy's greatest weakness is his mind. You'd be surprised how often a simple trick will give you an advantage in a fight.\n\n'Good fortune to you in the days ahead!' 2500083107 - 'Ah, following in the path of old Mad Baggins are you? Well, I've not found it to be as profitable as he did, but it's an interesting life, to be sure! I don't mind teaching you a few skills, but before I do, there's a bit of advice I want to share.\n\n'Before getting into a fight, study your enemy's weaknesses and use those against him. And never forget that in many cases, your enemy's weakest point is their mind. You'd be surprised how often a simple trick will give you the advantage in a fight.\n\n'Good fortune to you in the days ahead!' 2500083108 - 'You must speak to your 2500083109 - trainer now, near the gate of Archet.\n\n'The trainers wish to see you demonstrate your skills as a warrior. You should not try to take on the brigand threat if you are not prepared for battle.' 250008310A - 'I welcome you to Archet. Dark days lie ahead for this village, but with another Captain here, there may yet be hope. I will gladly train you, if you would have me, but I would share a word of advice before we continue.\n\n'What you must keep in mind is that a Captain best serves his companions not when he is at the front line. Nay, it is when he stands behind and directs their efforts that he truly shines. There he can see weaknesses in his enemies or press his companions forwards and inspire them to victory.\n\n'Keep this in mind in the days ahead.' 250008310B - 'What? You want me to share all my secrets? A greedy one, aren't you? I think you had best go back to Amdir now.' 250008310C - 'Ah, another strong arm for the fight! Welcome, friend! I long for the battle ahead, yet I will pause from my preparations to aid you, if I can.\n\n'A champion is not one who waits at the rear of the battle. No, he stands to the fore, challenging all who dare come before him! And if things come to their darkest -- and sometimes they shall -- a champion will gladly lay down his life so that his fellows may survive.\n\n'Keep my words in mind, and you shall enjoy many a glorious battle!' 250008310D - Strider suggested you train further before coming to Archet's defence. 250008310E - 'I am sorry, but I have taught you all that you are ready to learn. You should return to Amdir.' 250008310F - 'A fine day to you. It warms my heart to see another who has chosen the path of the Guardian. Few truly understand what it means to be a Guardian.\n\n'Victory is hollow if what you were fighting for was lost in the battle as well. In battle, a Guardian always seeks to draw the ire of his enemies, keeping the weak in his charge safe from their blows. And many times a Guardian can use the anger he inspires to his advantage, turning his enemy's attacks back upon him.\n\n'Never forget those who depend upon you, Guardian.' 2500083110 - Strider can be found outside The Mad Badger Inn in the centre of Archet.\n\nNow that you have spoken to the more experienced 2500083111 - , you should return to Strider. 2500083112 - 'You had best be getting back to that Amdir fellow. I've taught you what you need for now.' 2500083113 - 'Welcome to Archet. This village is in a difficult spot, but with another Hunter around it might just survive, eh? I'd be happy to share what skills I have with you, but before I do, I'll give you a couple of pieces of advice.\n\n'Unlike some of the other warriors you may run into, we Hunters don't like to get into the thick of things. It's better if we stand off at a distance and fling a few arrows into our enemy. And if the enemy decides he wants to get up close, we end it quick. If it doesn't end quick, well, you might be in a spot of trouble yourself.\n\n'Of course, if your aim is true, that won't be a problem, now will it?' 2500083114 - 'Always remember: It is your task to risk your life. Now go back to that Amdir fellow.' 2500083115 - 'I have taught you the skilful use of the bow...what more is there to learn? You should return to Amdir.' 2500083116 - 'It is best that thou return to Amdir. There is no more I can teach thee at this time.' 2500083117 - 'Here...just hum the scales a few times. You should return to Amdir now.' 2500083118 - 'Amdir awaits your return. The Ranger was wise to send you on to me and should be made aware of your progress.' 2500083119 - Talk to the 250008311A - trainer in Archet 250008311B - Talk to Strider in Archet 250008311C - 'I bid thee welcome. It is good to meet another walking the path of wisdom, and I will gladly share what insight I have gained with thee.\n\n'As thou grow in knowledge and ability, thou will find that thou will have many allies to call upon in your struggles. The birds and animals of the land will lend their strength to thee. Even the strength of the very land can be drawn upon, if thou gain such knowledge. Thou will also find that thy companions will come to depend upon thy knowledge and wisdom, especially in the treatment of the various maladies and tricks the Enemy uses.\n\n'There is much wisdom to be found in Middle-earth. Use it well.' 250008311D - 'A good day to you! I am pleased to find another Minstrel here in Archet. The spirits of many in this village need the soothing comfort of a silver voice and gentle melody! And, of course, I would be happy to share what skills I have with you. First, though, I will share some small advice, if you are willing to lend an ear to it.\n\n'As you may already know, a Minstrel possesses a great power...the power to stir the spirit and raise hopes when all seems lost. We can even strengthen the resolve of our fellows to face what may at first appear insurmountable odds!\n\n'Use your gifts well, and you shall never know defeat!' 250008311E - 'Ah, I am glad to see you, friend! I chose the path of the Warden long ago, and perhaps -- if you are willing to listen -- I can help a young one like yourself.\n\n'A Warden is a master of sword, spear, shield, and javelin. He is also an excellent study of his enemies and will learn how an enemy can be toppled with the right combination of blows or how to strengthen his own heart for the battles to come. And battles will be plentiful, for a Warden seeks to defend those who cannot defend themselves by drawing the enemy's eye.\n\n'Seek not greatness, 250008311F - . Seek to help those who cannot help themselves. That is the way of a Warden.' 2500083120 - Strider seeks your aid, but recognizes that your path will be fraught with danger. He wishes for you to learn from a 2500083121 - who can help hone your skills. 2500083122 - 'There is much to do, and you are new to this world of danger. As long as you wish to help Archet, it is most important that you hone your skills as a 2500083123 - .\n\n'I would like you to assist me, but I wish to make sure you are ready for the evil trials you will face.' 2500083200 - Defeated wolves near Archet ( 2500083201 - / 2500083202 - ) 2500083203 - Amdir has asked you to see to the defence of Archet by helping Captain Brackenbrook. 2500083204 - 'It appears you are prepared for battle, 2500083205 - . You should make your way to the sheep farm south and west out of Archet's gate. Seek Dirk Mudbrick and tell him that you are there to assist him at the behest of Captain Brackenbrook.\n\n'If the wolves are truly threatening the sheep, then we should do what we can to assist the people here in Archet.\n\n'Also, if you have not spoken to her yet, Celandine Brandybuck could use your help. I have asked her to help me treat my wound as if it were poisoned and will need athelas, or \qkingsfoil\q as it is commonly known. Might I ask that you help her in this as well?' 2500083206 - Dirk Mudbrick defends a farm south and west out the front gate of Archet.\n\nAmdir told you to speak with Dirk Mudbrick and offer him your services, as Captain Brackenbrook originally instructed you. 2500083207 - 'Well now, what with the Captain paying no heed to the talk o' traitors, I guess ye be needing some work? There's more to do down Combe-way, but the roads are too dangerous for travelling.\n\n'Well, far be it from me to refuse help. These wolves are proving bad. We've lost more sheep than I care to mention. And that's just about all I've got to guard, what with most folk already pulled within the walls o' the village.\n\n'I need ye to clear out as many o' the wolves beyond the gates as ye can. The longer they're about, the bolder they'll get! Start your search south or east of the farm. If you're feeling particularly bold, I heard there's a large group of wolves at Bronwe's Folly to the south-east.' 2500083208 - Wolves can be found east and south of the farm and at Bronwe's Folly.\n\nDirk Mudbrick is charged with guarding the sheep-farm outside of Archet and is pleased to be receiving help from Captain Brackenbrook. 2500083209 - Dirk Mudbrick can be found at the sheep-farm south and west from Archet.\n\nYou should return to Dirk Mudbrick with news of your success. 250008320A - 'Leave the gate of Archet. Look for the sheep farm nor far from the entrance and speak with Dirk Mudbrick. He is a good, honest, man. Earn his trust and maybe he can help us.' 250008320B - 'With your friend Celandine rescued, I'm sure ye'd like to see about going home. Sadly, the roads are still too dangerous.\n\n'I'm not sure what Little Folk like ye can do around here, but far be it from me to refuse help. These wolves are proving bad. We've lost more sheep than I care to mention. That's about all I've got to guard, what with most folk already pulled within the walls o' the village.\n\n'I need ye to clear out as many o' the wolves beyond our gates as ye can. The longer they're about, the bolder they'll get!\n\n'Start your search south and east of my farm. If you're feeling particularly bold I heard there's a large group of wolves at Bronwe's Folly to the south-east.'\n 250008320C - 'If Captain Brackenbrook wants you to help Archet by hunting wolves with Dirk Mudbrick, then do so. I will see what I can do to expose Calder Cob.\n\n'You should find Mudbrick at the sheep-farm south and west outside Archet's gate.' 250008320D - 'You're stouter than I thought. Well done with those wolves. There's much more to be done, though!\n\n'The Captain won't see the true threat, though. I shouldn't say anymore...my mouth is why I was assigned to this place.' 250008320E - 'I see the trophies of your hunt about you. You should return to Dirk Mudbrick and let him know of your success!' 250008320F - Talk to Dirk Mudbrick 2500083210 - 'The wolves are becoming a serious threat, thanks in no small part to the Blackwolds. I've heard there's a large pack of them at Bronwe's Folly.' 2500083211 - Defeat wolves near Archet ( 2500083212 - / 2500083213 - ) 2500083214 - Talk to Dirk Mudbrick 2500083215 - 'Those wolves are getting closer every day. They have already slaughtered many of the sheep here and the remainder of the flock is dearly thretened. With your help maybe we can turn our attentions elsewhere.' 2500083216 - Intro: Seeing to the Defence 2500083300 - Quilted Trousers[n] 2500083301 - Padded leg armour. 2500083400 - Leather Leggings[n] 2500083401 - Leggings fashioned from leather. 2500083500 - ... 2500083501 - Dirk Mudbrick[mn] 2500083600 - Collected Blackwold orders 2500083601 - The Blackwolds have sent spies to appraise the situation in Archet, which has become a cause of concern for Dirk Mudbrick. 2500083602 - 'Well, since I already opened my mouth, I guess I should explain myself a little. I mentioned to the Captain that the Blackwolds seemed a bit stronger than we'd been told, and that we ought to listen to Jon and spy out their camp. If we'd done that, we might have stopped them from grabbing them two hobbits.\n\n'Now, when I says this, the Captain re-assigns me from gate-duty to watching these sheep here. I see brigands making their way through the woods here and there, and I can't help thinking that they are trying to get a good look at us. \n\n'We need to know what they've learned and what they're up to. If ye can, confront one of their spies and see what ye can discover. Bring me any orders or messages ye find. I swear I saw some of their spies sneaking about to the southeast, between here and Bronwe's Folly.' 2500083603 - Blackwold spies may be found to the south-east of the sheep-farm, between the farm and Bronwe's Folly.\n\nDirk Mudbrick wants to discover what the Blackwold spies have learned. He has asked you to confront one of the spies and recover any orders or messages he might be carrying. 2500083604 - 'Did ye read this, 2500083605 - ? It was just like Jon said! Calder...Calder was in league with the Blackwolds!\n\n'Jon was right. He warned us about Calder, but the Captain paid him no mind. Calder used the Captain's stubborness against him and turned him on his own son!\n\n'There must be some devilry at work here! Calder will see the inside of our jail before the day is over! Quickly, take these orders to Captain Brackenbrook and show him what you've found.' 2500083606 - Dirk Mudbrick can be found at the sheep-farm south and west of Archet.\n\nDirk Mudbrick will be anxious to read the orders you found on the Blackwold spy. You should bring them to him as quickly as possible. 2500083607 - Captain Brackenbrook can be found inside The Mad Badger Inn, north of the Archet gate.\n\nDirk Mudbrick sent you to Captain Brackenbrook with the orders you found on the Blackwold Spies. 2500083608 - 'The Blackwold spies are hiding between here and Bronwe's Folly, to the south-east. They must be dealt with!' 2500083609 - 'So have you found anything yet?' 250008360A - 'Quickly now, bring that letter to Captain Brackenbrook at The Mad Badger. He needs to know about Calder before he learns more secrets to take to the Blackwolds. Hopefully, we're not too late.' 250008360B - 'Jon was right. I've been a fool. My son warned me against Calder Cob, but I paid him no mind. Calder has always been an able and trustworthy man.\n\n'All the while, he was driving me towards training rather than confronting the brigands. How much information do the brigands have? How much time do we have to prepare? I must get word to my son.\n\n'But first, Calder must pay for this affront!' 250008360C - 'Ah, you're the one who done this to me! I'll have my revenge on you yet!' 250008360D - 'Have you dealt with those wolves yet? Don't keep Mudbrick waiting.' 250008360E - Defeat a Blackwold spy and search him 250008360F - 'You'll pay for sticking your nose where it don't belong!' 2500083610 - Bring the Blackwold orders to Dirk Mudbrick 2500083611 - Deliver the Blackwold orders to Captain Brackenbrook 2500083612 - 'Just wait until when the Blackwolds come and free me!' 2500083613 - Intro: The Spies 2500083700 - Sprigley's Note 2500083701 - Sprigley's Note 2500083702 - Cal Sprigley 2500083703 - Dear Captain Brackenbrook\nMy farm was attacked by Blackwolds this morning. They are organised and they are armed. I and a few of my men managed to stave them off, but something dark is stirring in a way I have never seen. They have cut off the road to Combe. We can't get out, and no help can come in. Please make yourself ready for all-out war. These are not the ruffians we know.\n\nCal 2500083800 - 'I have been such a fool. With Calder Cob turned traitor, I do not know whom to trust anymore. How many more spies dwell among us?\n\n'I would ask a favour of you. Go speak with my son Jon and ask for his help against the Blackwolds. Jon spends most of his time at the Hunter's Lodge to the east of Archet. From the town-gate, follow the road that wends to the east, and you will eventually make your way to the lodge.\n\n'If you can sway my son's heart, I will reward you handsomely.' 2500083801 - 'So my father's eyes have been opened to the truth? And none too soon! The Blackwolds are preparing to move against Archet, and the defences are ill-prepared.' 2500083802 - 'Go to the Hunter's Lodge and speak with my son, Jon. The east road that leads from Archet's gate will take you there.' 2500083803 - Intro: The Captain's Son 2500083804 - 'I cannot believe I was so fooled by Calder.' 2500083805 - Captain Brackenbrook has been estranged from his son, Jon, ever since they fought over the loyalty of Calder Cob. Captain Brackenbrook trusted Cob, while Jon had been suspicious of him. The orders you found proved Jon right. 2500083806 - 'If Archet it so to be saved, it will be through the strength of people like you and my son.' 2500083807 - 'I wonder if my son will ever forgive me?' 2500083808 - Jon Brackenbrook can be found at the Hunter's Lodge that lies along the road east of Archet.\n\nCaptain Brackenbrook, uncertain of whom to trust, has asked you to speak with his son Jon and earn his aid. He promised to reward you handsomely if you succeed. 2500083900 - 'We will not abandon Archet in its time of need.' 2500083901 - ... 2500083902 - Jon Brackenbrook[mn] 2500083A00 - 'If Archet is to survive the Blackwolds' attack, they must have time to better prepare their defences. We must give them that time.\n\n'The Blackwolds have established an encampment among the ruins to the south, which some call \qBlackwolds' Roost.\q While you go there and distract the Blackwolds, my hunters and I will help my father prepare for their attack.\n\n'Quickly now, we haven't any time to spare!' 2500083A01 - 'Good, you've returned. We were too late. The Blackwolds are moving against Archet. We will need to defend the town now!' 2500083A02 - 'Hurry, travel to Blackwolds' Roost in the ruins south of the lodge. Defeat what brigands you find and return here.\n\n'Hopefully your raid will provide us the time we need to better prepare for the assault that Éogan has planned.' 2500083A03 - Intro: The Blackwolds' Roost 2500083A04 - Jon Brackenbrook is eager to help his father in the defence of Archet, but time is still needed to fully prepare the defences. 2500083A05 - Defeated brigands at Blackwolds' Roost ( 2500083A06 - / 2500083A07 - ) 2500083A08 - Defeat brigands at Blackwolds' Roost ( 2500083A09 - / 2500083A0A - ) 2500083A0B - Blackwolds' Roost lies among the ruins south of the Hunter's Lodge.\n\nJon Brackenbrook has asked you to provide a distraction by engaging the brigands at their encampment, Blackwolds' Roost. 2500083A0C - Jon Brackenbrook can be found in the Hunter's Lodge, east of Archet, north of Blackwolds' Roost.\n\nYou engaged the Blackwolds as Jon Brackenbrook requested, but only time will tell if your efforts were enough. You should return to Jon with your report. 2500083B00 - Cloth Hat[e] 2500083B01 - A light cloth hat. 2500083C00 - Leather Helmet[e] 2500083C01 - A light metal and leather helm. 2500083D00 - Padded Shoes[n] 2500083D01 - Light padded shoes. 2500083E00 - Leather Boots[n] 2500083E01 - Boots fashioned from leather. 2500083F00 - 'We will not abandon Archet in its time of need.' 2500083F01 - ... 2500083F02 - Captain Brackenbrook[mn] 2500084000 - Padded Waistcoat[e] 2500084001 - Padded chest armour. 2500084100 - Leather Shirt[e] 2500084101 - Chest armour fashioned from leather. 2500084200 - Blackwold Spy[e] 2500084300 - Sniper Arrow 2500084301 - .. 2500084400 - Deep Wound 2500084401 - 2500084500 - 2500084501 - Success! 2500084502 - Interrupted! 2500084600 - Rotted Brigand Dagger Sheath[e] 2500084601 - A trophy gathered from a dead brigand. 2500084602 - Rotted Brigand Dagger Sheaths[p] 2500084700 - Rotted Brigand Sword Sheath[e] 2500084701 - A trophy gathered from a dead brigand. 2500084702 - Rotted Brigand Sword Sheaths[p] 2500084800 - Split Kite Shield[E] 2500084801 - 2500084900 - Bent Dagger[E] 2500084901 - 2500084A00 - Small Hammer[E] 2500084A01 - 2500084B00 - Crude Shortsword[E] 2500084B01 - 2500084C00 - Old Hatchet[v] 2500084C01 - 2500084D00 - Iron Ring[v] 2500084D01 - A tarnished iron ring. 2500084E00 - Metal Armband[E] 2500084E01 - A metal armband slightly dented and scratched. 2500084F00 - Metal Earring[E] 2500084F01 - A worthless metal earring. 2500085000 - Beaded Necklace[E] 2500085001 - A coloured beaded necklace, frayed and tattered. 2500085100 - ... 2500085101 - Calder Cob[mn] 2500085200 - 'Hello there. What can I be doing for you?' 2500085201 - Burglar Trainer 2500085202 - The burglar's eyes twinkle mischievously. 2500085203 - Fastred Burrows[mns] 2500085400 - 'I have a message for you, 2500085401 - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 2500085402 - 'I have a message for you, 2500085403 - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 2500085404 - A Burglar's Errand 2500085405 - 'I have a message for you, 2500085406 - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 2500085407 - 'I have a message for you, 2500085408 - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 2500085409 - 'Are you ready to go? We'll steal the sword back from those half-orcs in no time at all!'\n\nThis is a Solo quest, and cannot be completed with a Fellowship. 250008540A - 'I have a message for you, 250008540B - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 250008540C - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 250008540D - 'I have a message for you, 250008540E - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 250008540F - Palma Brownlock is waiting for you at The Forsaken Inn in the Lone-lands, just off the Great East Road.\n\nYou received a mysterious message that one \qPalma Brownlock\q is waiting to speak with you. 2500085410 - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 2500085411 - 'I have a message for you, 2500085412 - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 2500085413 - Palma Brownlock is at The Forsaken Inn in the Lone-lands.\n\nPalma Brownlock is waiting to travel with you to the hideout of the half-orcs that stole the sword she mentioned. 2500085414 - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 2500085415 - 'I have a message for you, 2500085416 - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 2500085417 - Palma Brownlock is at The Forsaken Inn in the Lone-lands.\n\nPalma Brownlock is waiting to speak with you about your successful infiltration of Naerost. 2500085418 - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 2500085419 - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 250008541A - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 250008541B - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 250008541C - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 250008541D - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 250008541E - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 250008541F - 'You're supposed to talk to Palma Brownlock at The Forsaken Inn. That's the whole message!' 2500085420 - Talk to Palma Brownlock and travel to Naerost 2500085421 - Bring Medhrod to Palma Brownlock 2500085422 - 'I have a message for you, 2500085423 - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 2500085424 - 'I have a message for you, 2500085425 - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 2500085426 - 'You're
Xabrina
2500085427 - ? I heard about you from Atherol -- you helped him out not so long ago, he said. Something about mushrooms? Tasty mushrooms? Good. I'm glad I've found the right burglar. You don't happen to still have any of those mushrooms, do you? Willing to part with any of them? No, forget I asked.\n\n'I've called you here about something more important than mushrooms -- hard to believe, I know! -- but some half-orcs have stolen this legendary sword, Medhrod, and the people around here are pretty upset about it. I don't know what's so important about this sword, but it had something to do with this old hero who once kept the road safe, and folk don't like it in the hands of the half-orcs!\n\n'So what we're going to do is sneak into Naerost, the ruins they're using as their hideout, and you're going to grab the sword! Maybe that will cheer up the people around here -- they sure could use it! Just let me know when you're ready to go, and we can set out.' 2500085428 - 'That was a good bit of burgling, 2500085429 - !\n\n'You've got a sharp eye, even for a burglar. I'll return Medhrod to its rightful owners.' 250008542A - 'What happened to Medhrod, 250008542B - ? Where has it gone?' 250008542C - A burglar hones his skill by thieving items of little worth, but these excursions are mere dalliances when the fate of the Free Peoples is at stake. 250008542D - 'I have a message for you, 250008542E - ...a secret message. The message is: \qPalma Brownlock waits for you at The Forsaken Inn.\q\n\n'I don't have any more information for you than this...and for your own good, I'll not tell you where I heard it.' 2500085700 - Palma Brownlock is on the slope outside the ruins of Naerost.\n\nPalma is eagerly awaiting your return with Medhrod. 2500085701 - 'Are you ready, 2500085702 - ? If you're a burglar worth your salt, you won't have any difficulty sneaking into Naerost over there and coming back here with Medhrod. You are worth your salt, aren't you, 2500085703 - ? Go on, make me proud!\n\n'I'd do it myself, but I figure you could use the practice. You're welcome!' 2500085704 - 'You did it! Well, that's a relief, isn't it, 2500085705 - ? I'm sure you didn't have any trouble!\n\n'Now let's go back to the Inn and spread the good news -- the half-orcs aren't in possession of Medhrod any longer, and it serves them right!\n\n'Let me know when you're ready to go.' 2500085706 - 'Medhrod is probably being kept somewhere deep inside the ruins, 2500085707 - . Try not to be seen, or you'll have a difficult fight on your hands!' 2500085708 - 'I'm ready to leave if you are! The Inn awaits!' 2500085709 - Instance: A Burglar's Errand 250008570A - Palma Brownlock has convinced you to reacquire the sword Medhrod, stolen by half-orcs at Naerost in the Lone-lands. 250008570B - 'Good luck, 250008570C - ! Don't get seen, if you can help it!' 250008570D - Collect Medhrod 250008570E - Palma Brownlock is waiting to speak with you on the hills outside Naerost.\n\nPalma has somehow convinced you to sneak into the ruins of Naerost to reacquire the sword Medhrod. 250008570F - The sword Medhrod is somewhere within the ruins of Naerost.\n\nThe half-orcs that stole Medhrod are surely keeping the sword under close watch inside the ruins. 2500085800 - 'Hello, friend 2500085801 - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took at Adso's Camp, west of Bree, between here and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 2500085802 - 'Hello, friend 2500085803 - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took at Adso's Camp, between the town of Bree and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 2500085804 - A Thief in the Night 2500085805 - 'Hello, friend 2500085806 - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took in Breeland, at Adso's Camp. You'll find the camp between the town of Bree and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 2500085807 - 'Hello, friend 2500085808 - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took in Breeland, at Adso's Camp. You'll find the camp between the town of Bree and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 2500085809 - 'Greetings, Burglar 250008580A - . I will forgive you for spoiling my imminent theft of that delicious roast cooking over there, since you might be able to help me with something.\n\n'I have learned that a small group of brigands plan to sneak onto old Maggot's farm in the Marish to steal some of his prized mushrooms. The mushrooms are a real delicacy, and it would be a shame if the brigands deprived poor old Maggot of them.\n\n'After all, if anyone is going to be sneaking mushrooms, it should be us! Am I right?'\n\nThis is a Solo quest, and cannot be completed with a Fellowship. 250008580B - 'Hello, friend 250008580C - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took in Breeland, at Adso's Camp. You'll find the camp on the Great East Road, between Bree and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 250008580D - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 250008580E - 'Hello, friend 250008580F - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took at Adso's Camp on the Great East Road, between Bree and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 2500085810 - Atherol Took, a very accomplished burglar, is at Adso's Camp, west of the town of Bree.\n\nYou have been told to speak with Atherol Took if you wish to become a better burglar. 2500085811 - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 2500085812 - 'Hello, friend 2500085813 - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took at Adso's Camp on the Great East Road, between Bree and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 2500085814 - Atherol Took is at Adso's Camp on the Great East Road, between Bree and Buckland.\n\nAtherol is waiting to speak with you about your expedition to Farmer Maggot's farm. 2500085815 - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 2500085816 - 'Hello, friend 2500085817 - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took in Breeland, at Adso's Camp. You'll find the camp on the Great East Road, between Bree and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 2500085818 - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 2500085819 - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 250008581A - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 250008581B - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 250008581C - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 250008581D - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 250008581E - 'You'll find Atherol Took at Adso's Camp, east of Buckland and west of the town of Bree. He might be able to give you some instruction.' 250008581F - 'You'll find Atherol Took at Adso's Camp, west of the town of Bree and east of Buckland. He might be able to give you some instruction.' 2500085820 - Talk to Atherol Took 2500085821 - 'That was a good adventure, 2500085822 - .' 2500085823 - Bring Maggot's Mushrooms to Atherol Took 2500085824 - 'Any night that ends with a mushroom feast is a good night, if you ask me!' 2500085825 - 'My dogs flushed out one of the Big Folk the other night. After my mushrooms, he was!' 2500085826 - 'The brigands are getting more bold. It seems every night my dogs chase 'em away!' 2500085827 - 'Hello, friend 2500085828 - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took in Breeland, at Adso's Camp. You'll find the camp east of Buckland, on the road to Bree. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 2500085829 - 'Hello, friend 250008582A - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took in Breeland, at Adso's Camp. You'll find the camp on the Great East Road, between Bree and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 250008582B - 'You did a good thing, 250008582C - , and Farmer Maggot's delicious mushrooms have been spared from falling into the hands of the Blackwolds, who don't deserve them.\n\n'We, however, certainly do deserve them, and the mushrooms you collected can be our payment from Farmer Maggot for the service we did him. I'm sure he'd be pleased with this arrangement, so there's no need to speak with him about it. No need at all!\n\n'And I think it's clear that you are a very effective burglar -- you certainly handled yourself well around those brigands! They'll fear your shadow from now on, if they have any sense, for you are quite skilled!\q 250008582D - 'What happened to Maggot's mushrooms, 250008582E - ?' 250008582F - Burglars of great skill are not often chanced upon these days, especially if they do not wish to be found. 2500085830 - 'Hello, friend 2500085831 - . You have become a burglar of no small skill, but you and I both know that is not enough. An adequate burglar is simply not good enough if the task calls for an accomplished burglar, after all!\n\n'It might not be too late. I have heard of just such an accomplished burglar, and it could be that he can give you the advice you need to become more than just adequate!\n\n'Then again, he might not. But there's no harm in trying! Look for Atherol Took at Adso's Camp on the Great East Road, between Bree and Buckland. If you have it in you to become a truly accomplished burglar, Atherol Took might be able to tease it out of you!' 2500085A00 - Collected some of Maggot's mushrooms ( 2500085A01 - / 2500085A02 - ) 2500085A03 - 'Hey, what's that sound?' 2500085A04 - 'Ha ha! It looks like his mushroom-stealing days are over!' 2500085A05 - You and Atherol Took have come to Bamfurlong to prevent the Blackwold brigands from making off with Farmer Maggot's delicious mushrooms. 2500085A06 - 'According to my information, the provisioner of the Blackwolds was going to send some of his cronies here tonight to steal as many mushrooms as they can carry.\n\n'I'll keep watch here. Search the farm for the brigands and use your skill to quietly put an end to them! I'll meet you back here when you've taken care of them all.\n\n'Stay alert! It's a dark night, and the brigands may be hiding anywhere around the farm. Oh, and collect some mushrooms while you're at it! No self-respecting burglar would leave the farm without a few of Maggot's delicious mushrooms. Take care for his dogs, though -- get too close and they'll sniff you out, no matter how sneaky you might think you're being.' 2500085A07 - Atherol Took is crouching at the fence on the edge of Maggot's property, by the road.\n\nAtherol is waiting to speak with you about the plan to keep the brigands from stealing Farmer Maggot's mushrooms. 2500085A08 - 'You've done well, 2500085A09 - ! I see that you are at home within shadows and moonlight, just as a burglar should be!\n\n'Do you hear that? Are those dogs barking?' 2500085A0A - Some brigands have come to Bamfurlong and may be hiding anywhere around the farm.\n\nAtherol Took is waiting for you to get rid of the brigands that are planning to steal Farmer Maggot's mushrooms... and wants you to steal some yourself! 2500085A0B - Atherol Took is waiting at the fence by the road outside of Bamfurlong.\n\nAtherol Took is waiting to hear that you have gotten rid of the brigands that were planning to steal Farmer Maggot's mushrooms. 2500085A0C - 'Good luck!' 2500085A0D - 'There are several brigands out there, hiding somewhere on Farmer Maggot's farm, 2500085A0E - . Go teach them a lesson! You're a burglar, aren't you? You shouldn't have any trouble sneaking up on them!\n\n'Collect some mushrooms while you're at it! No self-respecting burglar would leave the farm without a few of Maggot's delicious mushrooms. Take care for his dogs, though -- get too close and they'll sniff you out, no matter how sneaky you think you're being.' 2500085A0F - 'Are you ready to journey back to Adso's Camp? The mushrooms are safe!' 2500085A10 - Collect some of Maggot's mushrooms ( 2500085A11 - / 2500085A12 - ) 2500085A13 - 'Help! Help!' 2500085A14 - 'I won't do it again!' 2500085A15 - Instance: A Thief in the Night 2500085A16 - 'Call off your dogs! I'll never steal another mushroom again!' 2500085B00 - 'I greet you as one burglar to another, 2500085B01 - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B02 - 'I greet you as one burglar to another, 2500085B03 - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B04 - Burglar: The Truest Course is Awareness 2500085B05 - 'I greet you as one burglar to another, 2500085B06 - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B07 - 'I greet you as one burglar to another, 2500085B08 - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B09 - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B0A - As a Burglar, you have achieved such renown as to receive a summons from Sterling Proudfoot of Buckland.\n\nYou should seek Sterling Proudfoot to receive further training in your class. 2500085B0B - 'I greet you as one burglar to another, 2500085B0C - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B0D - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B0E - 'I greet you as one burglar to another, 2500085B0F - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B10 - Sterling Proudfoot is in Buckland, west of the town of Bree, in Bree-land.\n\nYou have been told to speak with Sterling Proudfoot, a skilled burglar who likely has much to share about your chosen career. 2500085B11 - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B12 - 'I greet you as one burglar to another, 2500085B13 - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B14 - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B15 - 'I greet you as one burglar to another, 2500085B16 - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B17 - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B18 - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B19 - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B1A - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B1B - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B1C - Sterling Proudfoot is in Buckland, west of the town of Bree, in Bree-land.\n\nYou have been told to speak with Sterling Proudfoot, a skilled burglar who likely has much to share about your chosen career. 2500085B1D - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B1E - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B1F - 'Sterling Proudfoot, the great burglar, is likely in his home of Buckland, west of the town of Bree, in Bree-land.' 2500085B20 - 'I greet you as one burglar to another, 2500085B21 - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B22 - 'I greet you as one burglar to another, 2500085B23 - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B24 - 'I greet you as one burglar to another, 2500085B25 - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085B26 - 'It's a pleasure to meet you, 2500085B27 - . Not many burglars reach our level of skill, you know. If you ask me, that's a good thing -- less competition for the best treasure!' 2500085B28 - Meet Sterling Proudfoot for further Burglar training 2500085B29 - You are a light shadow flitting against the moon, only seen when you wish to be, a soft breeze on the night air, soon past. 2500085B2A - 'I greet you as one burglar to another, 2500085B2B - , but you have far exceeded my skills. I may steal a precious treasure, and its loss is discovered when I am long gone, but you are so skilled that its loss is never discovered at all!\n\n'There aren't many who can claim such proficiency as you. One such is Sterling Proudfoot, as canny a hobbit as you could hope to find. I imagine that you and he could have quite a time of it, discussing the tricks of our most honourable trade!\n\n'If you agree, I'd expect that you could find Sterling Proudfoot somewhere in Buckland, west of the town of Bree.' 2500085C00 - 'Moving without being seen is a specialty of mine; it is quite useful when dealing with unexpected relatives at your door.' 2500085C01 - Burglar Trainer 2500085C02 - The hobbit watches you warily, sizing up your capacity for burglary. 2500085C03 - Albra Lowbanks[fns] 2500085D00 - Crude Burglar Tools[p] 2500085D01 - Slightly decreases the power cost on all Burglar melee attacks. 2500085E00 - Burglar Tools 2500085E01 - 2500085F00 - 'Confusing your attacker by any means necessary is the best way to defeat any opponent.' 2500085F01 - Burglar Trainer 2500085F02 - ... 2500085F03 - Falco Broadhouse[mn] 2500086000 - Brownlock's Knife[n] 2500086001 - 2500086100 - Ghost-walker's Cloak[n] 2500086101 - 2500086300 - 'Confusing your attacker by any means necessary is the best way to defeat any opponent.' 2500086301 - Burglar Trainer 2500086302 - Celsia 'Lightfinger' Gosling[fn] 2500086400 - 'Moving without being seen is a specialty of mine; it is quite useful when dealing with unexpected relatives at your door.' 2500086401 - Burglar Trainer 2500086402 - ... 2500086403 - Lilabet Roper[fn] 2500086500 - 'Fighting face-to-face has its merits but fighting while your enemy's face is in the dirt is much better.' 2500086501 - Burglar Trainer 2500086502 - The burglar waits for students of his art. 2500086503 - Elmo Brown[mn] 2500086600 - Private Instance: A Burglar's Errand 2500086601 - Instance: A Burglar's Errand 2500086700 - Palma Brownlock[fn] 2500086800 - Medhrod[n] 2500086801 - The sword Medhrod, stolen by the half-orcs of Naerost. 2500086802 - Medhrod[n] 2500086900 - Collecting... 2500086901 - Success! 2500086902 - Interrupted! 2500086A00 - 'Confusing your attacker by any means necessary is the best way to defeat any opponent.' 2500086A01 - Burglar Trainer 2500086A02 - The burglar appraises you without a word. 2500086A03 - Petula Barley[fn] 2500086B00 - 'Fighting face-to-face has its merits but fighting while your enemy's face is in the dirt is much better.' 2500086B01 - Burglar Trainer 2500086B02 - ... 2500086B03 - Jennet Brockhouse[fn] 2500086C00 - Palma Brownlock[fn] 2500086D00 - 'So you think you're a burglar?' 2500086D01 - Sterling Proudfoot[mn] 2500086E00 - 'Excellent! These will do nicely!\n\n'Meanwhile, I need another set of materials! Drakes in Angmar and other dangerous places have extraordinarily hard scales which would do nicely for the task at hand. Also, certain cave-claws have glossy hides which would be desirable. Only drakes and cave-claws in particularly dangerous places, like Angmar and Moria, will have the necessary components.\n\n'When you have gathered these things, return to me.' 2500086E01 - 'You don't have the components I need, 2500086E02 - ? That's rather rude, don't you think?' 2500086E03 - Articles of Cunning 2500086E04 - 'Very well-done, 2500086E05 - ! These will be just the thing to give the equipment I'm making for you that extra something that it needs if it will be truly special!\n\n'I only need a few more things. I'm sorry to say that you'll probably find them somewhere within Urugarth, and that sounds like a dreadful place. Nothing to worry about for such a skilled burglar, though, am I right?\n\n'I need a goblin-badge of rank from the goblin Akrúr who guards the path to the great drake Lhugrien. I also need an Insignia of Battle from the uruk-champions Sorkrank and Burzfîl.' 2500086E06 - 'You don't have the components I need, 2500086E07 - ?' 2500086E08 - Collected snowbeast-furs ( 2500086E09 - / 2500086E0A - ) 2500086E0B - 'Both the snowbeasts and Driftclaw dwell in the Misty Mountains; the snowbeasts near the Bruinen Source and Driftclaw in the land of the giants.'
Xabrina
2500086E0C - 'A truly commendable job, 2500086E0D - ! Was Urugarth as terrible a place as I have heard? No, do not tell me! I'd like to still be able to sleep at night!\n\n'Let me just make use of these last few components, and...that should do it.\n\n'Take this equipment, 2500086E0E - , and I hope that it will serve you well! We burglars need to stick together!' 2500086E0F - Collected Driftclaw's hide ( 2500086E10 - / 2500086E11 - ) 2500086E12 - 'The drakes and cave-claws you need to hunt can only be found in Angmar and other dangerous places.' 2500086E13 - 'You do not have the components I need, 2500086E14 - ? Don't you want this piece of equipment?' 2500086E15 - Collected unyielding drake-scales ( 2500086E16 - / 2500086E17 - ) 2500086E18 - Snowbeasts can be found in the north-western corner of the Misty Mountains near the Bruinen Source. Driftclaw can be found in the Misty Mountains, in the land of the giants, in the south-eastern corner.\n\nSterling Proudfoot asked you to collect Driftclaw's windswept hide and snowbeast-furs. 2500086E19 - 'You should find Akrúr, Sorkrank, and Burzfîl all near or within Urugarth.' 2500086E1A - Collected glossy cave-claw hides ( 2500086E1B - / 2500086E1C - ) 2500086E1D - Collect Insignia of Battle 2500086E1E - Sterling Proudfoot is in Buckland, west of Bree and east of the Brandywine River.\n\nYou should bring the hide and furs to Sterling Proudfoot. 2500086E1F - Collected goblin-badge of rank 2500086E20 - Bring last set of components to Sterling Proudfoot 2500086E21 - The drakes and cave-claws which bear the required components can be found in Angmar and other dangerous places.\n\nSterling Proudfoot asked you to bring him drake-scales and cave-claw hides to aid him in his task. 2500086E22 - Collected Insignia of Battle 2500086E23 - Collect goblin-badge of rank 2500086E24 - Sterling Proudfoot is in Buckland, west of Bree and east of the Brandywine River.\n\nYou should bring the scales and hides you collected to Sterling Proudfoot. 2500086E25 - Collect Insignia of Battle 2500086E26 - Akrúr can be found guarding the path to the great drake Lhugrien near Urugarth in Angmar. Sorkrank and Burzfîl can also be found in Urugarth.\n\nSterling Proudfoot asked you to bring him a goblin-badge of Rank and an Insignia of Battle. 2500086E27 - Sterling Proudfoot is in Buckland, west of Bree and east of the Brandywine River.\n\nYou should bring the last set of components to Sterling Proudfoot. 2500086E28 - Collect snowbeast-furs ( 2500086E29 - / 2500086E2A - ) 2500086E2B - Collect Driftclaw's hide ( 2500086E2C - / 2500086E2D - ) 2500086E2E - Bring first set of components to Sterling Proudfoot 2500086E2F - Collect unyielding drake-scales ( 2500086E30 - / 2500086E31 - ) 2500086E32 - Collect glossy cave-claw hides ( 2500086E33 - / 2500086E34 - ) 2500086E35 - Bring the second set of components to Sterling Proudfoot 2500086E36 - Collect unyielding drake-scales ( 2500086E37 - / 2500086E38 - ) 2500086E39 - Collect glossy cave-claw hides ( 2500086E3A - / 2500086E3B - ) 2500086E3C - Collect goblin-badge of rank 2500086E3D - Sterling Proudfoot has agreed to help you fashion a piece of equipment that properly reflects your skill as a burglar. 2500086E3E - ' 2500086E3F - , you're in need of some equipment that says \qLook at me! I'm a burglar!\q Come to think of it, that might be a little counterproductive in our line of work. No matter! You deserve some nice equipment, and I'm going to make you some! You'll have to fetch the components I'll need, but that should be no problem for a skilled burglar such as yourself, right?\n\n'The lineage of an item holds great power, so keep that in mind as I set before you a series of difficult tasks. In the Misty Mountains, snarling snowbeasts roam. Gather some of their fur...I've heard they can be found near the source of the river Loudwater, but I don't know if that's true. Also, there is a great white bear which dwells in the land of the giants of the Misty Mountains...bring me his fur as well.\n\n'When you have gathered these things, return to me for more instruction.' 2500086F00 - Blinding Snowbeast-fur[e] 2500086F01 - This fur is unnaturally white, aiding the snowbeast on its deadly errand to surprise unwary travellers. 2500086F02 - Blinding Snowbeast-fur[p] 2500087000 - Driftclaw's Windswept Hide[n] 2500087001 - Driftclaw's thick hide is riddled with welts caused by the stinging of tiny flecks of ice borne on the wind. 2500087002 - Driftclaw's Windswept Hide[n] 2500087100 - Unyielding Drake Scale[v] 2500087101 - This drake scale is highly resistant to all forms of damage.\n\nThis trophy is sought by Burglars and Guardians. 2500087102 - Unyielding Drake Scales[ps] 2500087200 - Glossy Cave-claw Skin[e] 2500087201 - The skin of this cave-claw glistens unpleasantly.\n\nThis trophy is sought by Burglars and Hunters. 2500087202 - Glossy Cave-claw Skins[ps] 2500087300 - Goblin Badge of Rank[e] 2500087301 - Akrûr jealously guarded this sign of his position over the other goblins of Urugarth.\n\nThis trophy is sought by Burglars, Lore-masters and Minstrels. 2500087302 - Goblin Badges of Rank[p] 2500087400 - Insignia of Battle[v] 2500087401 - This insignia was borne by mighty uruk commanders of Urugarth.\n\nThis trophy is sought by Burglars, Champions and Hunters. 2500087402 - Insignias of Battle[pv] 2500087600 - Sterling Proudfoot thinks that you might be able to learn something from Bilbo Baggins, whose adventure as a burglar has stirred the imaginations of hobbit-children for years. 2500087601 - 'Don't take this the wrong way, my friend, but I can't help but notice that you're not exactly outfitted with the type of equipment that befits your reputation as a skilled burglar. I mean no offence, of course. In fact, I'd be willing to help fashion you a few articles that will do a better job of it!\n\n'It won't be easy, but then again, when has anything worthwhile ever been easy? Am I right? Of course I'm right! Just let me know when you're ready to begin, and I'll tell you what you're going to need if I'm going to make you some equipment worthy of a first-class burglar!' 2500087602 - Sterling Proudfoot knows of a legendary burglar who could teach you great lessons, but first you must be suitably outfitted. 2500087603 - 'I'd just like to say that I'm very impressed with what you've managed to do, 2500087604 - . You are truly a burglar of excellence!\n\n'Always more to learn, though, isn't there? Yes, there is, at least if you're paying attention! Now, you may have heard the tale of Bilbo Baggins...he was quite the burglar in his day, if you believe the stories. Now, he's gone away and hasn't been heard from in a long time, but I imagine he's out there somewhere.\n\n'If you truly want to excel at burgling, you're going to want to track down old Bilbo and see what he might teach you.' 2500087605 - Sterling Proudfoot is in Buckland, west of Bree and east of the Brandywine River.\n\nNow that you have acquired your new weapon and armour you should speak to Sterling Proudfoot. 2500087606 - The whereabouts of Bilbo Baggins are unknown by Sterling Proudfoot.\n\nSterling Proudfoot thinks you should find the legendary burglar, Bilbo Baggins, and see what you might learn from him. 2500087607 - 'What are you waiting for? You need those items!' 2500087608 - 'What's that? You're a burglar? Oh, of course, of course! I did some burgling in my day, you know. I helped Thorin and the dwarves regain their lost home in the Lonely Mountain. I'm afraid I didn't do a very good job and bungled the whole thing right up, but I suppose everything turned out all right in the end.\n\n'A burglar needs to be light on his feet and just as quick in his own head! If I hadn't been both of those, old Smaug would have cooked me until I was well-done on several occasions!\n\n'I wrote it all down, you know. There might be a lesson or two in there for an aspiring burglar, if you were of a mind to look. The best advice I can give to you about burgling is this: don't! It caused me only grief for a long while, and I know that Thorin would tell you the same, if he were still here. At any rate, I'm glad we had this conversation, 2500087609 - . It's nice to recall the old days every now and then, and Rivendell is a better place than most in which to do it!' 250008760A - 'I don't even know if old Bilbo is still alive, but I figure he must be. That burglar is bound to last a good long time, as crafty as he was! If you haven't heard the tale, you should find someone willing to tell it, for it's really something else!\n\n'I mean, it's really something else if you happen to be a hobbit-child. I'm only interested in it out of professional courtesy, you understand. Yes, that's it, of course.' 250008760B - 'Hullo, hullo!' 250008760C - Complete Articles of Cunning 250008760D - 'Ah, the burglar, of course! Welcome!' 250008760E - Complete Implements of the Night 250008760F - Speak to Sterling Proudfoot 2500087610 - A Lesson from Bilbo Baggins 2500087800 - 'Perfect, perfect! These will do nicely!\n\n'I will get to work making use of these in the construction of your weapon, but you'll need to get back out there and look for the second set of things I need!\n\n'I need you to collect eyes from the hateful worms of places like Forochel, the Misty Mountains, and Eregion. I also need beaks from the dread turtles of Malenhad in eastern Angmar.' 2500087801 - 'I'm still waiting for the first set of components, 2500087802 - .' 2500087803 - Implements of the Night 2500087804 - 'Splendid job, 2500087805 - ! I knew you were a top-notch burglar!\n\n'There's one last set of things I'll need. Be warned that you'll need to search some pretty unpleasant places, but that's the job, I guess, isn't it?\n\n'I need a Warg-keeper's token from the goblin Athpukh who guards the Warg-pens of Urugarth in Angmar. I also need the cruel talon of the morroval-queen Azgoth who dwells in the evil city of Carn Dûm in Angmar.' 2500087806 - 'You haven't brought me the components I need, 2500087807 - ? Don't you want this weapon?' 2500087808 - Collected brimstone-leech fangs ( 2500087809 - / 250008780A - ) 250008780B - 'Brimstone-leeches and the Warg Narglup can be found in Angmar; the leeches to the east and Narglup to the west.' 250008780C - 'Another job well-done, 250008780D - ! Let me incorporate these items, and...ouch! This talon is sharp -- I hope I never stumble across a morroval, if this talon is any indication!\n\n'I give you this weapon, Burglar 250008780E - . Use it well!\n\n'That wasn't so very difficult, was it?' 250008780F - Collected Narglup's split claw 2500087810 - 'The worms you need to hunt can be found in places like Forochel, the Misty Mountains, and Eregion.' 2500087811 - 'You don't have the components I need, 2500087812 - .' 2500087813 - Collected hateful worm-eyes ( 2500087814 - / 2500087815 - ) 2500087816 - Brimstone-leeches can be found around the eastern reaches of Malenhad in Angmar. Narglup can be found near Tór Gailvin in the western reaches of Angmar.\n\nSterling Proudfoot asked you to return with hollow brimstone-leech fangs and the split claw of the Warg Narglup. 2500087817 - 'Athpukh can be found in Urugarth, and Azgoth can be found at Carn Dûm, both in Angmar.' 2500087818 - Collected venomous dread-turtle beaks ( 2500087819 - / 250008781A - ) 250008781B - Collect cruel talon of Azgoth 250008781C - Sterling Proudfoot is in Buckland, west of Bree and east of the Brandywine River.\n\nSterling Proudfoot is waiting for you to return with the first set of components. 250008781D - Collected Warg-keeper's token 250008781E - Bring last set of components to Sterling Proudfoot 250008781F - The worms which have the necessary eyes dwell in places like Forochel, the Misty Mountains, and Eregion. The dread turtles dwell in Malenhad in the eastern reaches of Angmar.\n\nSterling Proudfoot asked you to bring him hateful worm-eyes and venomous dread-turtle beaks. 2500087820 - Collected cruel talon of Azgoth 2500087821 - Collect Warg-keeper's token 2500087822 - Sterling Proudfoot is in Buckland, west of Bree and east of the Brandywine River.\n\nSterling Proudfoot is waiting for you to return with the second set of components. 2500087823 - Collect cruel talon of Azgoth 2500087824 - The Warg-keeper Athpukh can be found in Urugarth in Angmar. The morroval-queen Azgoth can be found in Carn Dûm in Angmar.\n\nSterling Proudfoot asked you to bring him a Warg-keeper's token and a cruel talon of Azgoth. 2500087825 - Sterling Proudfoot is in Buckland, west of Bree and east of the Brandywine River.\n\nSterling Proudfoot is waiting for you to return with the last set of components. 2500087826 - Collect brimstone-leech fangs ( 2500087827 - / 2500087828 - ) 2500087829 - Collect Narglup's split claw 250008782A - Bring first set of components to Sterling Proudfoot 250008782B - Collect hateful worm-eyes ( 250008782C - / 250008782D - ) 250008782E - Collect venomous dread-turtle beaks ( 250008782F - / 2500087830 - ) 2500087831 - Bring second set of components to Sterling Proudfoot 2500087832 - Collect hateful worm-eyes ( 2500087833 - / 2500087834 - ) 2500087835 - Collect venomous dread-turtle beaks ( 2500087836 - / 2500087837 - ) 2500087838 - Collect Warg-keeper's token 2500087839 - Sterling Proudfoot has agreed to help you fashion a weapon to compliment your great skill as a burglar. 250008783A - 'If you're at all like me, 250008783B - , you'll be wanting a weapon that's just right for those who've chosen to follow that noblest of professions by becoming burglars. And not just any burglar, but a skilled one! Not just any weapon will do, and I can make just such a one for you!\n\n'It won't be easy, though. I'll be needing a number of things from hard-to-reach places. What am I saying? You're a fine burglar! I'm sure you'll manage!\n\n'The first things I'll need are fangs from the brimstone-leeches of eastern Angmar and the claw of the Warg Narglup, who can also be found in Angmar, though to the west near Tór Gailvin.' 2500087900 - Hollow Brimstone-leech Fang[e] 2500087901 - The Brimstone-leeches have hollow fangs with which they draw the blood of their enemies. 2500087902 - Hollow Brimstone-leech Fangs[ps] 2500087A00 - Narglup's Split Claw[n] 2500087A01 - In some battle, long ago, Narglup fought a mighty warrior. His sharpest claw was split in twain, but in exchange, so too was the warrior. 2500087A02 - Narglup's Split Claws[ns] 2500087B00 - Hateful Worm Eye[e] 2500087B01 - The eye of the worm is filled with hate, even removed from its host.\n\nThis trophy is sought by Burglars, Captains and Lore-masters. 2500087B02 - Hateful Worm Eyes[ps] 2500087C00 - Venomous Dread Turtle Beak[e] 2500087C01 - The beak of the dread turtle drips with deadly poison.\n\nThis trophy is sought by Burglars and Hunters. 2500087C02 - Venomous Dread Turtle Beaks[ps] 2500087D00 - Warg-keeper's Token[e] 2500087D01 - This token once belonged to Athpukh, the keeper of the Wargs in Urugarth.\n\nThis trophy is sought by Burglars and Guardians. 2500087D02 - Warg-keeper's Tokens[ps] 2500087E00 - Cruel Talon of Azgoth[e] 2500087E01 - Azgoth the Morroval possessed cruel talons with which to rend and tear her foes.\n\nThis trophy is sought by Burglars. 2500087E02 - Cruel Talons of Azgoth[p] 2500088000 - Distilled Athelas Essence[e] 2500088001 - This distilled essence recovers your morale when used. 2500088002 - Distilled Athelas Essences[p] 2500088100 - Increased Morale 2500088101 - 2500088200 - Earring of Cunning[n] 2500088201 - 2500088300 - Bracelet of Cunning[n] 2500088301 - 2500088400 - Driftclaw[mn] 2500088500 - Brutal Slash 2500088501 - .. 2500088600 - Armour protection is reduced. 2500088601 - Breached Armour 2500088602 - Armour protection is reduced. 2500088700 - Terrifying Roar 2500088701 - .. 2500088800 - 2500088801 - Success! 2500088802 - Interrupted! 2500088900 - Distilled Celebrant Salve[e] 2500088901 - This distilled salve recovers your power when used. 2500088902 - Distilled Celebrant Salves[p] 2500088A00 - Increased Power 2500088A01 - 2500088B00 - Mace of the Night[n] 2500088B01 - 2500088C00 - Dagger of the Night[n] 2500088C01 - 2500088D00 - Narglup[mn] 2500088E00 - Ravage 2500088F00 - 'Well hello there, have you come for a bit of poetry? It won't be completely finished until I have the Dúnadan look it over.' 2500088F01 - Bilbo Baggins[mns] 2500089000 - The Book of Knives 2500089001 - You have discovered the Book of Knives 2500089002 - A section of the introduction, this page suggests that the author was neither modest nor the type to shy from a fight. She was apparently overly fond of causing trouble at inns throughout Eriador, sometimes going so far as to cheat openly at dice in order to provoke a fight. 2500089003 - You found a missing page of The Book of Knives 2500089004 - This page describes some of the author's favourite knives. It seems that she had an Elf-smith make blades for her as custom pieces which she particularly preferred for their speed and edge. She must have treated them rather roughly, given the sheer number of knives she describes in loving detail. 2500089005 - You found a missing page of The Book of Knives 2500089006 - The author appears to have preferred combat with an unusual level of intensity compared to what one might expect of a burglar. The style she describes emphasizes a degree of closure and commitment to finishing a fight quickly rather than the furtive hit-and-run tactics that one commonly associates with the profession. 2500089007 - You found a missing page of The Book of Knives 2500089008 - It is clear from the context of this page that the author preferred to work alone, without companions. This perhaps explains her dedication to the art of in-fighting and an emphasis on finishing fights up close and as quickly as possible. She likely had few friends or companions to fall back on in times of danger. 2500089009 - The Book of Knives is sadly incomplete, and little can be learned from its cryptic writings. \n\nThe famous Burglar, Bilbo Baggins is known for his love of riddles and mysteries - perhaps he might be able to shed some light on this text? 250008900A - You found a missing page of The Book of Knives 250008900B - This page is difficult to follow as it is covered with sketchy diagrams as well as scrawled text. It seems to be trying to describe some complex movement of the body, but the author was not much of an artist.\n\nNevertheless, it does hint at some intruiging ideas you would like to try out.... 250008900C - At least two copies of this book are believed to have been lost - one somewhere within Angmar and the other in the Misty Mountains. 250008900D - You found a missing page of The Book of Knives 250008900E - This page does not seem to have much to do with knife fighting.\n\nThe author seems to have wandered into a rambling recollection of one of her more hair-raising exploits, the details of which are both quite bawdy, and rather too dramatic and unlikely to be an entirely honest account.... 250008900F - You found a missing page of The Book of Knives 2500089010 - A page of painstakingly inked lines and diagrams. It must be describing a particular set of motions.\n\nUnfortunately, the notes in the margins of the page are impossible to make out, leaving you to do a great deal of guesswork as to what motions this complex web of lines might actually be trying to depict. 2500089011 - You found a missing page of The Book of Knives 2500089012 - This page is a recap of much of what has been described before, but it is surprisingly concise and clear compared to most of what came before, drawing a number of important lines between the stylistic points that she has made previously. Either the author received some editorial assistance with this section, or perhaps she was just sober during its writing.\n\nIn any case, it is an invaluable guide to sorting out the mismatched notes throughout the rest of the book. 2500089013 - You found a missing page of The Book of Knives 2500089014 - Talk to Bilbo Baggins at the Last Homely House in Rivendell. 2500089015 - The Book of Knives, page 3 2500089016 - The Book of Knives, page 5 2500089017 - The Book of Knives, page 12 2500089018 - The Book of Knives, page 17 2500089019 - The Book of Knives, page 18 250008901A - The Book of Knives, page 23 250008901B - The Book of Knives, page 26 250008901C - The Book of Knives, page 31 250008901D - The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of this book can be found on enemies scattered across Forochel, Moria, and the Misty Mountains.\n\nThe Book of Knives was written by a burglar of great renown -- she is even said to have retrieved the choicest gem of a hoard from beneath the grasping claw of a sleeping dragon -- but her true name remains unknown and many doubt the veracity of her most outlandish exploits. Nevertheless, she was acknowledged as one of the finest knife-fighters in Middle-earth during her time.\n\nSadly, The Book of Knives is incomplete; little can be gleaned from its cryptic writings. The famous burglar Bilbo Baggins is known for his love of riddles and mysteries -- perhaps he might be able to shed some light on this text. 250008901E - 'What is that you have there? The Book of Knives? Oh my! I came into the profession quite by accident myself, but after my adventures on the Quest of Erebor, I decided it might be prudent to learn about those who were of a more professional sort, if you know what I mean.\n\n'In my studies I came across mention of this book, but I have never held a copy of it before. This one seems to be missing several key pages -- I don't think we'll have much luck deciphering it without those.\n\n'If you can find the remaining pages, I am sure this will prove quite a find. Unfortunately, I haven't any guidance to give you about where to look for the missing pages.' 2500089200 - Flashing Blades 2500089201 - After using Double-edged Strike, make a pair of powerful attacks against the enemy.\n\n Dual-wielding required. 2500089300 - Dispel Double Edged. 2500089301 - 2500089400 - Dispel Aim. 2500089401 - 2500089500 - The Book of Knives[n] 2500089501 - A legendary book detailing the exploits of a renowned knife-fighter.\n\nThis book automatically starts a class deed and will be consumed upon purchase. 2500089502 - The Book of Knives[p] 2500089600 - The Book of Knives, Page 3[n] 2500089601 - A missing page from this legendary tome. 2500089602 - The Book of Knives, Page 3[p] 2500089700 - The Book of Knives, Page 5[n] 2500089701 - A missing page from this legendary tome. 2500089702 - The Book of Knives, Page 5[p] 2500089800 - The Book of Knives, Page 12[n] 2500089801 - A missing page from this legendary tome. 2500089802 - The Book of Knives, Page 12[p] 2500089900 - The Book of Knives, Page 17[n] 2500089901 - A missing page from this legendary tome. 2500089902 - The Book of Knives, Page 17[p] 2500089A00 - The Book of Knives, Page 18[n] 2500089A01 - A missing page from this legendary tome. 2500089A02 - The Book of Knives, Page 18[p] 2500089B00 - The Book of Knives, Page 23[n] 2500089B01 - A missing page from this legendary tome. 2500089B02 - The Book of Knives, Page 23[p] 2500089C00 - The Book of Knives, Page 26[n] 2500089C01 - A missing page from this legendary tome. 2500089C02 - The Book of Knives, Page 26[p] 2500089D00 - The Book of Knives, Page 31[n] 2500089D01 - A missing page from this legendary tome. 2500089D02 - The Book of Knives, Page 31[p] 2500089E00 - Knee-breaker's Manual 2500089E01 - You have discovered Knee-breaker's Manual 2500089E02 - By the end of the first page it is clear that the author of this book is not Knee-breaker himself, but some considerably more refined lieutenant of his. This unknown author appears to be taking pains to reflect the nature of his employer in his writing, which has resulted in an odd mixture of refined grammar and script that tells the story of a particularly vulgar and unrefined individual. 2500089E03 - You found a missing page from Knee-breaker's Manual 2500089E04 - As you read more, there is no question that Knee-breaker was little more than a ruffian and a brigand, selling his services to the highest bidder with little regard to the unsavoury nature of the jobs he undertook.\n\nThe trouble is that he was apparently very, very good at what he did, due to some trick of instinct that guided him unerringly to exploit the weaknesses of those he fought against. 2500089E05 - You found a missing page from Knee-breaker's Manual 2500089E06 - This page describes Knee-breaker's band. It cannot really be called anything else -- a band of individuals who followed him almost entirely out of fear, which he encouraged, having little use for real friendship.\n\nKnee-breaker himself seems to have rarely taken the risk of fighting alone, preferring instead to set up his victims for a thorough beating at the hands of his subordinates. The idea of a fair fight was probably as foreign to him as bathing. 2500089E07 - You found a missing page from Knee-breaker's Manual 2500089E08 - As you decipher the script upon this page, it becomes clear that the true purpose of this manual was an effort by the unknown author to translate Knee-breaker's instincts for brutality and cunning into a more intellectual form that could be learned or taught -- and then used to the author's own benefit.\n\nSurprisingly, this author seems to have made considerable headway in learning the true nature of Knee-breaker's cunning, and the notes contained herein do seem to be hinting towards some important knowledge. 2500089E09 - Knee-breaker's Manual is an odd tome -- it appears to be written in a rather careful and precise script, but the passages themselves describe a particularly corse and savage individual. Whomever he was, the exploits described in this book certainly lean to the unsavory side of the Burglar's profession. Nevertheless, there are a number of intruiging points that the author of the book presents, but frustratingly several key pages are missing.\n\nIt's said that the famous Burglar Bilbo Baggins has undertaken a study of the profession since his retirement - perhaps he could tell you something about this 'Knee-breaker' or the missing sections of his manual? 2500089E0A - You found a missing page from Knee-breaker's Manual 2500089E0B - This page describes a particular revelation of the writer in his observation of Knee-breaker -- namely the degree to which he relied on sudden and brutal surprise, not just to throw his enemy off-balance, but more importantly to create a crystal-clear moment upon which even the most dull-witted of his underlings could seize to jump upon and overwhelm the enemy before their own cowardice and doubt hamper the assault. 2500089E0C - Knee-breaker was known to associate with the Hill-men of Angmar and possibly even with the orcish tribes in the Misty Mountains. 2500089E0D - You found a missing page from Knee-breaker's Manual 2500089E0E - According to this passage, Knee-breaker would often as not neglect to even follow up upon his own surprising assaults, preferring to leave most of the battle to his underlings so that he could keep the situation entirely under his supervision and not be drawn into a melee unecessarily.\n\nThis apparently made it even more difficult for one of his untrustworthy followers to turn upon him at a crucial moment and gave him the opportunity to land the showy finishing blow should he feel a need to display his own prowess to his followers. 2500089E0F - You found a missing page from Knee-breaker's Manual 2500089E10 - The tone of this page has changed considerably. At this point, the book no longer appears to be relating observations of Knee-breaker's own techniques and exploits, so much as it has become a dissertation of the author's own understanding of the brute's methods.\n\nThe text becomes more difficult to follow as it wanders into more abstract elements of the technique, but it also begins to make it much clearer how one might actually duplicate Knee-breaker's feats without the benefit of his raw brutality and animal cunning. 2500089E11 - You found a missing page from Knee-breaker's Manual 2500089E12 - The last page of the manual appears to be a description of Knee-breaker's untimely demise and a fond farewell passage in his honour.\n\nThe author's underlying tone of irony belies little love lost for his dead master, and though the text does not make it clear, the hints between the lines suggest quite strongly that the author was most likely the main architect of his betrayal and demise, apparently having learned all he cared to from the unfortunate brute. 2500089E13 - You found a missing page from Knee-breaker's Manual 2500089E14 - Talk to Bilbo Baggins at the Last Homely House in Rivendell. 2500089E15 - Knee-breaker's Manual, page 1 2500089E16 - Knee-breaker's Manual, page 3 2500089E17 - Knee-breaker's Manual, page 4 2500089E18 - Knee-breaker's Manual, page 8 2500089E19 - Knee-breaker's Manual, page 10 2500089E1A - Knee-breaker's Manual, page 15 2500089E1B - Knee-breaker's Manual, page 16 2500089E1C - Knee-breaker's Manual, page 19 2500089E1D - The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of this book can be found on enemies scattered across Forochel, Moria, and the Misty Mountains.\n\nKnee-breaker's Manual is an odd tome -- it appears to be written in a rather careful and precise script, but the passages themselves describe a particularly coarse and savage individual. Whoever he was, the exploits described in this book certainly lean to the unsavoury side of the burglar's profession. Nevertheless, there are a number of intriguing points that the author of the book presents.\n\nFrustratingly, several key pages are missing. It is said that the famous burglar Bilbo Baggins has undertaken a study of the profession since his retirement -- perhaps he could tell you something about this 'Knee-breaker' or the missing sections of his manual? 2500089E1E - 'Oh dear, what is this? Knee-breaker's Manual? I can't say as I have heard of it before, I'm afraid. No wait, I'm sorry, my mind does wander a bit these days, I recall someone speaking of it once -- Glóin perhaps? Ah well, it is no matter, as I recall the story now.\n\n'Knee-breaker was the pet name of a particularly unsavoury sort of burglar -- people nowadays suppose he was likely a good part Orc, given his disposition and appearance. Suffice it to say, he was the worst sort of knave, and a bully to boot -- but he was possessed of a devilish cunning and was known for his ability to catch his enemies off guard and set them up for the worst kind of trouble should he put his mind to it.\n\n'Anyway, I'm not sure this book is going to be of much use to you -- a fair number of pages have been damaged or torn out, and it would be hard enough to decipher even if they were intact. I am not sure where you might find the pages, but if you do, I'm sure this will be a real help to you.' 250008A000 - Knee-breaker's Manual[n] 250008A001 - A legendary book describing the exploits of a vicious rogue with the nickname of 'Knee-breaker'.\n\nThis book automatically starts a class deed and will be consumed upon purchase. 250008A002 - Knee-breaker's Manual[p] 250008A100 - Knee-breaker's Manual, Page 1[n] 250008A101 - A missing page from this legendary tome. 250008A102 - Knee-breaker's Manual, Page 1[p] 250008A200 - Knee-breaker's Manual, Page 3[n]
Xabrina
250008A201 - A missing page from this legendary tome. 250008A202 - Knee-breaker's Manual, Page 3[p] 250008A300 - Knee-breaker's Manual, Page 4[n] 250008A301 - A missing page from this legendary tome. 250008A302 - Knee-breaker's Manual, Page 4[p] 250008A400 - Knee-breaker's Manual, Page 8[n] 250008A401 - A missing page from this legendary tome. 250008A402 - Knee-breaker's Manual, Page 8[p] 250008A500 - Knee-breaker's Manual, Page 10[n] 250008A501 - A missing page from this legendary tome. 250008A502 - Knee-breaker's Manual, Page 10[p] 250008A600 - Knee-breaker's Manual, Page 15[n] 250008A601 - A missing page from this legendary tome. 250008A602 - Knee-breaker's Manual, Page 15[p] 250008A700 - Knee-breaker's Manual, Page 16[n] 250008A701 - A missing page from this legendary tome. 250008A702 - Knee-breaker's Manual, Page 16[p] 250008A800 - Knee-breaker's Manual, Page 19[n] 250008A801 - A missing page from this legendary tome. 250008A802 - Knee-breaker's Manual, Page 19[p] 250008A900 - The Expert's Guide to Dirty Fighting 250008A901 - You have discovered the The Expert's Guide to Dirty Fighting 250008A902 - This page outlines a bit of the subject's background -- one Adelbert Took, a close relative of the legendary Bandobras 'Bullroarer' Took. He was apparently something of a trouble-maker without much appreciation of other people's property rights as a young lad, and as such found himself in more than his share of bouts.\n\nThe text suggests that this is where the foundation was laid for his eventual accomplishments later in life. 250008A903 - You replaced a page of the The Expert's Guide to Dirty Fighting 250008A904 - This page describes the sequence of events that led to Adelbert being pressed into service in the Shire-muster.\n\nIt seems that Bandobras Took had become so exasperated with his nephew's behaviour that he personally arranged for the lad to be sent off to the fighting. The text provides a quote from Bullroarer to the effect that the experience would either 'Make him a better Hobbit or kill the young fool off, and either way the rest of us'll be better for it!' 250008A905 - You replaced a page of the The Expert's Guide to Dirty Fighting 250008A906 - This page sums up a sequence of letters sent home by Adelbert during the course of his duty in the strife with Golfimbul. To the surprise of all, the lad seemed to have taken to the course of battles and war like a fish to water -- as much as any hobbit could, at any rate. However, he seemed dismissive of the regimentation and orderly nature of the Muster, referring to them as a band of 'useless fops and dandies what hadn't a notion which end of a pike they ought to be on'.\n\nIt seems that he then went about forming his own little band of ruffians and skirmishers from among those hobbits of the more aggressive sort that he could convince to join him -- an act of insubordination that surely would have seen him in irons if they had not quickly proven themselves to be among the most proficient scouts and ambushers in the entire force. 250008A907 - You replaced a page of the The Expert's Guide to Dirty Fighting 250008A908 - This page recounts the experiences of one of Adelbert's fellow hobbits, wherein he goes into the tactics of traps and ambush that they frequently employed against their goblin adversaries, often striking at the break of day as the goblins would be attempting to find shadowy refuge against the painful light of dawn.\n\nOften they would find the entrance to a cave near a battlefield and wait there concealed, knowing it would be likely that the goblins would attempt to return there as light came back upon the land. 250008A909 - You've heard of this book. It was written quite a long time ago and details the exploits of an accomplished Hobbit Burglar, alas this copy seems badly weathered and damaged, rendering a number of the pages indecipherable.\n\nStill, if you want to know more about a Hobbit Burglar, it'd make sense to ask another, wouldn't it? No one would know more about such matters than the esteemed Bilbo Baggins, if you could find a chance to speak with him and show him this text. 250008A90A - You replaced a page of the The Expert's Guide to Dirty Fighting 250008A90B - This page is particularly interesting as it describes the terrible difficulties the diminutive band of hobbit-skirmishers would face when they came upon particularly deadly foes, such as goblin champions during their battles.\n\nIt seems that Adelbert himself was the foremost among them in finding the weaknesses of such dangerous adversaries, with a keen understanding of the need to expose them so that his fellows could employ their numbers to overwhelm. 250008A90C - Collect the missing pages of The Expert's Guide to Dirty Fighting and add them to the book. 250008A90D - You replaced a page of the The Expert's Guide to Dirty Fighting 250008A90E - This page relates some of Adelbert's personal quotes and observations from the field of battle. Of particular note is the degree to which the foes he often faced relied upon intimidation.\n\nHe then describes the advantage he often found that he gained when he was able to deal a painful blow against such an enemy -- even if the injury itself was of little consequence, the opponent often became confused as it seemed that the tables had turned in the favour of its opponent, thus providing the opening Adelbert and his fellows needed to fell the creature. 250008A90F - You replaced a page of the The Expert's Guide to Dirty Fighting 250008A910 - This page describes Adelbert's fighting style as he taught it to his companions during the campaign. It emphasizes a quick and savage assault, often aimed at the strongest leader or beast among the enemy forces in a bid to both eliminate the most dangerous threat and demoralize the enemy at a single stroke.\n\nThe most telling drawback of the method is that the battle will quickly turn against the small assailants if a powerful enemy manages to withstand the attack for more than a few moments, so it entails considerable risk and a readiness to flee swiftly if things do not go their way. 250008A911 - You replaced a page of the The Expert's Guide to Dirty Fighting 250008A912 - This final page speaks of the Battle of Greenfields wherein Brandobras Took himself struck off the head of Golfimbul in a single blow. It seems that Adelbert was also involved in this battle, fighting some ways distant from his uncle during the fray and aqcuitting himself admirably. Adelbert was sorely injured in the battle and was some months recovering in the comfort of the Shire afterwards.\n\nAlas, it seems that all the trials faced and lessons learned did surprisingly little to cure the notable character flaws of the miscreant, but he nevertheless became one of Brandobras' favourites in the years that followed and was generally put up with as an errant but likable fellow. 250008A913 - You replaced a page of the The Expert's Guide to Dirty Fighting 250008A914 - Talk to Bilbo Baggins at the Last Homely House in Rivendell. 250008A915 - The Expert's Guide to Dirty Fighting, page 4 250008A916 - The Expert's Guide to Dirty Fighting, page 5 250008A917 - The Expert's Guide to Dirty Fighting, page 7 250008A918 - The Expert's Guide to Dirty Fighting, page 12 250008A919 - The Expert's Guide to Dirty Fighting, page 15 250008A91A - The Expert's Guide to Dirty Fighting, page 19 250008A91B - The Expert's Guide to Dirty Fighting, page 24 250008A91C - The Expert's Guide to Dirty Fighting, page 28 250008A91D - The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of this book can be found on enemies scattered across Forochel, Moria, and the Misty Mountains.\n\nThe Expert's Guide to Dirty Fighting was written about a rather notorious hobbit-burglar mid Third Age, when the Shire was not so secure as it is today. Having found himself drafted into the Shire-muster during a particularly difficult season and pitted against Golfimbul's goblins in a number of pitched battles, he learned to fight in a most ungentlehobbitly fashion that served him well against foes considerably larger and stronger than himself.\n\nAlas, it has been many years since its writing, and all copies of this interesting text were thought lost, until now. Perhaps the famous hobbit-burglar Bilbo Baggins will have some further insights or thoughts on the book. 250008A91E - 'Well, bless me, look at what you have here! A copy of The Expert's Guide to Dirty Fighting! Of all the books on burgling and such, this is the one I have been most disappointed never to find a copy of, and here you walk right in with it. Wherever did you find it? Oh, never mind that, let's see here...\n\n'Alas! It does look much the worse for wear, doesn't it? Someone has gone and torn out several of the pages. That won't do at all. I suppose you will just have to put your ear to the ground and see if you can find some other copy, won't you? I wish that I could help you, but of the books I have tried to find I have never had a good clue as to where I might find this one.\n\n'Well, do let me know if you manage to find those missing pages, won't you? My burgling days may be over, but I do still enjoy a good read about dashing adventures and the like.' 250008AB00 - Exposed Throat 250008AB01 - After using Double-edged Strike, make a harmful attack.\n\nChance to stun an enemy for 6s to enable a Fellowship Manoeuvre for your group. 250008AC00 - Induce Fellowship Manoeuvre Stunned 250008AC01 - 250008AD00 - The Expert's Guide to Dirty Fighting[n] 250008AD01 - A legendary book describing fighting styles developed by Burglars to overcome much larger and more powerful foes.\n\nThis book automatically starts a class deed and will be consumed upon purchase. 250008AD02 - The Expert's Guide to Dirty Fighting[p] 250008AE00 - The Expert's Guide to Dirty Fighting, Page 4 (Old) [n] 250008AE01 - NOTE: This item is now obsolete, and is no longer used by the legendary deed. 250008AE02 - The Expert's Guide to Dirty Fighting, Page 4 (Old) [p] 250008AF00 - The Expert's Guide to Dirty Fighting, Page 5 (Old) [n] 250008AF01 - NOTE: This item is now obsolete, and is no longer used by the legendary deed. 250008AF02 - The Expert's Guide to Dirty Fighting, Page 5 (Old) [p] 250008B000 - The Expert's Guide to Dirty Fighting, Page 7 (Old) [n] 250008B001 - NOTE: This item is now obsolete, and is no longer used by the legendary deed. 250008B002 - The Expert's Guide to Dirty Fighting, Page 7 (Old) [p] 250008B100 - The Expert's Guide to Dirty Fighting, Page 12 (Old) [n] 250008B101 - NOTE: This item is now obsolete, and is no longer used by the legendary deed. 250008B102 - The Expert's Guide to Dirty Fighting, Page 12 (Old) [p] 250008B200 - The Expert's Guide to Dirty Fighting, Page 15 (Old) [n] 250008B201 - NOTE: This item is now obsolete, and is no longer used by the legendary deed. 250008B202 - The Expert's Guide to Dirty Fighting, Page 15 (Old) [p] 250008B300 - The Expert's Guide to Dirty Fighting, Page 19 (Old) [n] 250008B301 - NOTE: This item is now obsolete, and is no longer used by the legendary deed. 250008B302 - The Expert's Guide to Dirty Fighting, Page 19 (Old) [p] 250008B400 - The Expert's Guide to Dirty Fighting, Page 24 (Old) [n] 250008B401 - NOTE: This item is now obsolete, and is no longer used by the legendary deed. 250008B402 - The Expert's Guide to Dirty Fighting, Page 24 (Old) [p] 250008B500 - The Expert's Guide to Dirty Fighting, Page 28 (Old) [n] 250008B501 - NOTE: This item is now obsolete, and is no longer used by the legendary deed. 250008B502 - The Expert's Guide to Dirty Fighting, Page 28 (Old) [p] 250008B600 - Bring Boromir's badge to Lindir 250008B601 - Lindir has found a new riddle for you to solve. Again, he is sure the answer can be found somewhere in Imladris. 250008B602 - 'While you were gone, Lindir told me that he has come up with something interesting for our game. Apparently, he found a new riddle on the back of some old parchment out of Gondor.\n\n'You should speak with him at once...I am curious to know his riddle!' 250008B603 - Talk to Lindir 250008B604 - Lindir is with Bilbo in the Hall of Fire at Rivendell.\n\nBilbo told you that Lindir has a new riddle to offer, one out of Gondor. 250008B605 - 'What is this? A game? Ha! I see, a riddle out of Gondor is it? Well, you have come to the right man, indeed! \n\n'Nay, I fear I cannot give you my horn even for a minute -- for a horn is indeed the answer -- because it is my trust and duty to bear it, but I will give you something that should suffice.\n\n'This is the badge of my rank, as the Steward's heir. As you can see it shows a horn above the White Tree of Gondor. I daresay that Elf-loremaster will be satisfied with this token.' 250008B606 - Find the answer to Lindir's riddle somewhere in Rivendell 250008B607 - The answer to Lindir's riddle can be found somewhere in Rivendell.\n\nLindir has asked you to find an item that provides an answer to his riddle.\n\n\nBreath is needed\nWarning heeded\nSome will arrive\nWith sword and knife\nMy work is completed\n'Til once more I am needed. 250008B608 - Lindir is with Bilbo in the Hall of Fire in the Last Homely House.\n\nBoromir has given you a token that provides the answer to Lindir's riddle and told you to bring it to Lindir. 250008B609 - 'Take my badge to your riddle-master. He should accept it in answer!' 250008B60A - 'Parchment can be difficult to find at times in the world of Men, so I am not all that surprised to find a riddle scrawled on the back of some old chronicles of Gondor. Perhaps some young scribe of the Tower had too much time on his hands....\n\n'It just so happens that the answer can be found somewhere in Rivendell:\n\n'Breath is needed\nWarning heeded\nSome will arrive\nWith sword and knife\nMy work is completed\n'Til once more I am needed' 250008B60B - 'The answer to this riddle is certainly here in Imladris, but it may not be here for long!' 250008B60C - 'Excellent! You have found the answer. I will see that this badge is returned to Boromir.\n\n'Well-played. I trust the fact the item was not just laying on a shelf was no obstacle?' 250008B60D - 'The answer to this riddle is certainly here in Imladris, but it may not be here for long!' 250008B60E - Find the answer to Lindir's riddle somewhere in Rivendell 250008B60F - Bring Boromir's badge to Lindir to answer his riddle 250008B610 - The Riddle-finder 250008B700 - Boromir's Badge[mn] 250008B701 - This heraldic badge indicates Boromir's status as heir to the Stewardship of Gondor. It depicts a war-horn above a white tree. 250008B702 - ...[p] 250008B800 - Found a pair of work-gloves 250008B801 - Bilbo has asked you to help out in a riddle-game he is playing with Lindir:\n\nI often hold your hand,\nBut I have no hands wherewith to hold.\nI often sleep in summer,\nBut I do my best when it grows cold.\nI often lose my mate,\nBut I feel no sorrow, if truth be told. 250008B802 - 'Hello there, friend 250008B803 - . I wonder if you could help out an old hobbit who is not as spry as he used to be? Lindir and I are playing a friendly riddle-game. Here is his latest:\n\n'I often hold your hand,\nBut I have no hands wherewith to hold.\nI often sleep in summer,\nBut I do my best when it grows cold.\nI often lose my mate,\nBut I feel no sorrow, if truth be told.\n\n'If truth be told, I'm quite stumped! Speak with Lindir about it -- it could be he has forgotten an important line or two.' 250008B804 - Talk to Lindir 250008B805 - Lindir is standing with Bilbo in the Hall of Fire in the Last Homely House.\n\nBilbo has asked you to speak with Lindir about the riddle he presented to the old hobbit. 250008B806 - 'I thought for once I would try one of the homely riddles that Bilbo loves so well, rather than an involved mystery of Elf-lore. And so it seems that with his mind in the clouds of Sindarin poetry, our friend here cannot solve old-fashioned riddles of the hobbit-kind!\n\n'But I will give you the hint I gave Bilbo. The answer to this riddle can be found here in the Last Homely House. Just find the answer and bring it here to solve the riddle.' 250008B807 - The answer to Lindir's riddle lies somewhere in the Last Homely House in Rivendell. Lindir awaits your return in the Hall of Fire.\n\nLindir is waiting for you to bring him the answer to his riddle. 250008B808 - 'Ha! Well done. The answer fits like a glove, does it not?' 250008B809 - 'I did not think this riddle was very difficult, but it seems sometimes the simplest puzzles are the hardest to solve.' 250008B80A - Bring the gloves to Lindir at the Last Homely House 250008B80B - Find an item that solves Lindir's riddle 250008B80C - The Riddle-game 250008B900 - Work-gloves[s] 250008B901 - A pair of gloves suitable for stable-work. 250008B902 - ...[p] 250008BA00 - Found a besom-broom 250008BA01 - Bilbo has a riddle of his own for you to solve:\n\nA long beard I have of bristly hair,\nBut no chin or cheek on which to bear.\nMany hands hold me, with ne'er a caress,\nYet I'm e'er the first to clean up a mess. 250008BA02 - 'It seems that we have an expert riddler here!\n\n'It is Bilbo's turn to present a riddle...you should speak with him and learn what he will pose to me.' 250008BA03 - Talk to Bilbo 250008BA04 - Bilbo is standing with Lindir in the Hall of Fire.\n\nLindir told you that it was Bilbo's turn to present a riddle and that you should speak with him. 250008BA05 - 'Lindir out-foxed me! I was rummaging through all my small stock of Elf-lore searching for some poem or tale to fit his verse, but I should have been thinking of more prosaic things, after all. I wonder if he can answer my next little puzzle, though!\n\n'I would like to offer one of my poems on Elven lore, but I dread Lindir's gentle laughter more than a goblin's sword! So I will follow his lead and make another homely riddle, one that I am sure you can solve by finding another item here in the Last Homely House. Here it is:\n\n'A long beard I have of bristly hair,\nBut no chin or cheek on which to bear.\nMany hands hold me, with ne'er a caress,\nYet I'm e'er the first to clean up a mess.' 250008BA06 - The solution to Bilbo's riddle is somewhere in the Last Homely House in Rivendell. Bilbo awaits your return in the Hall of Fire.\n\nBilbo is waiting for you to bring him the item that solves his riddle. 250008BA07 - 'Now, now, my friend, it would not be fair for me to give the answer away.' 250008BA08 - 'And what could be more homely than a simple besom broom? Even Elves have to clean up from time to time, it seems!' 250008BA09 - 'Ha, has this puzzle stumped you? Perhaps your quick answer to Lindir's riddle was just a coincidence!' 250008BA0A - Bring the besom broom to Bilbo Baggins in the Hall of Fire 250008BA0B - Find an item that solves Bilbo's riddle 250008BA0C - The Riddle-maker 250008BB00 - Besom-broom[e] 250008BB01 - An ordinary broom. 250008BB02 - ...[p] 250008BC00 - A final riddle that bears on Elrond's House in Rivendell is yet to be solved. 250008BC01 - 'You have proven yourself an expert riddle-solver. Bilbo and I have, of late, been contemplating a riddle of the most interesting sort -- one for which no answer is yet known. This riddle seems to bear upon the lineage of the House of Elrond itself and may be of great import if it is solved.\n\n'For once, we cannot say for sure that the answer truly lies in Imladris, but it is certain that the riddle is concerned with Rivendell more than with any other place.\n\n'Bilbo can tell you more, but I think for the full story of this riddle you will have to speak with others as well.' 250008BC02 - Talk to Bilbo 250008BC03 - Bilbo is standing with Lindir in the Hall of Fire in the Last Homely House.\n\nLindir told you to speak with Bilbo to learn the unsolved riddle. 250008BC04 - 'Well, this was written by Elrond's wife, Celebrían, who long ago sailed into the West. Just before she departed Middle-earth, she inscribed these words. The verse was probably not meant as a riddle, but its meaning is nevertheless hidden, even to her own family. I hope you will excuse my poor translation into Westron. The riddle goes like this:\n\n'The jewel of the moon,\nEnshrined in the water,\nFrom mother to daughter\nIs given a boon.\n\n'Ships sail to the west,\nForgetting all sorrow,\nLandfall on the morrow,\nThe isles of the blest.\n\n'It may be that Master Elrond will be able to tell you something more about these words. It would be splendid if the riddle could be solved after all these years, and even more wonderful if some lost legacy could be found and delivered to Lady Arwen.' 250008BC05 - Talk to Elrond 250008BC06 - Elrond is in his library in the Last Homely House.\n\nBilbo believes Elrond may know more about the riddle.\n\nThe jewel of the moon,\nEnshrined in the water,\nFrom mother to daughter\nIs given a boon.\n\nShips sail to the west,\nForgetting all sorrow,\nLandfall on the morrow,\nThe isles of the blest. 250008BC07 - Glorfindel is outside the house of Elrond, by the waterfall.\n\nElrond has directed you to speak to Glorfindel about the riddle.\n\nThe jewel of the moon,\nEnshrined in the water,\nFrom mother to daughter\nIs given a boon.\n\nShips sail to the west,\nForgetting all sorrow,\nLandfall on the morrow,\nThe isles of the blest. 250008BC08 - 'In truth, I do not know if Master Elrond can help to answer this riddle. If he knew of a legacy waiting for Arwen, he certainly would have given it to her long ago.' 250008BC09 - 'Those old words...alas, I had hoped not to have those evil days recalled to me. But I know that Lindir must mean well. Indeed, if there was some legacy of her mother I could give to Arwen, I would do so gladly.\n\n'But the meaning of the words is a mystery to me, and those who might once have known have been gone for long years.\n\n'I wonder at it, since this has come to my mind after so long a space. Glorfindel was present at the time these words were written. I have never thought to speak with him on this subject. Seek him by the falling water outside my house and ask him the meaning of the old words.' 250008BC0A - Talk to Glorfindel 250008BC0B - 'If Elrond has directed you to Glorfindel, then it is to him you should go.' 250008BC0C - 'A riddle? A mystery? Had but Elrond inquired of me, I could have unravelled these last sad words of his wife long ago.\n\n'There was a splendid white gem, a very jewel of the moon as the verse says, which long ago was hidden away in a secret vault. This is Celebrían's legacy that was meant to go to Arwen. Even I do not know where this vault was hidden, but I am sure it could not have been far from Imladris.' 250008BC0D - 'I know nothing more of the words you have brought back into the sun's light from so long ago.' 250008BC0E - 'Bilbo will tell you more of this riddle. He and I have thought long upon it.' 250008BC0F - 'Indeed, I think that Elrond must know more of this matter than anyone else. Please approach him with delicacy, as he will not see his wife again until he, too, sails into the west.' 250008BC10 - The Riddle-seeker 250008BC11 - 'Glorfindel? Yes, perhaps he can shed some light on this mystery. He often contemplates near the falling water outside the house of Elrond.' 250008BD00 - 'In the Last Homely House you shall find rest and refreshment from your long road.' 250008BD01 - Elrond[mn] 250008BE00 - The Book of Beasts 250008BE01 - You have discovered The Book of Beasts 250008BE02 - This page heads a basic taxonomy of many of the more common beasts and birds of Middle-earth, offering a short entry describing their names, forms, and where they might be found. The author must be incredibly well-travelled or else has conversed with those who have brought much knowledge from abroad, for the regions he describes extend far beyond the borders of the Kingdoms of the West, into foreign lands with strange and alien names -- and equally odd beasts. 250008BE03 - You found a missing page of The Book of Beasts 250008BE04 - This section is dedicated to a discussion of the songs of the smallest of birds and their meanings. The concepts the author describes are not nearly as flighty as one might imagine given the beautiful and transient nature of their songs.\n\nIt would appear that even songbirds must discuss matters of serious import -- at least on occasion. 250008BE05 - You found a missing page of The Book of Beasts 250008BE06 - This page describes the diet of bears, which seems to vary considerably from one species to the next. Most it seems would eat the sweet berries and roots to be found in many areas of Middle-earth, while only some will eat meat, and only a few prefer it. He describes the ferocity of bears mainly as a result of their territorial instincts, particularly when mothering cubs and further suggests that this is a power that can be tapped by one who has learned to understand them sufficiently well. 250008BE07 - You found a missing page of The Book of Beasts 250008BE08 - This page involves a lengthy discussion of seeds: what plants produce seeds that are edible and which species of animals rely upon them. It offers nothing to help unravel the mystery of why the scribe who copied the original pages might have distorted them so badly. 250008BE09 - DIRECTIONS TO NPC 250008BE0A - You found a missing page of The Book of Beasts 250008BE0B - This page again delves into bears...after a fashion.\n\nIt describes a unique tribe of the animals -- unique at first in that they can be called a tribe, which is not common among bears, and secondly because the author proposes that these creatures can in fact take upon themselves the shape of Men should they find the need to do so!\n\nUnfortunately, the author seems prepared to guard the secret of this tribe rather jealously, offering no hints as to where these 'bear-men' might be found. 250008BE0C - DIRECTIONS TO PAGES. 250008BE0D - You found a missing page of The Book of Beasts 250008BE0E - This page discusses the nature of the crebain, a particularly devious form of crow, depending on how you choose to classify them.\n\nThese birds are widely known to have a predeliction for mischief, but the author feels that it goes considerably deeper than that, suggesting that long ago their kind were offered a pact by some dark power in return for an intellect and cunning that extends well beyond that common among animals -- a pact which they accepted and that has bound them through ages since in thrall to that power. 250008BE0F - You found a missing page of The Book of Beasts 250008BE10 - This passage seems particularly interesting. Within it, the author discusses spiders at some length. He draws a stark comparison between the common spiders that you might find within your garden or basement, and those breeds that grow to dreadful sizes and display a hateful cunning and hunger.\n\nWhile most folk presume that these deadly creatures are simply greater forms of the more common spiders, the mysterious author suggests that these two branches of spider-kind are entirely unrelated. Indeed, he seems to suggest that all of the forms of giant spiders can in fact describe their lineage from a single horrifying monster who existed in long ages past, and that it is from her that their intelligence as well as their grotesque size are descended. 250008BE11 - You found a missing page of The Book of Beasts 250008BE12 - Sitting towards the end of the book, this page delves into the power of a mysterious tribe of bear-men, noting that their power suggests a maleability of form that derives from the nature of the spirit -- even amongst Men. The author surmises that perhaps some nature of those who formed the world is present in some tribes of Men, and that this may be what grants them such powers that others lack? Or perhaps that nature is present in all Men, and only some few have learned the secret of it?\n\nThe author then rambles on a bit and supposes that the most likely answer is that they are really bears after all, and perhaps bears of a particularly foolish sort if they have chosen to take on the forms of Men. How odd. 250008BE13 - You found a missing page of The Book of Beasts 250008BE14 - Talk to Elrond at the Last Homely House in Rivendell 250008BE15 - The Book of Beasts, page 3 250008BE16 - The Book of Beasts, page 6 250008BE17 - The Book of Beasts, page 8 250008BE18 - The Book of Beasts, page 14 250008BE19 - The Book of Beasts, page 25 250008BE1A - The Book of Beasts, page 26 250008BE1B - The Book of Beasts, page 33 250008BE1C - The Book of Beasts, page 37 250008BE1D - The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of this book can be found on enemies scattered across Forochel, Moria, and the Misty Mountains.\n\nIt is unclear who wrote this book as no author's name is given, but the clarity and wisdom with which it is written only adds further to the mystery of its apparently modest writer. The Book of Beasts speaks at great length of the bonds which may be formed between creatures of the wilds and those among the Free Peoples of Middle-earth who are willing to understand their own true natures. It further claims that the Wise might even learn the tongues of the wild creatures of the world and may coax them to greater feats of bravery and strength than would otherwise be possible for a beast lacking in its own will to strive and accomplish.\n\nWhomever transcribed this particular copy, alas, does not appear to have been entirely in his right mind. Most of the text is clear, but some few of the pages are written in a hopeless scrawl with no meaning in any language of Elves or Men that you can discern. Indeed, it seems as if the scribe must have been taken with fits of madness during these passages. Perhaps Elrond of Rivendell might be able to tell you more about the mysterious author and help you untangle the riddle of the meaningless passages. 250008BE1E - 'Greetings, 250008BE1F - , what can I help you with this day? The Book of Beasts is it? It has been some time since I have held a copy of this tome, and I had not thought to see another in the time remaining to me before I pass into the West. Though I do know the answer, I am afraid I cannot reveal to you the author of this book, as I must presume that he has chosen to remain anonymous for good reason, and I would not betray that faith without compelling need.\n\n'As to the gibberish found in some of these passages, I can only imagine that the scribe who created this copy was not entirely in his right mind, as you yourself already doubtless suspected. I can find no meaning whatsoever in those passages, neither code, nor riddle, nor inspired prophecy.\n\n'Regardless, the book has considerable value to a Lore-master such as yourself, and there is no reason for you to abandon the search for knowledge due to such a modest inconvenience. I have little doubt that you will in time be able to uncover these missing texts in other copies or pages of this book, though I am afraid I cannot tell you where to begin your search.' 250008C000 - The Book of Beasts[n] 250008C001 - A legendary book of lore describing the relationships that may be forged between the beasts of the wild, and those wise enough to understand their tongues.\n\nThis book automatically starts a class deed and will be consumed upon purchase. 250008C002 - The Book of Beasts[p] 250008C100 - The Book of Beasts, Page 3[n] 250008C101 - A missing page from this legendary tome. 250008C102 - The Book of Beasts, Page 3[p] 250008C200 - The Book of Beasts, Page 6[n] 250008C201 - A missing page from this legendary tome. 250008C202 - The Book of Beasts, Page 6[p] 250008C300 - The Book of Beasts, Page 8[n] 250008C301 - A missing page from this legendary tome. 250008C302 - The Book of Beasts, Page 8[p] 250008C400 - The Book of Beasts, Page 14[n] 250008C401 - A missing page from this legendary tome.